AS-Overlord

Map Description
A map inspired by a real-life event, World War II's Operation: Overlord, it's a loose retelling of the event, Tournament-style.

The attackers start at the beach, where they're being attacked by several auto-cannons, mortars, and of course, the enemy team. Once they get past all of it, they must run over a U-shaped Entrance ramp all the way to the Boiler room. This room has a ledge where the defenders come from in order to stop them, and a ramp going all the way to the Ammo room. Another series of wacky turning passages finally guides the attackers to the main part of the map: the Gun cavern, where the long range cannon which must be destroyed is held. A series of ramps guide the attacking team to both the Defenders' ledge and the Control room whose controls must be destroyed in order to render the cannon inoperable.

The defending team starts at the Barracks, where they have several teleporters sending them to the key destinations of the map in no time, such as the foxholes holding the autocannons in the beach.

This map has a time limit of 10:00.

Tips & tricks

 * Time the mortar right in order to avoid its devastating blow. Also, try to avoid as much as possible the minigun cannons, by dodging if needed.
 * Try to avoid all fighting in the Boiler room by entering last and impactjumping to the top of the ramp.
 * As a defender, your best bet is to get into the foxholes and use the Minigun as much as you can.

Trivia

 * The map is inspired on the assault to the beach of Normandy in WWII.
 * The beta version of the map lacked the teleporters, with long way corridors guiding into the defense spots.

Unreal Tournament

 * Gametype: Assault
 * Rival Team: Dark Phalanx
 * Players per Team: 4

Unreal Tournament (PS2)

 * Gametype: Assault
 * Rival Team: Dark Phalanx
 * Players per Team: 4