VCTF-Necropolis

Map Description
The map is divided in the two bases and a relatively open mid-field with a bridge connecting the upper base exits. For each base there are five ways in and out: the upper exit via the bridge, the left and right side exits with the power-up chambers and the left and right front exits through the lower part of the building that separates the base from the mid-field.

The Jump Boots in the front building allow reaching the bridge from one of the lower front exits. The front exits can, however, be temporarily closed by standing on a trigger between the Scavenger and Nemesis spawn points.

Weapons

 * 10x Weapon Locker with Link Gun and Flak Cannon - 1 for each player spawn area
 * 4x Shock Rifle (6x ammo) - 1 near each flag in the upper building entrance, 1 on the ledge at the water near the right side base exits
 * 4x ammo for Link Gun
 * 2x Stinger Minigun (6x ammo) - in front of the power-up chamber at the left side base exits
 * 4x ammo for Flak Cannon
 * 4x Rocket Launcher (8x ammo) - 1 in front of the power-up chamber at the right side base exits, 1 in front of each base under the bridge
 * 6x AVRiL (8x ammo) - 1 behind each flag, on at each upper base exit, 1 under the bridge in front of each base
 * 4x Sniper Rifle (8x ammo) - 1 at each upper base exit, 1 on a small catwalk in the room behind each flag
 * 1x Redeemer - in the middle of the bridge

Pickups

 * 28x Health Vial:
 * 2x1 below each of the four small Shock Rifle/shock ammo ledges at the water pools in the middle of the map
 * 2x1 in each base on the ledges to the left and right below the bridge from the flag to the building, along with some ammo
 * 2x at each AVRiL ammo pack at the base and mid-field ends of each side base exit
 * 10x Health Pack:
 * 1x in the small rooms below each of the four small Shock Rifle/shock ammo ledges at the water pools in the middle of the map
 * 1x on the upper floor of the front building in each base
 * 2x in the small room behind each flag
 * 2x Big Keg O' Health - in the power-up chambers at the left side base exits
 * 1x Armor Vest - in the pool of water opposite to the Darkwalker
 * 2x Jump Boots - in an alcove near each Scavenger
 * 2x Damage Amp - in the power-up chambers at the right side base exits

Vehicles

 * 4x Viper - 2 in each base near the lower left and lower right player spawn areas
 * 2x Scavenger - 1 in each base in the front building
 * 2x Nightshade - 1 near the player spawn area behind each flag
 * 2x Nemesis - 1 in each base below the bridge from the flag to the front building
 * 1x neutral Darkwalker - on a platform in a water pool in the center opposite to the Armor Vest

Offense

 * The Nightshade's deployables are more useful in the enemy base than in your own.
 * To get the Darkwalker onto the central bridge, you can use the tentacles at the left and right side.

Defense

 * Play with world detail set to 2 or higher, otherwise you won't be able to see the cloaked Nightshade.
 * The Nemesis and Darkwalker make a strong defense team if used to control both sides of the middle area.
 * Stand on the trigger between the Nemesis and Scavenger spawn points to close the front doors.
 * Shoot the lights above the power-up chambers in the side exit routes to burn players who are trying to get the power-up.

Mission Objectives

 * Disable the enemy Respawner by removing its FLaGs.
 * The Darkwalker near the central aqueduct is available to both teams.
 * Shoot the lights to call a wave of flames that consumes enemies near power ups.

Mission Chat

 * Jester: Welcome to the necris capital.
 * Reaper: It's beautiful... and... horrible.
 * Othello: It's a nanoblack thing, Reaper. You just wouldn't understand...
 * Jester: So where are the thousands of Phayder Assassins hiding?
 * Othello: Maybe they haven't noticed us.
 * Jester: Suuure. "Ronin" and "stealthy" go so well together...