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Difference between revisions of "Template talk:DeathmatchUnreal"
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Neon Knight (talk | contribs) |
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::We were discussing this in [[Liandri Archives talk:Layout Guidelines|the Layout Guidelines discussion page]]. --[[User:Neon Knight|Neon_Knight]] 08:10, 28 April 2011 (CDT) | ::We were discussing this in [[Liandri Archives talk:Layout Guidelines|the Layout Guidelines discussion page]]. --[[User:Neon Knight|Neon_Knight]] 08:10, 28 April 2011 (CDT) | ||
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+ | :: Plus, we already knew about the categories, but navboxes are even more useful when it comes to jump to another map page without having to go to the category or the game's page. My original ideas was just for the gametypes. Kaithofis then suggested to split the thing between gametypes ''and'' games, and I could see why, because the navboxes would have been HUGE. Again, we kept many of these discussions in the [[Liandri Archives talk:Layout Guidelines|Layout Guidelines discussion page]]. Could you join us there, instead? --[[User:Neon Knight|Neon_Knight]] 14:09, 30 April 2011 (CDT) |
Revision as of 12:09, 30 April 2011
I want to do this with this template. What do you think? --Neon_Knight 20:49, 27 April 2011 (CDT)
(Write below this message, the navbox for some reason takes everything below it.)
Unreal/RTNP Deathmatch maps
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- I don't see a need for this. We'd have to create such a template for every game type in every game then, and that's really what categories are for. —Wormbo 23:45, 27 April 2011 (CDT)
- We were discussing this in the Layout Guidelines discussion page. --Neon_Knight 08:10, 28 April 2011 (CDT)
- Plus, we already knew about the categories, but navboxes are even more useful when it comes to jump to another map page without having to go to the category or the game's page. My original ideas was just for the gametypes. Kaithofis then suggested to split the thing between gametypes and games, and I could see why, because the navboxes would have been HUGE. Again, we kept many of these discussions in the Layout Guidelines discussion page. Could you join us there, instead? --Neon_Knight 14:09, 30 April 2011 (CDT)