NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Talk:Derezzing"

From Liandri Archives

Jump to: navigation, search
(Article Title: The word "Derez" appears in the texture name)
(Article Title: DeRes vs. DeRez)
Line 4: Line 4:
  
 
:I now realize I never mentioned it in the article, but if you check the derez texture with UT2004's UnrealEd, you should find it has "derez" in the name. (Maybe it's UT2003; it's been years since I found out, but I doubt it was renamed for UT2004 anyway.) That makes it as official a name as you can get for the Unreal series, since it is never actually referred to, let alone named in the game stories themselves. We should probably look up the specifics and add that to the Etymology section. I don't currently have UT2003/4 installed on this computer myself though... [[User:Retodon8|Retodon8]] 22:28, 23 March 2008 (EDT)
 
:I now realize I never mentioned it in the article, but if you check the derez texture with UT2004's UnrealEd, you should find it has "derez" in the name. (Maybe it's UT2003; it's been years since I found out, but I doubt it was renamed for UT2004 anyway.) That makes it as official a name as you can get for the Unreal series, since it is never actually referred to, let alone named in the game stories themselves. We should probably look up the specifics and add that to the Etymology section. I don't currently have UT2003/4 installed on this computer myself though... [[User:Retodon8|Retodon8]] 22:28, 23 March 2008 (EDT)
 +
 +
Throughout the code the spelling "deres" is much more common than "derez". In fact, "deres" is used for both xPawn (players) and translocator beacons, while "derez" only some times pops up in some parts of the xPawn code, mostly to reference materials from the DeRez package. [[User:Wormbo|Wormbo]] 02:53, 24 March 2008 (EDT)

Revision as of 00:53, 24 March 2008

Article Title

The title of this page seems a bit wrong. Maybe De-spawn or De-spawning would be better? ed: I didn't see the section on the naming. I guess it's OK as is then. – Haarg 22:09, 23 March 2008 (EDT)

I now realize I never mentioned it in the article, but if you check the derez texture with UT2004's UnrealEd, you should find it has "derez" in the name. (Maybe it's UT2003; it's been years since I found out, but I doubt it was renamed for UT2004 anyway.) That makes it as official a name as you can get for the Unreal series, since it is never actually referred to, let alone named in the game stories themselves. We should probably look up the specifics and add that to the Etymology section. I don't currently have UT2003/4 installed on this computer myself though... Retodon8 22:28, 23 March 2008 (EDT)

Throughout the code the spelling "deres" is much more common than "derez". In fact, "deres" is used for both xPawn (players) and translocator beacons, while "derez" only some times pops up in some parts of the xPawn code, mostly to reference materials from the DeRez package. Wormbo 02:53, 24 March 2008 (EDT)