Sanctuary

Sanctuary is a set of levels featured in Unreal II: The Awakening. These are the first levels that the player has to battle in. The Sanctuary level is spread over three maps with the filenames: M08A1.un2, M08A2.un2 and M08B.un2. The action takes place on Elara V.

Atlantis Interlude
''If you wish to skip the Atlantis Interlude walkthrough, go to the section.

First cutscene
The level starts with a cutscene. The camera is now in the TCA Atlantis, the docking bay. Doors open and Aida steps in. She opens a hatch and operates a keyboard there. The docking bay opens and the dropship of John Dalton is carried up. It opens after a short while, and John Dalton steps out of it.

Inside TCA Atlantis
The controls are now given to you. Aida now reports:

Now you get two reply options: 1 - Why so formal? and 2 - Acknowledged. It doesn't matter which one you'll choose. You will say:

Aida will answer:

Either way, after that you ask:

And get a reply:

As expected, you get 2 select options: 1 - Inspection and 2 - Briefing. I'd recommend you to choose the first option. "(1) We got plenty of time. Let's take a look around. (2) Let's find out what we're in for this time. (2) OK, I'll meet you in the briefing room."

- John Dalton and Aida

If you chose the first option, Aida will now start the inspection:

You might want to climb into a hatch or two there, although you won't find anything interesting. Follow Aida to the Briefing Room.

Do as she said - look around. Go to the right side of the holo tank. There's a hidden orange button on the right side of the table, between the table side and the wall. Remember its location. The holograph now shows a hologram of Avalon.

When you go out of the Briefing Room, Aida continues:

You exclaim worriedly:

But Aida calms you down:

Don't go up now, but follow Aida. Remember the hidden button? Press it to get a growing and growling Seagoat hologram! You will exclaim:

If you press it the second time, the Seagoat will shrink instead. Now, go out of the Briefing Room and up the ladder. You will see Isaak here. He will welcome you:

Again, you get 2 select options: 1 - Inspection and 2 - No inspection. Again, you should pick the first option. "(1) Might as well. Whaddya got? (2) No thanks. I'll snoop around later. (2) No sweat. By the way, I picked up some new ordnance on Avalon. We can go over it after the briefing. See ya."

- John Dalton and Isaak

If you selected the first option, Isaak will say:

Isaak will now go near the door to Aida's cabin. Follow him.

Go inside and look around. Nothing too interesting except a teddy bear and the Pharaoh chess board. Go back outside, and you'll catch Isaak rambling:

Go inside his cabin and look around. Very technical, but nothing too interesting too. Move on:

Go through the door and the hallway and enter the bridge. Ne'Ban is waiting here. As soon as he sees you, he will start talking: "Ne'Ban: Hello Marshal, Sir. I am saluting you. It is many pleasures to be buttling with you aboard this fine ship.

Dalton: Buttling? Ne'Ban: Buttling. Waiting upon. No - Serving! I am seeing many pleasures *serving* with you. And I am saluting you again. Dalton: No need to salute, Ne'Ban. It's an informal ship. Why don't you settle in here and I'll catch up with you later.

Ne'Ban: Aye-aye-aye, Sir. Settling in is now my top priorities."

- Ne'Ban and John Dalton

With "buttling" Ne'Ban probably tried constructing a new word out of "butler". He somehow doesn't talk English very well. Look around the bridge and go out. Now find Isaak again. He will be probably looking at a smoking panel. If you try to talk, he will say:

Go past him, and you might see some of the machinery shooting sparks! Isaak doesn't see this, though. Reach the other end of the ship, where are two more doors you didn't go though. One is Ne'Ban's - the one with his suit and a TV. The other one is yours, you can see some medals and armour there, as well as a photo of Avalon on the screen. After checking both of those, go past Ne'Ban's cabin into the back hallway and jump into the open hatch in the corner of the hallway. If you look back towards head of the ship, crouch and search under one of the parts of the hatch, you'll find a button, press it to get a few evil Lincoln and Grant heads laughing at you. You will exclaim:

In case you're wondering, Grant Roberts is a co-worker and friend (and the voice of Ne'Ban!) of Matthias Worch.

Now save the game. Go into the briefing room and talk to Aida. She will ask you if you're ready for the briefing - answer that you are. Now the briefing starts. "Aida: We're headed for Sanctuary, the fifth planet in the Elara System. It's an earth-style world with a dense jungle covering. It's currently uninhabited, except for a Liandri mining operation. A few hours ago we received the following distress call.

Danny Miller: Mayday! Mayday! This is the Liandri Station Lima Six on Sanctuary. We're in trouble down here. The facility has been overrun by hostile aliens. We don't know what the hell they are or where they came from. Multiple casualties. Please assist! Aida: That's it. I don't know who is attacking them or why. Let's look at the main base in the holotank. The Liandri complex has two components. The ore processing unit grinds up the rocks and extracts precious minerals. Unfortunately, we don't have any blueprints of the interior. They've cleared away the jungle and separated the Power Plant from the main facility by a few hundred yards. This huge generator provides juice for the heavy rock-crushing equipment. Here is the nearest entrance from your drop point. Good luck down there. Isaak should be waiting across the hall to do your weapons loadout. If not, you'll probably find him in his cabin sleeping one off. I'll be right here if you have any further questions."

- Aida and Danny Miller

Aida will open the transmission and preview the base in the holo tank. After the briefing is done, load your saved game. Go to to Ne'Ban's cabin, and look for a hatch outside it. Open it, and you'll see a Seagoat inside. It will ask "Meep?". You'll get these options: Spam, Spew, Spock. Answer "Spam" three times. Then you'll get choices 1 - Humperdinck, 2 - Tradition! and 3 - Humbug. Answer "Humbug" and the Seagoat will say that Lincoln is pleased. Now go into your cabin and stand in front of your locker. Press the tilde key (~) and enter bemymonkey to enable cheats, then enter ghost. Fly through the locker, and turn back to see the Seagoat license plate attached to it. Fly back into your cabin, press tilde again and enter walk. Go back to the briefing room and see the briefing again. Instead of Danny Miller, you'll see Abe Lincoln speaking!

After the briefing, you can also ask Aida some questions. Here's the dialogue: "Aida: Yes? Dalton: So what's the mission in twenty-five words or less? Aida: Get in, save whoever you can, get out. Dalton: Mind if I take another look at those holographs? Aida: Knock yourself out. The controls are in front of the table. Dalton: Anything else? Aida: Nope. Either talk to Isaak or hit the dropship. Your choice. Dalton: Thanks."

- John Dalton and Aida

Now go to the room opposite the Briefing Room and talk to Isaak. "Isaak: I liberated a grenade launcher and a few frag grenades from a depot on Avalon. Wanna take a look? Or, how 'bout we brush up on your other weapons. Dalton: Let's have a look. Isaak: The M406 Grenade Launcher has slots for six different grenade types. Tapping your primary fire lobs out a grenade that explodes on contact. Holding the trigger a little longer engages the timing mechanism, so you can bounce 'em around some. Secondary fire chambers the next grenade type, if you've got any. If ya like, I can tell you about the individual grenades. Take your pick. Dalton: How 'bout the pistol? Isaak: The T-13 popgun is yer standard law enforcement sidearm. Doesn't need ammo - recharges from a quantum pack in the handle. Primary fire is a slow-moving energy pulse. Alt-Fire charges up a stronger pulse until you release it. A dependable fall-back weapon, but not much use in a crowd. Dalton: Lemme see the CAR. Isaak: The M32 Duster fires depleted uranium shards that don't have shells, but build up a nasty dust that gets ejected between clips. Primary fire spits out rounds at a very high automatic rate. Alt-Fire is a cluster of five shards packed together to form a single, slower-moving slug. The slug breaks apart when it hits a wall, so if you're good, you can even shoot around corners. Very effective overall - you can hose down an area with primary fire, or deliver a single lethal punch with the alt-fire. Dalton: Tell me about the frag grenade. Isaak: Enormous explosive power and needle-sharp carbo-steel fragments. Absolutely lethal in close quarters. Dalton: See ya later."

- Isaak and John Dalton

Now go near the door, crouch and look under Isaak's table. You'll see a small button there. Press it and you'll see an EMP burst, Isaak will say "Flashbang!" and you'll repeat your line "Jesus!". Now the last thing to do here: open the console again (tilde) and enter togglebehindview. You will see yourself! Press the fire key and your character will raise his hand and show the victory sign. Press the alt fire, and now it appears that John Dalton is fixing something. Crouch, and then press Space. You will prone. Walk around some. Now climb up the ladder to the top floor and prone again. While in prone position, drop down the ladder. You will hear your character screaming for a short time and he will do the ground hit animation. Open the console again and enter togglebehindview again. Go to the dropship room and use it.

Please note that this article is still under construction.

Trivia
The installation screens of both Unreal II and Unreal Anthology show that Sanctuary was originally planned to be a multiplayer level, but was later changed into a single player one. The mission number, 8, also shows how late the mission was created.