DM-Cybrosis

Map Description
Cybrosis consists of 2 floors, with large rooms on the bottom floor and mostly corridors and small rooms on the 1st floor. Several electrical beams can be found across the map (7 in total). When a player or bot touches these beams, he/she dies instantly. Most of these beams are near valuable pickups and weapons.

The first floor can be reached via 2 slopes in the east of the map, or with use of the Jump Boots (located in the west, underneath an electrical beam). There are also 2 ledges near these Jump Boots, which can be reached by jumping on the Jump Pad in front (see the 3rd picture at the bottom of the page).

Tips & tricks
One of the most important features of the map are the deadly electrical beams. Just like most other death traps, this can be used to get a few easy frags. Proper aiming and choosing the right projectile is all-important to success. The Flak Cannon (which is widely available in this map) alt-fire does a good job of knocking the opponent back (or up, when aimed properly). If it doesn't push the opponent up into the beam, it will still likely frag it on impact. The Flak's alt-fire is particularly effective in the dead ends this map has. The small rooms housing the GES Biorifle and Minigun don't give bots the room to dodge big projectile like the Flak's alt-fire or rockets, making it an easy frag. Also be sure to nose around for pickups. The Superhealth, Kevlar Suit and Rifle are among the pickups that bots will not touch (and will therefore be available for the player).

Trivia

 * This map comes with the Fusion Map Pack, alongside DM-Letting, DM-Loxi, DM-Mojo, DM-Shrapnel and DM-Twilight.