Gimmick maps

Maps featuring a distinctive perk such as a trap or an advantage. These maps are considered fun for casual combat, but are disliked by seasoned players who dismiss them for "not being competitive".

Unreal
The list includes the Fusion Mappack.


 * DmAriza (Low gravity zone)
 * DM-Cybrosis (Electrical beams)
 * DmFITH (Explosive trap triggered by shooting at a panel)
 * DmHealPod (Healing pod plus trap in the middle of the map, no health)
 * DM-Letting (Morbias-like design, plus trap-based cage)
 * DmMorbias (Eightball-only arena)
 * DmTundra (Non-friction area)

Unreal Tournament
See also Asymmetrical CTF maps


 * CTF-Command (Asymmetrical design)
 * CTF-EpicBoy (Features an easily accessible Redeemer in each base)
 * CTF-EternalCave (Asymmetrical design)
 * CTF-Gauntlet][ (Asymmetrical design)
 * CTF-HallOfGiants (Low gravity level)
 * CTF-Kosov (Asymmetrical design)
 * CTF-LavaGiant (Asymmetrical design)
 * CTF-Niven (Asymmetrical design)
 * CTF-November (Asymmetrical design)
 * CTF-Nucleus (Trap tunnels)
 * DM-Conveyor (Moving conveyor belt)
 * DM-Cybrosis][ (Electrical trap guarding the Amplifier)
 * DM-Fractal (Morbias-like design, also features a trap)
 * DM-HealPod][ (see DmHealPod)
 * DM-HyperBlast (Low gravity)
 * DM-Morbias][ (See DmMorbias, also features a very visible Redeemer)
 * DM-Morpheus (Low gravity)
 * DM-Pressure (Pressure trap)
 * DM-Pyramid (Low gravity)
 * DM-SpaceNoxx (Low gravity)

Unreal Tournament 2004
This list includes maps from Unreal Championship and Unreal Tournament 2003.


 * BR-Skyline (low gravity)
 * CTF-Grassyknoll (L-shaped CTF map)
 * DOM-Access (Lockable doors which can sell a DD point)
 * DM-HyperBlast2 (see DM-HyperBlast)
 * DM-Morpheus3 (low gravity)
 * DM-Plunge (low gravity)

Unreal Championship 2

 * CTF-Gauntlet][ (Asymmetrical design)
 * DM-Morbias3 (see DmMorbias)

Unreal Tournament III

 * CTF-Morbid (Blast doors requiring Titans to be activated, Morbias-based design)
 * CTF-Searchlight (Searching light once the flag is taken)
 * CTF-Shaft (see DM-Conveyor)
 * CTF-Vertebrae (Shield separating both flag bases)
 * DM-BioHazard (Pressure trap guarding Shield Belt)
 * DM-CarbonFire (Vacuum pit guarding Berserk and UDamage, conveyor belt)
 * DM-DarkMatch (Poor lighting level)
 * DM-Deimos (Low gravity, manageable turret with range of view in almost the entire level)
 * DM-Gateway (Three different arenas united by teleporters)
 * DM-HeatRay (Darkwalker present in the map)
 * DM-Morbias (It's, well... Morbias)
 * VCTF-Corruption (Asymmetrical design)
 * VCTF-Sandstorm (Sandstorm interfering with the field of view every several minutes)
 * VCTF-Stranded (Asymmetrical design)
 * VCTF-Suspense_Necris (Asymmetrical design)
 * WAR-Avalanche (Avalanche which can destroy enemy taken power nodes near the team's base)
 * WAR-ColdHarbor (Cores must be damaged by using a Countdown node, cannot be damaged in regular ways)
 * WAR-Downtown (Barricades)
 * WAR-Downtown_Necris (Barricades, asymmetrical design)
 * WAR-Floodgate (Countdown node which damages the enemy core)
 * WAR-Hostile (Blue team must destroy the Core by using a Countdown node)
 * WAR-Islander (Barricades, asymmetrical design)
 * WAR-Islander_Necris (Barricades, asymmetrical design)
 * WAR-OnyxCoast (Asymmetrical design)
 * WAR-PowerSurge (Countdown node which can damage the enemy power core)
 * WAR-Serenity_Necris (Asymmetrical design)
 * WAR-TankCrossing (Particular form of destroying power cores by using tanks)
 * WAR-Torlan_Necris (Asymmetrical design)