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Difference between revisions of "Talk:Impact Hammer"

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(New section: UT3 damage deflection)
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: I'm the fourth person who agrees, so I went ahead and changed it. It probably technically is a hitscan weapon, but since it's so short range it doesn't matter. (It certainly isn't physics or projectile-based.) Btw, to sign post use the tilde (~) four times in a row. (Try Preview if unsure.) [[User:Retodon8|Retodon8]] 11:46, 13 August 2007 (EDT)
 
: I'm the fourth person who agrees, so I went ahead and changed it. It probably technically is a hitscan weapon, but since it's so short range it doesn't matter. (It certainly isn't physics or projectile-based.) Btw, to sign post use the tilde (~) four times in a row. (Try Preview if unsure.) [[User:Retodon8|Retodon8]] 11:46, 13 August 2007 (EDT)
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== UT3 damage deflection ==
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Whoever added the info about deflecting damage with the UT3 Impact Hammer is selling snake oil. It does not block projectiles or cause them to explode in any other way. In fact, Redeemers and AVRiLs explicitly ignore zero damage hits, rockets don't care at all, XLoc discs don't get disrupted, etc. —[[User:Wormbo|Wormbo]] 17:42, 7 November 2008 (EST)

Revision as of 16:42, 7 November 2008

Maybe attack type should be 'melee' instead of hitscan. *EDIT* ok, thanks (was my sugestion) Ne skaju 13:20, 13 August 2007 (EDT)

melee might be better and non-confusing. (please sign your message so that i know who u are)--Pwyzpk 07:17, 13 August 2007 (EDT)

Yes the damage type on the impact hammer should be melee. --Sir Brizz 10:08, 13 August 2007 (EDT)

I'm the fourth person who agrees, so I went ahead and changed it. It probably technically is a hitscan weapon, but since it's so short range it doesn't matter. (It certainly isn't physics or projectile-based.) Btw, to sign post use the tilde (~) four times in a row. (Try Preview if unsure.) Retodon8 11:46, 13 August 2007 (EDT)

UT3 damage deflection

Whoever added the info about deflecting damage with the UT3 Impact Hammer is selling snake oil. It does not block projectiles or cause them to explode in any other way. In fact, Redeemers and AVRiLs explicitly ignore zero damage hits, rockets don't care at all, XLoc discs don't get disrupted, etc. —Wormbo 17:42, 7 November 2008 (EST)