Sanctuary

Sanctuary is a set of levels featured in Unreal II: The Awakening. These are the first levels that the player has to battle in. The Sanctuary level is spread over three maps with the filenames: M08A1.un2, M08A2.un2 and M08B.un2. The action takes place on Elara V.

Atlantis Interlude
''If you wish to skip the Atlantis Interlude walkthrough, go to the Sanctuary - Mining Complex Entrance section.

First cutscene
The level starts with a cutscene. The camera is now in the TCA Atlantis, the docking bay. Doors open and Aida steps in. She opens a hatch and operates a keyboard there. The docking bay opens and the dropship of John Dalton is carried up. It opens after a short while, and John Dalton steps out of it.

Inside TCA Atlantis
The controls are now given to you. Aida now reports:

Now you get two reply options: 1 - Why so formal? and 2 - Acknowledged. It doesn't matter which one you'll choose. You will say:

Aida will answer:

Either way, after that you ask:

And get a reply:

As expected, you get 2 select options: 1 - Inspection and 2 - Briefing. I'd recommend you to choose the first option. "(1) We got plenty of time. Let's take a look around. (2) Let's find out what we're in for this time. (2) OK, I'll meet you in the briefing room."

- John Dalton and Aida

If you chose the first option, Aida will now start the inspection:

You might want to climb into a hatch or two there, although you won't find anything interesting. Follow Aida to the Briefing Room.

Do as she said - look around. Go to the right side of the holo tank. There's a hidden orange button on the right side of the table, between the table side and the wall. Remember its location. The holograph now shows a hologram of Avalon.

When you go out of the Briefing Room, Aida continues:

You exclaim worriedly:

But Aida calms you down:

Don't go up now, but follow Aida. Remember the hidden button? Press it to get a growing and growling Seagoat hologram! You will exclaim:

If you press it the second time, the Seagoat will shrink instead. Now, go out of the Briefing Room and up the ladder. You will see Isaak here. He will welcome you:

Again, you get 2 select options: 1 - Inspection and 2 - No inspection. Again, you should pick the first option. "(1) Might as well. Whaddya got? (2) No thanks. I'll snoop around later. (2) No sweat. By the way, I picked up some new ordnance on Avalon. We can go over it after the briefing. See ya."

- John Dalton and Isaak

If you selected the first option, Isaak will say:

Isaak will now go near the door to Aida's cabin. Follow him.

Go inside and look around. Nothing too interesting except a teddy bear and the Pharaoh chess board. Go back outside, and you'll catch Isaak rambling:

Go inside his cabin and look around. Very technical, but nothing too interesting too. Move on:

Go through the door and the hallway and enter the bridge. Ne'Ban is waiting here. As soon as he sees you, he will start talking: "Ne'Ban: Hello Marshal, Sir. I am saluting you. It is many pleasures to be buttling with you aboard this fine ship.

Dalton: Buttling? Ne'Ban: Buttling. Waiting upon. No - Serving! I am seeing many pleasures *serving* with you. And I am saluting you again. Dalton: No need to salute, Ne'Ban. It's an informal ship. Why don't you settle in here and I'll catch up with you later.

Ne'Ban: Aye-aye-aye, Sir. Settling in is now my top priorities."

- Ne'Ban and John Dalton

With "buttling" Ne'Ban probably tried constructing a new word out of "butler". He somehow doesn't talk English very well. Look around the bridge and go out. Now find Isaak again. He will be probably looking at a smoking panel. If you try to talk, he will say:

Go past him, and you might see some of the machinery shooting sparks! Isaak doesn't see this, though. Reach the other end of the ship, where are two more doors you didn't go though. One is Ne'Ban's - the one with his suit and a TV. The other one is yours, you can see some medals and armour there, as well as a photo of Avalon on the screen. After checking both of those, go past Ne'Ban's cabin into the back hallway and jump into the open hatch in the corner of the hallway. If you look back towards head of the ship, crouch and search under one of the parts of the hatch, you'll find a button, press it to get a few evil Lincoln and Grant heads laughing at you. You will exclaim:

In case you're wondering, Grant Roberts is a co-worker and friend (and the voice of Ne'Ban!) of Matthias Worch.

Now save the game. Go into the briefing room and talk to Aida. She will ask you if you're ready for the briefing - answer that you are. Now the briefing starts. "Aida: We're headed for Sanctuary, the fifth planet in the Elara System. It's an earth-style world with a dense jungle covering. It's currently uninhabited, except for a Liandri mining operation. A few hours ago we received the following distress call.

Danny Miller: Mayday! Mayday! This is the Liandri Station Lima Six on Sanctuary. We're in trouble down here. The facility has been overrun by hostile aliens. We don't know what the hell they are or where they came from. Multiple casualties. Please assist! Aida: That's it. I don't know who is attacking them or why. Let's look at the main base in the holotank. The Liandri complex has two components. The ore processing unit grinds up the rocks and extracts precious minerals. Unfortunately, we don't have any blueprints of the interior. They've cleared away the jungle and separated the Power Plant from the main facility by a few hundred yards. This huge generator provides juice for the heavy rock-crushing equipment. Here is the nearest entrance from your drop point. Good luck down there. Isaak should be waiting across the hall to do your weapons loadout. If not, you'll probably find him in his cabin sleeping one off. I'll be right here if you have any further questions."

- Aida and Danny Miller

Aida will open the transmission and preview the base in the holo tank. After the briefing is done, load your saved game. Go to to Ne'Ban's cabin, and look for a hatch outside it. Open it, and you'll see a Seagoat inside. It will ask "Meep?". You'll get these options: Spam, Spew, Spock. Answer "Spam" three times. Then you'll get choices 1 - Humperdinck, 2 - Tradition! and 3 - Humbug. Answer "Humbug" and the Seagoat will say that Lincoln is pleased. Now go into your cabin and stand in front of your locker. Press the tilde key (~) and enter bemymonkey to enable cheats, then enter ghost. Fly through the locker, and turn back to see the Seagoat license plate attached to it. Fly back into your cabin, press tilde again and enter walk. Go back to the briefing room and see the briefing again. Instead of Danny Miller, you'll see Abe Lincoln speaking!

After the briefing, you can also ask Aida some questions. Here's the dialogue: "Aida: Yes? Dalton: So what's the mission in twenty-five words or less? Aida: Get in, save whoever you can, get out. Dalton: Mind if I take another look at those holographs? Aida: Knock yourself out. The controls are in front of the table. Dalton: Anything else? Aida: Nope. Either talk to Isaak or hit the dropship. Your choice. Dalton: Thanks."

- John Dalton and Aida

Now go to the room opposite the Briefing Room and talk to Isaak. "Isaak: I liberated a grenade launcher and a few frag grenades from a depot on Avalon. Wanna take a look? Or, how 'bout we brush up on your other weapons. Dalton: Let's have a look. Isaak: The M406 Grenade Launcher has slots for six different grenade types. Tapping your primary fire lobs out a grenade that explodes on contact. Holding the trigger a little longer engages the timing mechanism, so you can bounce 'em around some. Secondary fire chambers the next grenade type, if you've got any. If ya like, I can tell you about the individual grenades. Take your pick. Dalton: How 'bout the pistol? Isaak: The T-13 popgun is yer standard law enforcement sidearm. Doesn't need ammo - recharges from a quantum pack in the handle. Primary fire is a slow-moving energy pulse. Alt-Fire charges up a stronger pulse until you release it. A dependable fall-back weapon, but not much use in a crowd. Dalton: Lemme see the CAR. Isaak: The M32 Duster fires depleted uranium shards that don't have shells, but build up a nasty dust that gets ejected between clips. Primary fire spits out rounds at a very high automatic rate. Alt-Fire is a cluster of five shards packed together to form a single, slower-moving slug. The slug breaks apart when it hits a wall, so if you're good, you can even shoot around corners. Very effective overall - you can hose down an area with primary fire, or deliver a single lethal punch with the alt-fire. Dalton: Tell me about the frag grenade. Isaak: Enormous explosive power and needle-sharp carbo-steel fragments. Absolutely lethal in close quarters. Dalton: See ya later."

- Isaak and John Dalton

Now go near the door, crouch and look under Isaak's table. You'll see a small button there. Press it and you'll see an EMP burst, Isaak will say "Flashbang!" and you'll repeat your line "Jesus!". Now the last thing to do here: open the console again (tilde) and enter togglebehindview. You will see yourself! Press the fire key and your character will raise his hand and show the victory sign. Press the alt fire, and now it appears that John Dalton is fixing something. Crouch, and then press Space. You will prone. Walk around some. Now climb up the ladder to the top floor and prone again. While in prone position, drop down the ladder. You will hear your character screaming for a short time and he will do the ground hit animation. Open the console again and enter togglebehindview again. Go to the dropship room and use it.

Second cutscene
As soon as you enter the dropship, a cutscene starts. Atlantis arrives near a planet. Your dropship flies out of Atlantis. A dialogue starts: "Aida: Remember now, search and rescue. No rough stuff. Dalton: Yes, *mother*. Aida: Look, I'm not kidding! I don't want to have to come down there and save your sorry ass. Dalton: Relax. I'm sure the natives are friendly."

- Aida and John Dalton

From now on you'll see that Aida doesn't like killing anyone. You'll find out why later.

Now your dropship flies down to the surface of the planet and is covered by orange glow. The cutscene ends here, and the first mission starts.

Third cutscene
You will be shown a few dead Liandri miners, cockroaches around, and a shadow of an Izarian killing a miner. Then your dropship appears from the sky. Izarians notice it and one of them fires an EMP-enhanced Shock Ball from its Shock Lance. The ball somehow doesn't do much damage to your ship.

Mining Complex Entrance
''Note: the walkthrough has been completed on the Easy level. Enemies are stronger on higher difficulty levels''

You appear near your dropship, holding a Combat Assault Rifle. A new objective is given to you: Investigate the installation on Sanctuary to discover the cause of the distress call. This area is a good place to see what weapons you have. The Combat Assault Rifle here is a great weapon that you will use throughout this and later levels. The best thing is that it's almost fully loaded! 500 bullets will be more than enough to pass the level. Now, take out the Dispersion Pistol and play with it (we've got plenty of time because the Unreal II episode is quite short). Try killing all cockroaches you find. Then try to mantle on top of the TSL crate you see here (you might even mantle on top of the Shock Lance there too!). Remember: mantling is a great way to get good stuff. Many weapons and ammo are placed on top of crates. This crate, though, reveals nothing interesting. The last weapon you have is the Grenade Launcher. It has only frag grenades, and only 5. But remember that they are extremely good and hit 200 points of damage.

Take out your CAR and move on through the door. Down the staircase, through a dead miner, down another staircase. You'll see a button there. Don't press it yet. While walking here, you'll hear a miner being tortured. Don't worry, he won't die until you see him. Now walk under the staircase and you'll see another dead miner holding a pack of Frag Grendades! Take them (you now have 10) and push the button. The door opens, and you see the miner being tortured by Izarians on the opposite side of a door. As you approach the miner, he shouts: "Thank God! Help me!"

- Unknown miner

Seconds later, he is pulled under the door. The switch doesn't appear to be working, and you hear some sounds from Vortex Rikers of Unreal. The miner is dead, and there is no way you can help him. Now prepare to face your first enemy... Turn right and go forward until you see two walkways meet, then continue. You might alt fire your CAR forward hit the Izarian that runs though here. I never managed to do that myself though. If you hit the fire extinguishers there, they explode - remember this and don't blow them up when you're near. Do that when the enemy is near one! Now reload your CAR (R key), and go right. You will see a miner being killed by an Izarian. Now the action starts! The Izarians will see you and hop through ventilation shafts at the top to kill you! You can kill an Izarian with a direct Alt-Fire shot of the CAR. It hits way more than the primary fire, so use it instead of the primary. Be careful not to pick up the Izarian weapons! If you happen to do so, quickly change back to the Combat Assault Rifle! Don't worry about the bouncy Shock Bolts, they do almost no damage. Kill all of the Izarians and only then take all the Shock Lances. Danny Miller will now start talking:

Look at the camera. You can shoot an Izarian bolt at it if you want. Now a "dialogue" starts: "Dalton: Is the system two-way? Can you hear me? Miller: Don't bother talking back. The system's only one-way. I won't hear you. Dalton: Glad we cleared this up. Miller: Boy am I glad to see you. TCA, wow! I wasn't sure anyone got my distress call. I'm Danny Miller, level one technician. I hope you're here to rescue me, 'cause there's no way I'm getting out on my own. Everyone I see on the security cameras is dead. I'm barricaded in a security office over in the generator building. You'll have to go through the collection plant to get here, though. Hmmm... The main route is blocked. Hold on, I'll open the hatches to the runoff basin. It's a short swim. There's a camera on the other side, so I'll see you when you come up. Aida: Jesus, John. Were WE ever that green?"

- John Dalton, Danny Miller and Aida

You will get an Objective Complete message, two new objectives: Get to the generator building and Rescue Miller and a hatch will open. If you took all the Izarian weapons and tested them out (they don't do any serious damage yet, don't use these weapons), jump down. Now this part is quite tricky to navigate. Swim down to the bottom (as Raff said, you can't drown). You will see some bones and some Combat Assault Rifles, which you should take to restock your ammo. Now go back to one of the two hatches and try to get back up. You can't. So look down and follow the pipe until you get to a place with a yet another dead miner and a lot of blood around. Now a short dialogue will commence: "Aida: How's your suit pressure? Dalton: Fine. Ever heard the expression "Blood is thicker than water"? Well, it's true."

- Aida and John Dalton

Swim forward and after some time you'll reach the end. Surface and you'll get to an area with... You guessed it, yet another dead miner. Go forward, climb up the ladder, and you'll see the same miner that asked for help earlier. You could have avoided the ambush if the switch was working!.. You'll hear some Izarian voices, go up the staircase. There's a health pack up there if you need it. Open the door and prepare for more action. Three Izarians are trying to damage a camera. While you try to kill them (2 can be killed with a single CAR alt fire), Miller says:

You'll also notice that Miller comments some of your shots, saying something like Great shot!. He will be an alternative to the Announcers of Unreal Tournament in this level. After killing those Izarians, you might want to return and take the health pack. Now reload and prepare for some more action! Don't go in; instead, turn right, slowly open the door, dodge in and alt-fire the sneaking Izarian. More will come from the bottom, up the stairs. Kill them however you want. After that, you might want to get back and take the health pack, if you haven't already. I didn't need it any of these times. Climb down the stairs for yet another Izarian. Take it out (don't jump on the EMP ball!). Now Miller will report:

Miller is speaking about an Artifact. The note that they broke a metal drill that can crush rocks on it shows how strong these things are.

Move on. You'll see a long ladder going up. Be careful! There's an Izarian on the other side of the ladder sneaking on you. Go to the ladder, climb up a few steps, then turn back and hold the Space bar to get up while looking back. Kill the Izarian as soon as you see it. You might want to use the primary CAR fire here, as the bars here stop the incendiary slug from moving and hurts you instead.

Reload and go up. A crate of goodies! Take the two Frag Grenade Packs and a Grenade Launcher with 5 Frag Grenades, then jump on the crate for a Health Pickup. Prepare for some more fighting! Danny Miller will briefly tell you about what's waiting here:

Remember what I've said about the fire extinguishers? Use that knowledge to fry some Izarians and don't get yourself into the flames. There are two hiding past the crates just in front. Kill them, then go forward. You'll be ambushed just as you go half way from one set of crates to another. Watch your back! There are some Izarians there too. So before you go there, reload and prepare. There will be around 4 Izarins in front and 4 more behind. After you're done dealing with them, take a health pickup if needed and go past the crates. You'll see three CAR clips, each having 70 bullets. Take them to restock your ammo. Now go through the door, but don't go too far away. Drown down into the water to the left or right, then swim under the platform to find 2 packs of extra Frag Grenades. Take them if you need, and mantle up the platform again. Your screen darkens out and the level ends.

Sanctuary - Mining Complex
Please note that this article is still under construction.

Trivia
The installation screens of both Unreal II and Unreal Anthology show that Sanctuary was originally planned to be a multiplayer level, but was later changed into a single player one. The mission number, 8, also shows how late the mission was created.