CTF-Face

Map Description
CTF-Face, also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament.

It consists of an asteroid and two towers, each belonging to each team. The central part of the Asteroid holds a Big Keg O' Health.

The bases themselves have the flag inside of them, and three teleporters guiding to three different spots. The lower level holds the Flag, a Shock Rifle and a Rocket Launcher. There's also a platform holding a Damage Ampifier.

With the entrance to each base being at the south, the west teleporter ends in a small chamber holding a Redeemer. The east teleport ends in another chamber, above the Redeemer chamber, this time holding a Sniper Rifle. And the third teleporter is placed right in the center of the lower area, and ends in the top of the tower, where players can find another Sniper Rifle and an Armor vest. Outside of the bases, players can find some weapons and ammo as well.

It is the most well-known map in the game, liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers.

Tips & tricks

 * This is a good map to show how the Translocator can nullify excessive sniping, as well as opening new "routes" regarding reaching the enemy flag. For example, good use of the Translocator can allow you to enter through the Redeemer hole or the Amplifier platform (with a chance to deny the Amplifier to your enemy), effectively avoiding frontal combat.
 * Use the Redeemer to get rid of pesky snipers if you're on offense.
 * While escaping with the flag, go to the top of the tower, pick the Armor (effectively denying it to yor opponent) and start downclimbing the tower, slowly, as to take the less damage as possible, while your teammates are busy dealing with the enemy team.

Trivia

 * CTF-Face was inspired by a community map for Unreal, which consisted of 2 bases (with small towers) linked by a bridge. Inoxx, however, chose to make the towers taller to make sniping a major element in the map.
 * The original design for the map had lifts, no middle sniping area nor Redeemer area. The bots were confused by the lifts, so they were replaced by teleporters.
 * The asteroid was shaped in 3D Studio Max and imported into the Unreal Editor.
 * The skybox was reused from the Ending sequence of Unreal and improved with moons and galaxies.
 * Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers.
 * GameSpy named the map as the fifth best Capture The Flag level of the FPS history, and G4TV named it one of the most influential levels of FPS history.

Unreal Tournament

 * Gametype: Capture The Flag
 * Score limit: 3
 * Rival Team: Raw Steel
 * Players Per Team: 4

Unreal Tournament (PS2)

 * Gametype: Capture The Flag
 * Score limit: 3
 * Rival Team: Blood Reavers
 * Players Per Team: 3