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Deathmatch

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Revision as of 08:51, 22 July 2007 by W0rf (talk | contribs) (Weapons)
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Deathmatch is a game-type, in which the point is to either reach a certain number of frags, or to reach the biggest amount of frags. This game-type also has 2 similare counter-parts, Team Deathmatch and Last Man Standing. Deathmatch is a difficult game-type, that requires a lot of training, if one is playing against other players that is.

History

Deathmatch has made appearances in every game of the Unreal franchise, and is likely to do so through all the coming versions.

Maps

Maps for deathmatch are typically small, compact and they tend to take place inside, or inside a closed area. Ordinary Deathmatch maps, do not contain any kinds of vehicles or turrets. Normally, a Deathmatch map only has about 4 - 6 weapon types, with 2 spawnbeacons each. In deathmatch maps, the spawnpoints are also spread widely, yet one will normally spawn in front of a weapon. Just like any other map in Unreal Tournament, all enviroments are possible, from a tropical rocky mountain area, to a high-techlaboratory.

Weapons

Normally, a deathmatch map contains one superweapon, one or two hitscan weapons, and one or two projectile weapons. Some map makers tend to not even include superweapons in their maps, and many server-hosts have a mutator activated, which replaces all superweapons with another weapon, usually a rocket-launcher. Translocators are off by default in Deathmatch, however they can be turned on. Instagib is also very popular in Deathmatch.

Pickups

General ammo, Health-packs, Adrenaline and shields are normal and easy to find in Deathmatch, while super-shields, Keg o Health, U damage and invisibility are either hard to get to, or not even implemented in the map.

Bots

Bots can normally figure out how to get around in a Deathmatch map, with only a few bot-paths set up.