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m (Items: minor fixed to ammo counts and locations)
m (more offensive strategies)
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==Offensive strategies==
 
==Offensive strategies==
* Take advantage of the many base exits and the jump pads leading to the center of the map. With a bit of practice you can jump off a sniper ledge onto one of the side jumppads without taking falling damage, allowing you to use the teleporters as additional exit routes.
+
* Take advantage of the many base exits and the jump pads leading to the center of the map. With a bit of practice you can jump off a sniper ledge onto one of the side jumppads without taking falling damage, allowing you to use the teleporters as additional exit routes. It's even possible to reach the front jump pads from the upper sniper ledge, but it's a long way down and can cause lots of pain if you miss the pad.
 +
* You can reach the upper inner level with a lift jump using the lift in the flag room. This way you have two additional exit routes, but they force you to pick up 3 Adrenaline and 4 Health Vials, giving away your position. Once outside, you can use one of the side jumppads as a shortcut to the middle of the map.
 +
* Above each side base entry there's a hole in the ceiling leading directly to the middle inner level with the Shock Rifle or Link Gun. Use the [[Translocator]] to get up there for yet another attack path.
  
 
==Defensive strategies==
 
==Defensive strategies==
 
* Attempts to guard individual base entries or exits are futile. Instead guarding the flag room, the center of the map (e.g. with snipers) and the area in front of the tower may be more useful.
 
* Attempts to guard individual base entries or exits are futile. Instead guarding the flag room, the center of the map (e.g. with snipers) and the area in front of the tower may be more useful.

Revision as of 15:05, 8 August 2008

For other versions of this map, see Recurring maps#Face.
One asteroid, two towers ... Ten thousand headshots.
map description
Screenshot of Facing Worlds 3
Full title Facing Worlds 3
Author(s) Cedric 'Inoxx' Fiorentino
Music KR-Tomb-of-Horus
Games UT2003, UT2004
Gametype Capture the Flag

Items

Weapons

Weapon Count Ammo Weapon Location
Shock Rifle 2 4 On the right side at the middle inner level in the towers (looking from map center towards flag)
Link Gun 2 4 On the left side at the middle inner level in the towers (looking from map center towards flag)
Minigun 2 6 On the left side at the lower inner level in the towers (looking from map center towards flag)
Flak Cannon 2 8 In the right side lower tower entrance (looking from map center towards flag)
Rocket Launcher 2 6 At the center lift to the middle inner level in the towers
Lightning Gun 10 12 At the middle and upper sniper level in the towers, on the left and right outside ledges of the middle sniper level and on the left side of the front entry area in the towers.
Redeemer 1 - On the right side of the center pyramid (as seen from the red base)


Generally there are two or three ammo pickups near the corresponding weapon. Only the Lightning Guns on the left and right side of the middle sniper ledges are not accompanied by ammo pickups. Additional rocket and flak ammo packs are available next to the Super Shield Packs in the bases.

Pickups

Pickup Count Location
Health Vial 24
  • 2x 4 behind the feet of the Anubis statues in front of the towers (2 left, 2 right)
  • 2x 4 in the left and 4 in the right exits inside the towers at the upper inner level
Health Pack 20
  • 2x 2 at the middle sniper level (1 left, 1 right)
  • 2x 2 in the corners of the front tower entries (1 left, 1 right)
  • 2x 2 at the upper inner level (1 left, 1 right)
  • 2x 4 at the middle inner level (2 left, 2 right)
Big Keg O' Health 3
  • 2x in back entry area of the towers
  • on the wildcard base on the left side of the center pyramid (as seen from the red base)
Shield Pack 2 In the front gallery of the middle sniper level of the towers
Super Shield Pack 3
  • 2x at the upper level of the front entry area of the towers
  • on the wildcard base on the left side of the center pyramid (as seen from the red base)
Adrenaline 48
  • 2x 4 at the upper sniper level on the backside of the towers
  • 2x 4 between the feet of the Anubis statues in front of the towers
  • 2x 3 to the left and 3 to the right side of the Anubis statue inside the towers at the middle inner level
  • 2x 3 in the left and 3 in the right exits inside the towers at the upper inner level
  • 2x 4 behind the Anubis statues in front of the towers at the outside level corresponding to the upper inner level

Offensive strategies

  • Take advantage of the many base exits and the jump pads leading to the center of the map. With a bit of practice you can jump off a sniper ledge onto one of the side jumppads without taking falling damage, allowing you to use the teleporters as additional exit routes. It's even possible to reach the front jump pads from the upper sniper ledge, but it's a long way down and can cause lots of pain if you miss the pad.
  • You can reach the upper inner level with a lift jump using the lift in the flag room. This way you have two additional exit routes, but they force you to pick up 3 Adrenaline and 4 Health Vials, giving away your position. Once outside, you can use one of the side jumppads as a shortcut to the middle of the map.
  • Above each side base entry there's a hole in the ceiling leading directly to the middle inner level with the Shock Rifle or Link Gun. Use the Translocator to get up there for yet another attack path.

Defensive strategies

  • Attempts to guard individual base entries or exits are futile. Instead guarding the flag room, the center of the map (e.g. with snipers) and the area in front of the tower may be more useful.