NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "ONS-Dria"

From Liandri Archives

Jump to: navigation, search
m (Reverted edits by Neon Knight (Talk); changed back to last version by Kaithofis)
 
Line 6: Line 6:
 
| players    = 12-24
 
| players    = 12-24
 
| music      = SDG-ONS04
 
| music      = SDG-ONS04
| games       = [[Unreal Tournament 2004]]
+
| game       = UT2004
 
| gametype    = Onslaught
 
| gametype    = Onslaught
 
}}
 
}}
Line 68: Line 68:
 
==Strategies==
 
==Strategies==
 
{{sectstub}}
 
{{sectstub}}
 
[[Category: Unreal Tournament 200X maps]]
 
[[Category: Unreal Tournament 2004 maps]]
 

Latest revision as of 13:41, 6 April 2011

Set among the crumbling ruins of the last Nali fortress, these icefields were the final stand of the Nali against the Skaarj. Driving their Stone Giants before them, the Skaarj lay siege to the city for three weeks, at last breaking down the perimeter wall and wiping out all within for their effrontery. Now an arena of Onslaught, the vast range of this location will test the teamwork and focus of the very best.
UT2004 map description
Screenshot of Dria
Full title Dria
Author(s) Streamline Studios, Hourences
Players 12-24
Music SDG-ONS04
Game UT2004
Gametype Onslaught

Map Description

Set on a frozen river on the surface of Na Pali, ONS-Dria's landscape is vast and barren. While the river "divides" the terrain vertically, a large wall does so horizontally, dividing the map into 4 sections, each of which has 2 powernodes with the powercores in the north-west and south-east sections. Distances are long and obstructions are few, making vehicles a necessity. Luckily, Dria boasts one of the largest arsenals in vehicles of any ONS map.

There are 2 ways to cross the river through connected powernodes. These cross near the center of the map near a pair of large, long bridge (the main landmark and chokepoint of the map). Although obtaining the powernode on the other side's riverbanks can give a fair advantage, it is not a guarantee to win the round. There's plenty more vehicular power at the various other nodes which which the disadvantaged team can fight back.

Pickups & Vehicles

Pickups

Item and Vehicle map
Pickup Location
Target Painter On towers at the nodes 3 and 8. They can be reached via the nearby teleporters.
Shield Pack Inside buildings near the north-east corner node and the south-east base.
Super Shield Inside buildings near node #3 and the north-west base and one in between the central bridges.
Health Health packs are near the power cores, the center nodes and the corner nodes.

Vehicles

Vehicle Location
Manta One of these can be found at every powernode and two at the powercores
Scorpion One spawns at every powernode but the center nodes. 2 spawn at the powercores
Hellbender The Hellbender spawns at the powercores and at the central powernodes (3 and 8)
Goliath The Goliath spawns at the nodes 3, 4, 7 and 8
Raptor The Raptor can be found at the powernodes 1, 4. 6 and 7
Paladin With Bonus Vehicles, the Paladin replaces the Hellbender at the powercores
SPMA With Bonus Vehicles, the SPMA replaces the Goliath at the nodes 3 and 8
Cicada With Bonus Vehicles, the Cicada replaces the Raptors at the powercores
Energy Turret The nodes 3 and 8 have 2 turrets, the powercores have 3 and the other nodes have 1.

Node Layouts

Strategies