DM-Peak

Map Description
A castle sitting at the top of a mountain, surrounded by narrow wooden walkways, and with few spaces to maneuver. Its areas of interest are Outside, Upper room, Main room, Lower room, Pit room, Lower hall and Window hall.

Outside, as its name implies, is the outer part of the castle. It comprises the walkways surrounding the castle and the courtyard. This courtyard is a medium-sized area with three towers (northwest, southwest and southeast) each holding an interest item. This courtyard is connected with the Window hall.

The upper room is the topest room of them all. Located at the highest end of the walkways, it's a square room with no place for cover.

The main room is a large ledge spanning most of the area's length connected to the low level with a staircase. It's also the central hub of sorts of the level, as most of the action takes place here and in the adjacent halls.

The lower room is another small room located at the lowest point of the level. It has two wooden ramps and a wooden ledge, with an exit leading to a balcony where the Ripper is located.

The pit room is another square room, next to the halls and the main and lower rooms, with the eponymous pit sitting in the very center. This pit has a small ledge with a goodie (the Shield Belt) located on it. As its name implies, anyone who falls in this pit is in for a certain death.

The lower hall is a hall connecting the Main, Pit and Lower rooms.

Finally, the window hall connects the main room with the courtyard by way of the upper level, and the courtyard and main room with the upper room by way of a pair of lifts.

Tips & tricks

 * Make great use of the shock rifle outdoors as it sends enemies flying off of these areas with ease.
 * The indoor area tends to get saturated with dead bodies nearby the shield belt, which is another great place to fall.
 * If you have weapons with splash damage, or perhaps just a death wish, this is a great place to fulfill them.
 * This map can be owned by one person with the plasma gun and the UDamage.
 * Sitting at the top of the flak stairs and chucking flak balls down is good, as this is a heavy bottleneck as well as a spawnpoint.
 * Try not to dodge around on the precarious walkways, and in fact avoiding them altogether might be a good plan, owing to the regularity with which you can get shot into oblivion. Or just jump stupidly off by yourself.
 * A good camping spot is at the Southeast tower (the BioRifle one): stay here and fire goop out into the courtyard. You can also keep an eye on the Keg from this place.

Unreal Tournament

 * Gametype: Deathmatch
 * Score limit: 30
 * Rivals: Vanessa, Dovienya, Leeb, Drimacus