DM-Arsenal

Pickups

 * 15x Health Vial
 * 6x Health Pack
 * Big Keg O' Health (on a narrow catwalk above the Jump Boots)
 * Armor Vest
 * Shield Belt
 * Jump Boots Lowest Crossroad in map
 * Damage Amp Requires Jump Boots: jump after the elevator reaches the top.(Behind Link Gun highest point in the level.

Weapons

 * 2x ammo for Enforcer
 * Bio Rifle + 4x ammo
 * Shock Rifle + 5x ammo
 * Link Gun + 5x ammo
 * Stinger Minigun + 5x ammo
 * Flak Cannon + 4x ammo
 * Rocket Launcher + 6x ammo
 * Sniper Rifle + 2x ammo

Briefing
"Alright listen up. The plant is well fortified. But if we can capture it intact, we'll have a perfect location for staging our assault on the Liandri. Malcolm wants us to eliminate any resistance. The main battle group is right behind us, and they'll move forward and establish a base when we give the all-clear."

Mission Objectives

 * Keep enemies in check until their Respawner charges are depleted.
 * Use the Jump Boots to access the Super Health.
 * Jump from a moving lift to gain momentum and access the UDamage.

Voice Chat

 * Bishop: "Somehow I question the logic of firing Rocket Launchers in an abandoned munitions plant."
 * Othello: "That does sound dangerous."
 * Jester: "More dangerous than not shooting back?"