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From Liandri Archives
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- 10:44, 11 October 2008 (hist) (diff) DmDeck16 (Changed it so it doesn't have to be deleted again.) (top)
- 10:19, 11 October 2008 (hist) (diff) Image talk:DM-Loxi-Pickups.png
- 12:51, 5 October 2008 (hist) (diff) Image talk:DM-Loxi-Pickups.png
- 16:30, 4 October 2008 (hist) (diff) DM-Loxi (New page: {{Infobox Map | title = Loxi | mapimage = DM-Loxi1.jpg | author = Cliff Bleszinski | game = Unreal | gametype = Deathmatch }} ==Description== Loxi is a small D...) (top)
- 15:47, 4 October 2008 (hist) (diff) Image:DM-Loxi-Pickups.png (Weapons and pickups locations in DM-Loxi The different shades indicate the height of the surface, where brighter = higher ground. Purple shapes indicate lifts. Red indicates lava. Faded icons indicate that the pickup is not on the top level.) (top)
- 15:45, 4 October 2008 (hist) (diff) Image:DM-Loxi4.jpg (The rooftop in DM-Loxi) (top)
- 15:45, 4 October 2008 (hist) (diff) Image:DM-Loxi3.jpg (A catwalk with lava and a Shield Belt underneath in DM-Loxi) (top)
- 15:45, 4 October 2008 (hist) (diff) Image:DM-Loxi2.jpg (An Eightball Gun pickup, and the way to the rooftop in DM-Loxi) (top)
- 15:44, 4 October 2008 (hist) (diff) Image:DM-Loxi1.jpg (One of the rooms in DM-Loxi) (top)
- 14:59, 4 October 2008 (hist) (diff) DM-Cybrosis (New page: {{Infobox Map | title = Cybrosis | mapimage = DM-Cybrosis1.jpg | author = Alan 'Talisman' Willard | game = Unreal | gametype = Deathmatch }} {{For|other versio...)
- 14:48, 4 October 2008 (hist) (diff) Image:DM-Cybrosis-Pickups.png (Weapons and pickup locations in DM-Cybrosis The different shades indicate the height of the surface, where brighter = higher ground. Holes in a surface usually indicate impassable areas. Exception to this rule are 2 small holes in the top corridor, o) (top)
- 13:55, 4 October 2008 (hist) (diff) Image:DM-Cybrosis4.jpg (The Rifle pickup on a high ledge in DM-Cybrosis) (top)
- 13:54, 4 October 2008 (hist) (diff) Image:DM-Cybrosis3.jpg (The corridor on the upper level in DM-Cybrosis) (top)
- 13:54, 4 October 2008 (hist) (diff) Image:DM-Cybrosis2.jpg (A view on one of the rooms in DM-Cybrosis) (top)
- 13:53, 4 October 2008 (hist) (diff) Image:DM-Cybrosis1.jpg (One of the landmarks in DM-Cybrosis) (top)
- 18:39, 27 September 2008 (hist) (diff) DmHealPod (top)
- 18:11, 27 September 2008 (hist) (diff) Image:DmHealPod-Pickups.png (Weapons and pickup locations in DmHealPod The different shades indicate the height of the surface, where brighter = higher. Purple shapes indicate lifts. Faded icons indicate that the pickup is not on the top level.) (top)
- 18:07, 27 September 2008 (hist) (diff) Image:DmHealPod4.jpg (The location of the Shield Belt in DmHealPod) (top)
- 18:06, 27 September 2008 (hist) (diff) Image:DmHealPod3.jpg (The third floor in DmHealPod) (top)
- 18:06, 27 September 2008 (hist) (diff) Image:DmHealPod2.jpg (One of the rooms in DmHealPod) (top)
- 18:05, 27 September 2008 (hist) (diff) Image:DmHealPod1.jpg (The healing pod in DmHealPod) (top)
- 17:51, 27 September 2008 (hist) (diff) DKNightOp (New page: {{Infobox Map | title = Night Op | mapimage = DKNightOp3.jpg | author = Cliff Bleszinski | game = Unreal | gametype = Darkmatch }} ==Description== Night Op is ...) (top)
- 17:33, 27 September 2008 (hist) (diff) Image:DKNightOp-Pickups.png (Weapons and pickup locations in DKNightOp The different shade indicate the height of the surface, where brighter = higher. Purple shapes indicate lifts. Faded icons indicate that the pickup is not on the top level.) (top)
- 17:30, 27 September 2008 (hist) (diff) Image:DKNightOp4.jpg (A hallway with white fog in DKNightOp) (top)
- 17:30, 27 September 2008 (hist) (diff) Image:DKNightOp3.jpg (Another view on the center room in DKNightOp) (top)
- 17:29, 27 September 2008 (hist) (diff) Image:DKNightOp2.jpg (A rather illuminated room in DKNightOp) (top)
- 17:29, 27 September 2008 (hist) (diff) Image:DKNightOp1.jpg (The middle area in DKNightOp) (top)
- 21:37, 26 September 2008 (hist) (diff) DmMorbias (New page: {{Infobox Map | title = DmMorbias | mapimage = DmMorbias1.jpg | author = Myscha the Sled Dog | game = Unreal | gametype = Deathmatch }} {{For|other versions of...)
- 21:13, 26 September 2008 (hist) (diff) Image:DmMorbias-Pickups.png (Weapons and pickup locations in DmMorbias The different shades indicate the height, where brighter = higher ground. Purple shapes indicate lifts. Faded icons indicate that the pickup if not on the top level) (top)
- 21:11, 26 September 2008 (hist) (diff) Image:DmMorbias3.jpg (The side room in DmMorbias) (top)
- 21:11, 26 September 2008 (hist) (diff) Image:DmMorbias2.jpg (The 2nd floor in DmMorbias) (top)
- 21:10, 26 September 2008 (hist) (diff) Image:DmMorbias1.jpg (The center room in DmMorbias) (top)
- 18:47, 26 September 2008 (hist) (diff) DM-Letting (→Pictures - I effed up this part real good)
- 18:45, 26 September 2008 (hist) (diff) DM-Letting (New page: {{Infobox Map | title = DM-Letting | mapimage = DM-Letting1.jpg | author = Myscha the Sled Dog | game = Unreal | gametype = Deathmatch }} This map is part of th...)
- 18:34, 26 September 2008 (hist) (diff) Image:DM-Letting-Pickups.png (Weapon and pickup locations in DM-Letting Different shades indicate the height of the surface, where brighter = higher. Purple shapes indicate lifts. The icon on the far left indicates the warpzone, with its destination (the cage in the east part of ) (top)
- 18:26, 26 September 2008 (hist) (diff) Image:DM-Letting4.jpg (The small passage to the warpzone in DM-Letting) (top)
- 18:25, 26 September 2008 (hist) (diff) Image:DM-Letting3.jpg (An overview of the ground floor in DM-Letting) (top)
- 18:25, 26 September 2008 (hist) (diff) Image:DM-Letting2.jpg (The ceiling-suspended cage in DM-Letting) (top)
- 18:24, 26 September 2008 (hist) (diff) Image:DM-Letting1.jpg (A view on the center of DM-Letting, with the cagein the background) (top)
- 17:31, 26 September 2008 (hist) (diff) DMfith (New page: {{Infobox Map | title = Fire In The Hole | mapimage = DMfith1.jpg | author = Cliff Bleszinski | game = Unreal | gametype = Deathmatch }} ==Description== FITH is...) (top)
- 17:02, 26 September 2008 (hist) (diff) Image:DMfith-Pickups.png (Weapons and pickup locations in DMfith The different shades indicate the height, where brighter = higher ground. Purple shapes indicate lifts. Please note that the gap in the floor above the Superhealth is normally closed. It is also the only entran) (top)
- 16:58, 26 September 2008 (hist) (diff) Image:DMfith4.jpg (One of the side rooms in DMfith) (top)
- 16:58, 26 September 2008 (hist) (diff) Image:DMfith3.jpg (The sewage in DMfith) (top)
- 16:57, 26 September 2008 (hist) (diff) Image:DMfith2.jpg (The main hall in DMfith) (top)
- 16:57, 26 September 2008 (hist) (diff) Image:DMfith1.jpg (The main hall in DMfith) (top)
- 16:50, 26 September 2008 (hist) (diff) Category:Unreal maps (New page: An overview of all official Multiplayer maps for Unreal) (top)
- 16:48, 26 September 2008 (hist) (diff) DmDeathFan (New page: {{Infobox Map | title = DmDeathFan | mapimage = DmDeathFan1.jpg | author = Myscha the Sled Dog | game = Unreal | gametype = Deathmatch }} ==Description== This m...)
- 16:32, 26 September 2008 (hist) (diff) Image:DmDeathFan-Pickups.png (Weapons and pickup locations in DmDeathFan Green parts indicate the pit below, the rest is solid ground. The brightness of the surface indicates the height, where brighter = higher ground. Purple shapes indicate lifts. Faded icons indicate that the p) (top)
- 16:27, 26 September 2008 (hist) (diff) Image:DmDeathFan4.jpg (The lift in DmDeathFan) (top)
- 16:27, 26 September 2008 (hist) (diff) Image:DmDeathFan3.jpg (The DeathFan in DmDeathFan) (top)
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