DM-ShangriLa

Strategy

 * The easiest way to reach the Damage Amp is via dodge-jump from the bridge with the Stinger Minigun.
 * On populated public servers there's almost always a sniper near the upper Sniper Rifle with the entire central courtyard in his or her view. If you don't mind being called a spammer, you can pop a few "prediction combos" in there or lay out a mine field of bio goo even if you don't know whether there's actually a player in that area.
 * The lower Rocket Launcher room is usually filled with explosions on populated servers, so only stay there as long as necessary.

Trivia

 * This is one of the three maps which came in the original demo of the game. The other two are DM-HeatRay and VCTF-Suspense.

Mission Objectives

 * Keep enemies in check until their Respawner charges are depleted.
 * UDamage powerup is located in the central courtyard.

Act II

 * Goal: 40 Kills
 * Enemy Faction: Iron Guard
 * Allies: Jester, Kensai, Ushido
 * Enemies: Talan, Kregore, Drake, Blain

Act IV, route 4.1

 * Goal: 50 Kills
 * Enemy Faction: Necris Black Legion
 * Allies: Jester, Othello, Bishop
 * Enemies: Grail, Hellhound, Scar, Worg, (+1)

Act IV, route 4.2.2

 * Goal: 50 Kills
 * Enemy Faction: Necris Black Legion
 * Allies: Jester, Othello, Bishop
 * Enemies: Pagan, Claw, Scar, Bargest

Voice Chat
At the beginning of the match:

Jester: ''OK, you're the boss. What's the plan?'' Reaper: Line 'em up, knock 'em down.

After Reaper takes the UDamage:

Jester: ''All right! Now unload on these guys!''