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Difference between revisions of "DM-1on1-Roughinery"
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==Tips & Tricks== | ==Tips & Tricks== | ||
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{{sectstub}} | {{sectstub}} | ||
+ | * This map makes heavy use of trickjumping. | ||
* Use a lift jump to reach the Health Vials above the Minigun. | * Use a lift jump to reach the Health Vials above the Minigun. | ||
* You can also use the same elevator to lift jump up to the walkway that's got some adrenaline pills and the UDamage. | * You can also use the same elevator to lift jump up to the walkway that's got some adrenaline pills and the UDamage. | ||
+ | * Dodge-jump the different ramps to get a quick access to many parts of the map. | ||
+ | * Use a weapon jump to get out of the Super Shield trap. You have three places to escape: two near the Super Shield itself and a third one at the deadend with two options for a quick escape. | ||
+ | |||
+ | == Single-Player Tips == | ||
+ | |||
+ | {{Prevnext|DM-1on1-Spirit|DM-1on1-Desolation}} | ||
+ | {{Prevnext|DM-1on1-Trite|}} | ||
==Related Links== | ==Related Links== |
Revision as of 14:30, 15 December 2012
The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
UT2004 map description
Full title | Roughinery |
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Author(s) | Alexander Lehmann |
Players | 2 |
Music | KR-Roughinery |
Game | UT2004 |
Gametype | Deathmatch |
Map Description
This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive UT2004 1on1 matches.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Bio Rifle | 1 | 2 | 2 next to the weapon pickup |
Shock Rifle | 1 | 3 | 2 near the pickup. 1 on a high ledge above the Flak Cannon |
Link Gun | 1 | 2 | Both next to the weapon pickup |
Minigun | 1 | 2 | On a ledge, slightly northwest of the weapon pickup. |
Flak Cannon | 1 | 2 | 2 next to the weapon pickup. 1 on a ledge near Shock Rifle |
Rocket Launcher | 1 | 3 | 2 near/below weapon pickup. 1 above Flak Cannon on ledge. |
Lightning Gun | 1 | 2 | 1 on ledge above Flak Cannon. 1 on ledge near Shock Rifle |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 13 | 6 in SW-corridor. 3 in Main room. 5 near eastern Flak Cannon |
Health Pack | 6 | 2 near elevators, 2 in between Shock and Flak pickups, north |
Shield Pack | 1 | On a walkway on the top floor. |
Super Shield Pack | 1 | In a tunnel, in the middle of the map |
Double Damage | 1 | On the top level, north-west in the map. |
Adrenaline | 5 | On one of the paths leading to the Double Damage, top floor. |
Tips & Tricks
- This map makes heavy use of trickjumping.
- Use a lift jump to reach the Health Vials above the Minigun.
- You can also use the same elevator to lift jump up to the walkway that's got some adrenaline pills and the UDamage.
- Dodge-jump the different ramps to get a quick access to many parts of the map.
- Use a weapon jump to get out of the Super Shield trap. You have three places to escape: two near the Super Shield itself and a third one at the deadend with two options for a quick escape.
Single-Player Tips
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