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Scorpion

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Unreal Tournament 2004

Scorpion
UT2004 Scorpion.png
Health: 300
Number of Seats: 1
Driver Abilities: Fires Bolas, Extends cutting shears
Main Uses: Node Attack

The Scorpion looks just like a one-seater convertible with a roll cage on it.

Primary Fire

Like many of UT2004's vehicles, the Scorpion has two modes of attack. With the primary fire, the player can fire a green energy bola. The energy bola continues floating straight through the air until it comes into contact with a person, vehicle, object, or terrain, after which it will stick to it. Seconds later, the bola disappears, along with part of the enemy's health. The longer the fire button is held down, the larger the energy bola becomes and the more damage it deals. Because the time in-between weapon shots is short, it can sometimes be advantageous to fire off multiple small energy bolas rather than one large one.

Alternate Fire

The alternate fire allows the driver to deploy a pair of blades on the sides of the vehicle. One slice into a person means instant death. If a blade collides with objects or terrain, it will snap off. Therefore, the driver must be careful while driving with the blades open, or he will eventually end up with no blades on the actuator arms.

Notes

  • Energy bolas are attracted to Mantas. Even the smallest string of bolas will destroy a Manta if it hits directly.
  • The Scorpion's alternate horn is the melody from the first line of the song "Dixie", also known as "The Dixie Horn".

Unreal Tournament 3

Scorpion
UT3 scorpion.png
Health: 300
Number of Seats: 1
Driver Abilities: Fire homing spheres, extend blade arms, boost/self-destruct
Main Uses: Node Attack
The Scorpion L2 buggy shows vast improvements over previous generation models.



The characteristic sling blades are now forward mounted under the chassis for improved accuracy and feature a photon-charged self-sharpening edge that will cleave through all known types of body armor. The unreliable bolo mechanism has been replaced with a mortar that fires homing spheres of charged anti-matter. The tail of the vehicle has been fitted with two afterburning propulsion units capable of boosting the already nimble vehicle up to speeds over 100 KPH in less than a second. At this top speed, the fuel lines burn so hot that they can actually ignite the Tarydium in the compression chamber, causing a chain reaction that will turn the Scorpion into an explosive meteor.

Some drivers have even been known to use this "flaw" as a highly effective weapon against larger, better armored targets. Luckily, the steering column has been encased within a protective carapace that will auto-release and eject the driver should such an engine meltdown occur.
UT3 manual

Using the Scorpion

The Scorpion's new primary weapon is a large sphere that homes in on all kinds of hovering and flying vehicles, including players on the Hoverboard. This, as well as the two blade arms, that can be extended in front of the vehicle, make the Scorpion an excellent anti-infantry weapon. At least until the infantry pulls out the AVRiL, as the Scorpion can survive only one normal AVRiL hit.

The sphere is one of the most mysterious weapons in Unreal Tournament 3. Spheres are launched from what looks like a machine gun turret, they are very light and get attracted by hovering vehicles. The reason for this behaviour was never explained. Furthermore, if the sphere falls into the water, it doesn't fall down, but instead, just like the Bio Rifle's sludge, floats on top of the water. As they explode after quite a long time and the fire rate is good, it is possible to plant "water mines", similar to what the Bio Rifle does on land.

The Scorpion's new feature is a rocket booster that not only quickly accelerates the vehicle, but also turns it into a dangerous projectile. While boosting, the Scorpion's steering abilities are very limited. If leaving the Scorpion in the middle of a boost, the driver is ejected in a high arc and the vehicle detonates when it hits a wall, player or other vehicle. Killing an opponent in such a maneuver gives the player who "launched" the Scorpion a "Bullseye" reward. On the other hand, if a Goliath or Paladin destroys a speeding Scorpion with its main cannon, the Goliath/Paladin driver gets the "Eagle Eye" reward. The Scorpion's suicide attack causes 600 points of damage, which is enough for taking out a Goliath, Paladin or Hellfire SPMA after an AVRiL hit or an entirely intact Nemesis or Nightshade.

While extended, the blades can break off if they hit something hard, like a wall or other vehicle. Usually the blade arms are automatically retracted when the driver leaves the Scorpion. However, if the driver ejects from a speeding Scorpion while the blades are extended, they stay extended and provide additional reach to take out infantry on the way to the actual target.

Going against the Scorpion

A Scorpion is easily destroyed with two AVRiL hits, or just a single one if you're amped. Just make sure you don't get in the way of its blades or anti-matter spheres. Also, stay off the Hoverboard and don't try to fight it with a Manta or Viper. A flying vehicle might work, as long as you stay out of the range of the Scorpion's sphere launcher.