Category:Weapons

There are two types of weapons in the Unreal series games. Weapons that launch some kind of projectile, and weapons that instantly hit where they are firing. There are also Super Weapons and Gametype-specific weapons, and melee weapons. Projectile weapons are those which shoot objects that are propelled through space (such as missiles). Upon impact, some of these projectile will cause what is known as splash damage, meaning that damage is inflicted to players within a radius around the point of impact (such as an explosion, for example). Projectile weapons are usually close-to-medium-range weapons because projectiles are too slow moving to be effective over long distances. To hit opponents with these weapons, players must "lead" moving targets, meaning that they must judge the shot in such a way so that the projectile and the moving target will converge, rather than aim directly at the target. This is in order to account for the time it will take for the projectile to reach its destination.
 * Projectile

Hitscan weapons are weapons that instantly hit wherever they are fired. Some of these weapons fire exactly where your crosshair is aiming, while others hit randomly within a certain area. This randomness is called "spread."
 * Hitscan

Super weapons are weapons that have a large area of effect and do a lot of damage.
 * Super Weapons

Gametype-specific weapons are weapons that only typically appear in specific gametypes. These weapons do not appear in the standard arsenal across all games.
 * Gametype-specific

Melee weapons are weapons that require you to be standing directly in front of your opponent to do damage to them. They also often have alternative utility functions, like a shield or deflection capability.
 * Melee