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Difference between revisions of "DmMorbias"

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==Description==
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==Map Description==
DmMorbias is as simple as they come. It's an octagonal room with 2 floors, with the middle of the 2nd floor cut out to form a large courtyard in the middle of the map. There are 2 smaller rooms on opposite ends of the octagonal room with the spawnpoints and lifts to the 2nd floor. Its simple lay-out gave it a reputation in the community, as well as several sequels in [[DM-MorbiasII|DM-Morbias][]], UT3's [[DM-Morbias]] and UT2003's spin-off [[DM-Gael]].
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DmMorbias is as simple as they come. It's an octagonal room with 2 floors, with the middle of the 2nd floor cut out to form a large courtyard in the middle of the map. There are 2 smaller rooms on opposite ends of the octagonal room with the spawnpoints and lifts to the 2nd floor.
  
 
The straightforward design is reinforced by a straightforward selection of pickups. There are no health pickups, or any other powerups. The only weapon available is the [[Eightball Gun]], with near a dozen [[Rocket Pack]]s to provide the player with ammunition. These are the only pickups in the map.
 
The straightforward design is reinforced by a straightforward selection of pickups. There are no health pickups, or any other powerups. The only weapon available is the [[Eightball Gun]], with near a dozen [[Rocket Pack]]s to provide the player with ammunition. These are the only pickups in the map.
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==Strategies==
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==Tips & tricks==
 
Pick up an Eightball and shoot before the opponent does. Use the normal, alternative fire or a combination to make the best of a situation. The more narrow doorways are the easiest place to frag the opponent, as he doesn't have any room to dodge a barrage of rockets. Other that, keep moving and gain domination over the center court.  
 
Pick up an Eightball and shoot before the opponent does. Use the normal, alternative fire or a combination to make the best of a situation. The more narrow doorways are the easiest place to frag the opponent, as he doesn't have any room to dodge a barrage of rockets. Other that, keep moving and gain domination over the center court.  
  
==Pictures==
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== Trivia ==
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* The map's simple lay-out gave it a reputation in the community, as well as [[Recurring maps#Morbias|several official sequels]].
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==Gallery==
 
<gallery>
 
<gallery>
 
Image:DmMorbias2.jpg|Part of the 2nd floor.
 
Image:DmMorbias2.jpg|Part of the 2nd floor.
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</gallery>
 
</gallery>
  
{{DeathmatchUnreal}}
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{{navbox maps|game=Unreal|gametype=Deathmatch}}
  
 
[[Category:Deathmatch maps|Morbias]]
 
[[Category:Deathmatch maps|Morbias]]
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[[Category:Unreal maps|Morbias]]

Revision as of 16:43, 4 January 2013

For other versions of this map, see Recurring maps#Morbias.


Screenshot of Morbias
Full title Morbias
Author(s) Elliot "Myscha" Cannon
Game Unreal
Gametype Deathmatch

Map Description

DmMorbias is as simple as they come. It's an octagonal room with 2 floors, with the middle of the 2nd floor cut out to form a large courtyard in the middle of the map. There are 2 smaller rooms on opposite ends of the octagonal room with the spawnpoints and lifts to the 2nd floor.

The straightforward design is reinforced by a straightforward selection of pickups. There are no health pickups, or any other powerups. The only weapon available is the Eightball Gun, with near a dozen Rocket Packs to provide the player with ammunition. These are the only pickups in the map.

Weapons & Pickups

Morbias

Weapons

Weapon Count Ammo Ammo Location
Eightball Gun 5 11 4 on the 1st floor of the center room. 7 on the 2nd floor, each one in a corner.

Pickups

Pickup Count Location
None - -

Tips & tricks

Pick up an Eightball and shoot before the opponent does. Use the normal, alternative fire or a combination to make the best of a situation. The more narrow doorways are the easiest place to frag the opponent, as he doesn't have any room to dodge a barrage of rockets. Other that, keep moving and gain domination over the center court.

Trivia

Gallery