Rocket Arena maps

RA-Akuma
Most of Akuma's Multi Arenas are small and symmetrical arenas that feature 2 floors with an atrium in the middle (similar to DM-Morbias). All these 1on1 arenas are included in the Dreamcast version of Unreal Tournament as playable Deathmatch maps.


 * Neo-Tokyo is like Morbias, but with the addition of slopes in the atrium connecting the 2 floors.
 * Babylon, in its turn, is like Neo-Tokyo, but removes the 4 lifts.
 * Underlord is a variation of the former in the form of a platform in a large cave. (Though sharing the symmetrical, 2-floor layout)
 * Cold Steel Pressure is a more complex form of this concept, boasting 3 floors and multiple jump-pads, lifts and atria.
 * Lastly, Sector-9 has seemingly little in common with the rest. It's set in a storage room with a number of small rooms placed around it, 2 of which contain stairs to the 2nd floor which consists of 2 walkways and the crates in the storage room.

For more information on the Clan Arena, see the DM-Codex's page.

RA-Clawfist
Clawfist's arenas have a technical, outer-space theme with 2-3 spacious rooms with 2 floors (the 2nd floor mostly being made out of walkways).


 * Intruding Death uses this set-up, though it is relatively complex.
 * Straight Death & Fluent Death are more clear-cut, featuring 1 large hall divided into 3 rooms along the length (which is a symmetry-axis) with a walkway being the 2nd floor.
 * Multi Death again is a bit more complex, but very similar to UT2004's DM-1on1-Idoma's center part, with a 3rd floor added on top.
 * Circulating Death, lastly, has a lay-out similar to Akuma's arenas and can be seen as a mix of Underlord and Babylon.

The Clan Arena, DM-Liandri, has its own page with more information

RA-CliffyB
Just like RA-Akuma, all these 1on1 arenas are included in the Dreamcast version of Unreal Tournament as playable Deathmatch maps.


 * Going back to cylindrical arenas, CliffyB's Google is as simple as they come. 1 cylinder, 4 lifts, 2 floors, the 2nd floor consisting of an outer ring, a platform in the middle and 4 walkways in between.
 * Gearbox turns 2 of these walkways into slopes, connecting to another central platform on the 3rd floor.
 * Dust trades in the cylinder for a rectangle, making it a variation on DM-Letting, with the removal of the large pillars and the addition of 2 teleporters (placed north and south on each floor).
 * Girder and Paladin' are geometrically a bit more complex, but have the same concept as the rest (Paladin could be described as Morbias with a "§" shaped floorplan).

For more information on DM-Tempest, see its own page.

RA-DavidM
Most of DavidM's arenas can be compared to CliffyB's.


 * Damned Arena is close to CliffyB's Dust with a walkway connecting north and south on the 2nd floor.
 * Ancient Arena also has this bridge, but changes the location of the lift (and adds 2) and adds small lava pools.
 * Swedish Arena and Sadden Arena both can be seen as cylindrical arenas cut in half. The first has 2 U-shaped corridors with a large room within and lifts at both ends, while the latter is 1 large room with lifts north, south and east and various height differences and added hallways.
 * The last Multi Arena, Sunday Arena is a full-fledged DM map. Like Swedish Arena, consists of a large U-shaped corridor with a large room in the middle which closely resembles DM-Deck16]['s main hall.

As usual, for more information on the Clan Arena, see DM-Curse]['s page.

RA-DavidM2
For the most part, DavidM2's arenas are bigger and asymmetrical.


 * Ripoff Arena and Skyscraper are the 2 exceptions, being 1-room arenas with a symmetrical and simple lay-out.
 * Courtyard also consists of 1 room, but with a number of large or small obstructions, making the floorplan less clear-cut.
 * The same goes for Facility, set in a crate-filled asymmetrical room with 2 floors and a number of slopes.
 * Cellar, however, can be seen as a small DM map, with many hallways, platforms, height differences and the like.

The Clan Arena, DM-Aigo, is larger than most DM maps and sports a wood-and-brick theme. There are 2 floors with plenty of Z-axis in most rooms. Usual DM-tactics apply.

RA-Ebolt
Ebolt's Multi Arenas come in 2 flavours. First there's the courtyard arena.


 * Bloodsport is a rectangular version of Morbias, with 2 added slopes connecting the 2 floors on the outside, and a few added staircases to create some height differences.
 * Moving on, Mage Tower has a different setup for its 2nd floor and features a large tower in the middle of the arena. The rest remains mostly the same.
 * Iron Bucket keeps the towers but makes it a larger obstruction, adds a few hallways on the bottom floor and removes the 2nd floor.
 * Urbania and Ballista have completely different lay-outs, using multiple rooms and levels (though Urbania can be seen as 1 large room with several floors and added hallways).

DM-Turbine has its own page for more information.

RA-GE][
GE][ solely uses DM-Morbias][-like arenas with a few small additions.


 * Pillar has an typical courtyard lay-out with an outer ring making up the 2nd floor and a small walkway in the courtyard.
 * Dizzy places 4 floors consisting of cylindrical walkways in a large cylinder.
 * Maximus uses a large cube, with a tower in each corner and walkways connecting these towers diagonally on 3 different levels.
 * Obelisk trades in the walkways for a solid 2nd floor and adds lava pools to the 1st floor.
 * Quad's 2nd floor consists of an outer ring and 1 walkway though the center. What is adds is an underground passage from one side to the other, through the center (underneath the central platform).
 * Scarab, lastly, consists of a series of platforms and slopes in a canyon, much like RA-Akuma's Underlord.

The Clan Arena, Woodstock is a "+"-shaped arena, with teleporters acting as lifts at each end. The underground passage and walkways on the 2nd floor all share the +-shaped lay-out

RA-Heiko
The arenas in Heiko are quite varied and range from very basic to relatively complex.


 * Freeze Arena: An oval arena with a large courtyard in the middle with a few slopes to connect the 2 floors
 * Smoking Arena: A 2-room, asymmetrical map with 2 floors and plenty of nooks and crannies.
 * Arena of Death is another simple one: 1 large room (with 2 small side-rooms on opposite ends) is split in half by a ditch, crossed by 3 bridges.
 * Garage Arena sports an DM-Stalwart-esque theme and 2 floors, 2 rooms and a bit of Z-axis gameplay.
 * Terra Arena, again, is symmetrical and uses only 1 room. The 2nd floor is W-shaped, with lifts at the outer ends and slopes at the middle one.

The Clan Arena, DM-Zeto, has its own page with more information.

RA-Inoxx
Inoxx's arenas are mostly urban-themed. Again, all these 1on1 arenas (except Heavy Water) are included in the Dreamcast version of Unreal Tournament as playable Deathmatch maps.


 * Singularity is the exception, since it has a technical look and a complex lay-out. (3 rooms, 3 floors, could easily be half of a CTF map).
 * Heavy Water uses a bit of a unique setting, consisting of a series of walkways and platforms in what seems to be a large elevator shaft. The other 3 arenas are urban/outdoor-themed.
 * Station Control is the smallest and most basic consisting of 3 floors (the 2nd being a W-shaped platform and the 3rd being a singular walkway).
 * Megaplex is very vertically orientated, providing lots of Z-axis action due to its multiple floors.
 * Meanwhile, Block Party is a spacious outdoorsy-area with only a few parts that are blocked off, a bit like UT2004's DM-Goliath on a smaller scale.

The Clan Arena is DM-Morbias][, which has its own page.

RA-Outworld
All of Outworld's arenas are set up in outer space, with a technical theme.


 * S.S. Nova Charger, a wrecked spaceship floating in space is perhaps the most original of the bunch.
 * Jump Portal has 2 floating structures with jumppads, similar to many custom CTF maps, and is also set on the outer space.
 * D.S.S. Fourteen is a bit of a simple map: 1 room, 2 floors and slopes on both ends connecting the floors.
 * Flight Lounge's lay-out is the same, though it's slightly larger and more open.
 * Training Facility, lastly, is very cramped and has a more complex lay-out with a bit of Z-axis gameplay.


 * The Clan Arena, Hangar One, consists of 1 large hangar with multiple floors and various obstructions (crates) and walkways. The size of the room makes the arena very open, though the crates give plenty of room to hide.

RA-Shinigami
This is the only custom Rocket Arena map, created by the mod's creator, Shinigami. Shinigami's arenas are fantasy-themed with the arenas floating in a colorful sky.


 * A good example is Jormungander: A large rock with 2 towers and a large snake coming out of the rock. The arena is a series of wooden platforms and walkways around and under the large snake.
 * Dolphin Realm places wooden platforms and walkways around a large floating dolphin.
 * Crystalized is a linear map with a long, narrow bridge with rocks floating above it (reachable by jumppads).
 * Lavalution takes place in a crater, and uses a different scale and setting for an otherwise Morbias-like lay-out.
 * Lastly, Kamis Palace is a large, open plateau with a few buildings, one of them being the only enclosed areas in the arena.

The clan arena, Irish Pub, is a large-scaled pub with a bar, tables and chairs.

RA-Warren
Warren uses asymmetrical, 2/3-room arenas with 2 floors and plenty of corridors in a variation of themes.


 * Castle has 1 central room with a courtyard and a large room with stairs connecting the 2 floors. The rest of the map consists of corridors.
 * Factory uses a similar set-up, though with fewer corridors and using 3 floors instead of 2.
 * Starship, again, has a similar set-up with 2 floors, with the bottom floor being 1 hallway.
 * Temple has a top floor consisting of 2 platforms in the central room and a bottom floor with an additional corridor running around this room.
 * Urbania places 2 building in a larger urban area, with plenty of open space and rooms to hide.

The Clan Arena is DM-Deck16][ and has its own page with more information.