Unreal - Return to Na Pali

Unreal: Return to Na Pali, or RTNP, is an expansion pack to Unreal and the original release of the pack required the full version of Unreal to install and play. The game takes place after the events in Unreal and puts you back on the planet Na Pali to find another crashed spacecraft. RTNP was developed by Legend Entertainment using many of the left over art and assets from the development of Unreal, and nearly all of the levels were levels that were cut from Unreal. RTNP was released to stores on May 31, 1999.

History
Return to Na Pali began development sometime in mid- or late-1998 by Legend Entertainment.

Demo
No demo was ever released for this expansion pack.

Release Details
Eventually, RTNP was packaged up with Unreal and released as Unreal Gold. Unreal Gold became part of the Totally Unreal package as well as the Unreal Anthology.

Reception
Overall reception to RTNP was not great. Most people complained about the bugs it had, the broken co-op play, and bad voice acting.

Music
Alexander Brandon, Michiel van den Bos and Khyron are credited for the music in Return to Na Pali. Notes: Opal was originally found in Unreal 1, but as an unused track; many of the RTNP maps make use of U1 songs; most of these tracks were already made prior the release of Unreal 1.
 * Tracks (Songs's real names are in brackets)
 * Title (Return of Na Pali) - used in RTNP Intro 1 - Author: Unknown
 * Return (Interlude II) - used in RTNP Intro 2 - Author: Unknown
 * Inter (Intermission) - used in RTNP Log Entry Intermissions - Author: Unknown
 * Twilight (Twilight Horizon) - Four songsections - used in Edge of Na Pali - Author: Alexander Brandon
 * Neve (Neve's Crossing) - Two songsections - used in Neve's Crossing - Author: Alexander Brandon
 * Starseek (Star Seeker) - used in Approaching UMS Prometheus - Author: Unknown
 * Moroset (Morose) - Two songsections - used in UMS Prometheus - Author: Michiel van den Bos
 * Opal (ALF) - used in UMS Prometheus - Author: Unknown
 * SpaceMarines (Dirt) - used in Inside UMS Prometheus - Author: Khyron
 * Sacred - Two songsections - used in Nagomi Passage (Night) - Author: Michiel van den Bos
 * Journey - used in Nagomi Passage (Day) - Author: Michiel van den Bos
 * Found99 (Foundry) - Two songsections - used in Foundry Tarydium Plant - Author: Alexander Brandon
 * Boundary (Bounds of Foundry) - Two songsections - used in Bounds of Foundry - Author: Alexander Brandon
 * Watcher - used in Watcher of the Skies - Author: Michiel van den Bos
 * Gala - Two songsections - used in Gala's Peak - Author: Alexander Brandon
 * Mountain (Mountain Fortress) - Two songsections - used in Escape from Na Pali - Author: Michiel van den Bos
 * Ending - used in RTNP Ending Sequence - Author: Unknown

Weapons
In addition to the Unreal weapons, the following weapons were included in Return to Na Pali.
 * Combat Assault Rifle
 * Rocket Launcher
 * Grenade Launcher

Characters
None of the characters in Return to Na Pali are given any specific names during the course of the Single Player campaign.

Races

 * Skaarj
 * Nali
 * Humans
 * Krall
 * Mercenaries
 * The Mercenaries are not seen in any other game. They are military personnel working for the ship that sent you back to Na Pali after the conclusion of Unreal. They are armed with either Rocket Launchers or Assault Rifles and are much more intelligent than other enemies in the game. The ship that rescued you sends them to Na Pali to kill you.

Gametypes
In addition to the gametypes included in Unreal, Return to Na Pali also included the following gametypes.
 * Marine Match
 * Marine match uses the same rules as a normal Unreal Bot match, except now you are fighting against a group of Marines instead of Unreal Bots. The Marines will fight as a team against any human players.
 * Gravity Match
 * Gravity Match uses the same rules as a regular DeathMatch game, but with reduced gravity. (This may allow players to get to previously un-seen areas of the multiplayer maps.)
 * Cloak Match
 * Cloak Match is like a game of Tag. One player is Cloaked (they are "it") and the other players must try to find and kill the cloaked player. When cloaked a player is very hard to see, can jump higher and has better air control. The more you move when cloaked the more visible you are to the other players. When one player manages to kill the cloaked player they become "it" and are then cloaked.
 * Terran Weapon Match
 * A Terran Weapon Match uses the same rules as normal Death Match, but replaces all the weapons in the map with the new weapons featured in the Return to Na Pali Mission Pack. (CAR, Grenade Launcher and Rocket Launcher)