Drakk

A mysterious race of ancient and extremely powerful insect-like machines, the Drakk are found near the end of Unreal 2: The Awakening. The Drakk homeworld lies in an uncharted sector of space, where every human expedition team was met with unknown fate. The Drakk are highly advanced and uses plasma and laser weapons, and can rapidly repair themselves. They also have the technology to preserve and animate parts of biological beings, which enables them to engage in cruel biological experiments on captured members of the other species, in an attempt to create the perfect soldier. Such experiments can be found in their homeworld, where Skaarj and Humans are being melted and kept in jails. The Drakk seems to be the guardians of a few Artifacts of Unreal 2, awakening when the protagonist tries to escape with one part of it; another Artifact is stored in the heavily defended center of the Drakk homeworld.

The actual Drakk population and populated space is unknown. They are only seen in Unreal 2 in two missions on two planets: Na Koja Abad, where they established a small defensive force around one of the Artifacts. Their primary world, or the homeworld, seems to be NC962VII. There are probably other planets that have been inhabited by the Drakk.

The Drakk were originally biological creatures. Unfortunately for them, they created such a high technology that it decided that their makers were more of a problem than help and destroyed all of the biological Drakk. Some Drakk might have turned cybernetic themselves. As the Drakk as machines needed repairs, they invented the Drakk Droids that primarily fixes broken Drakk. The Droids are well-protected as the Drakk can't let all of the repair droids be destroyed. If that happens, though, the Droids are regenerated by their own pods.

Since the cybernetic revolution, the Drakk terraformed their home planet and changed almost everything to look cybernetic, plastic or metal. They seem to like cyan, dark blue and black colors, while red is used to mark blocked entrances. High levels of radiation is found in their territories; the Drakk also tend to create statics that block radio signals - either by purpose or that is a form of their own communication.

Like most of the sapient creatures in Unreal 2, the Drakk have three classes: Light, Medium and Heavy as well as the non-aggressive Droids. Light Drakk are sometimes unofficially called Soldiers, Medium - Overlords, and the Heavy Drakk in the code are called Drakk Bosses.

Light Drakk are seen on both Na Koja Abad and NC962VII, though on Na Koja Abad they are the primary opponents. They are small and fast creatures that use their tentacles to grab the prey and electrify them. They have 400 health and tend to float around and dodge a lot. Hitscan weapons are recommended against them. Their electrical attack is not too dangerous though and they shouldn't be much of a threat - more a creature that eats a lot of your ammo.

Medium Drakk are primarily seen on NC962VII, but there is a strong one that was used as a boss creature on Na Koja Abad. They usually have 800 health and are bigger thus easier to shoot. They don't fly around as much as the light ones, but they levitate. Medium Drakk use the Drakk laser technology to defend, and probably for offense as well. They use blue laser to trace the targets while charging the primary laser. Don't wait if you see one pointing at you. The Medium Drakk usually live in odd pods that are usually in the ground and opens when the Overlord wishes to leave. Inside the pods you can find strange liquid that is very unhealthy for humans. There are usually more Medium Drakk than any of the other types of them.