Scorpion

Unreal Tournament 2004
The Scorpion looks just like a one-seater convertible with a roll cage on it.

Primary Fire
Like many of UT2004's vehicles, the Scorpion has two modes of attack. With the primary fire, the player can fire a green energy bola. The energy bola continues floating straight through the air until it comes into contact with a person, vehicle, object, or terrain, after which it will stick to it. Seconds later, the bola disappears, along with part of the enemy's health. The longer the fire button is held down, the larger the energy bola becomes and the more damage it deals. Because the time in-between weapon shots is short, it can sometimes be advantageous to fire off multiple small energy bolas rather than one large one.

Alternate Fire
The alternate fire allows the driver to deploy a pair of blades on the sides of the vehicle. One slice into a person means instant death. If a blade collides with objects or terrain, it will snap off. Therefore, the driver must be careful while driving with the blades open, or he will eventually end up with no blades on the actuator arms.

Unreal Tournament 3
"The Scorpion L2 buggy shows vast improvements over previous generation models.  The characteristic sling blades are now forward mounted under the chassis for improved accuracy and feature a photon-charged self-sharpening edge that will cleave through all known types of body armor. The unreliable bolo mechanism has been replaced with a mortar that fires homing spheres of charged anti-matter. The tail of the vehicle has been fitted with two afterburning propulsion units capable of boosting the already nimble vehicle up to speeds over 100 KPH in less than a second. At this top speed, the fuel lines burn so hot that they can actually ignite the Tarydium in the compression chamber, causing a chain reaction that will turn the Scorpion into an explosive meteor.  Some drivers have even been known to use this "flaw" as a highly effective weapon against larger, better armored targets. Luckily, the steering column has been encased within a protective carapace that will auto-release and eject the driver should such an engine meltdown occur."

- UT3 manual

Using the Scorpion
The Scorpion's new primary weapon is a large sphere that homes in on all kinds of hovering and flying vehicles, including players on the Hoverboard. This, as well as the two blade arms, that can be extended in front of the vehicle, make the Scorpion an excellent anti-infantry weapon. At least until the infantry pulls out the AVRiL, as the Scorpion can survive only one AVRiL hit.

The Scorpion's new feature is a rocket booster that not only quickly accelerates the vehicle, but also turns it into a dangerous projectile. While boosting, the Scorpion's steering abilities are very limited. If leaving the Scorpion in the middle of a boost, the driver is ejected in a high arc and the vehicle detonates when it hits a wall or other vehicle. Killing an opponent in such a maneuver gives the player who "launched" the Scorpion a "Bullseye" reward. On the other hand, if a Goliath destroys a speeding Scorpion with its main cannon, the Goliath driver gets the "Eagle Eye" reward. The Scorpion's suicide attack can cause over 600 points of damage, which is enough for taking out a Goliath or Hellfire SPMA after an AVRiL hit or an entirely intact Nemesis.

While extended, the blades can break off if they hit something hard, like a wall or other vehicle. Usually the blade arms are automatically retracted when the driver leaves the Scorpion. However, if the driver ejects from a speeding Scorpion while the blades are extended, they stay extended and provide additional reach to take out infantry on the way to the actual target.

Going against the Scorpion
A Scorpion is easily destroyed with two AVRiL hits. Just make sure you don't get in the way of its blades or anti-matter spheres. Also, stay off the Hoverboard and don't try to fight it with a Manta or Viper. A flying vehicle might work, as long as you stay out of the range of the Scorpion's sphere launcher.