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Difference between revisions of "CTF-EternalCave"

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m (Reverted edits by Neon Knight (Talk); changed back to last version by GreatEmerald)
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| music      = Foregone
 
| music      = Foregone
 
| game        = Unreal Tournament
 
| game        = Unreal Tournament
| gametype    = Capture The Flag
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| gametype    = Capture the Flag
 
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Revision as of 02:45, 7 April 2011

Ruins belonging to an unknown race, acquired by Liandri Corporation’s Xenobiology Division for research and excavation. Deemed a ‘valuable and entertaining venue’ by the Tournament Board after 17 XD archeologists fell to their deaths.
Unreal Tournament map description
Screenshot of EternalCaves
Full title EternalCaves
Author(s) Juan Pancho 'XceptOne' Eekels
Players 4-8
Music Foregone
Game Unreal Tournament
Gametype Capture the Flag

Item list

Weapons

Power-Ups

Strategy

Trivia

The creator of the map, Juan Pancho 'XceptOne' Eekels, has revealed that he wanted to create a map that is both balanced and non-symmetrical. After Eternal Cave was finished, he made sure it was balanced enough by letting bots play in the map for two days and comparing the score. Once the score was even enough, the map was declared balanced.