Overdose

Overdose is an Unreal Championship 2 free for all gametype, where the players have to deliver a radioactive ball to one of two goals.

Gameplay
Overdose is a variant of Deathmatch, which means everybody plays vs. everybody and killing opponents helps you scoring points. There are several spawning locations for a radioactive ball, which can be picked up and transported like a flag in Capture the Flag games. The ball will spawn randomly on one of those spawners. There are two goals in the map, a white and a gold colored one. The color of the ball depends on it's spawning location, in majority of cases the ball has the color of the more distant goal. Delivering the ball to the goal with the ball's color will score the player six points, while delivering it to the other goal is worth three points. Killing the ball carrier scores three points, while killing normal players scores one point. In addition carrying the ball will affect the player with it's radiation. If the radiation level of the player is fully loaded, delivering the ball will give him UDamage, Invisibility und Super Health power ups at once.

Construction and Layout
The location of the goals and the ball spawners will heavily affect the gameplay of Overdose matches. There are different variations, how Overdose maps are designed:
 * Normally both goals are on opposite sites of the map and the ball spawners randomly allocated (examples: OD-Prism, OD-Echo).
 * There is a special variant, where both goals are at the place of the map, but one goal more behind. The ball will in this case always has the same color, the one of the more distant goal (examples: OD-Cancer, OD-Sovereign).
 * Capture the Flag style maps with all the ball spawners on one side of the map and the goals on the other (example: OD-Zenith). This may include the second variant (example: OD-Overflow).

Game Description
Traverse the killing fields delivering radioactive material. Deliver the ball to same-color goal for extra points. A radiation overdose will make you a killing machine.