UT3 Act 2

Synopsis
After besting Jester, Reaper meets Malcolm at the Izanagi headquarters.

Reaper: Nice office Malcolm: Some crib, huh?

(Malcolm approaches Reaper)

Malcolm: Name's Malcolm. Reaper: Reaper. Malcolm: Izanagi hired me to run Special Ops. Reaper: That can't be cheap.

(Both of them walk outside while talking)

Malcolm: Sounds like you know my rep. Reaper: ''Yeah, who doesn't? Most grand tournament trophies, ever. Leader of Thunder Crash, AKA 'Thunder Cash'...'' Malcolm: Aight, I get it. Reaper: ''...all of which makes you a highly decorated... civilian.'' Malcolm: ''I've run 'Thunder Cash' in the wackest conditions the Liandri could dream up... magma-filled volcanoes, zero gravity, fucked-up aliens, you name it. This shit here's a cakewalk.'' Reaper: So that makes you a general. Malcolm: ''Now, but the respawners completely changed the war... And nobody knows spawners like a tourney champ.'' Reaper: ''Fair enouigh. So what do you want with me?'' Malcolm: Izanagi bosses want surgical strikes to win this war. Reaper: And they're cost-effective. Malcolm: ''Yeah. Small team like yours, knows how to work together - a real asset...''

(Here's where the things start to get... tense...)

Reaper: Heh, a real disposable asset. Malcolm: ''Read it how you want. But now your team's with SpecOps.'' Reaper: So the Ronin have a master, huh? Malcolm: ''Damn, son, you ever shut up? We're goin' to war and I need you in my crew.'' Reaper: ''Why? The Necris are the real threat, not the Axon.'' Malcolm: ''They started this, wantin' our Tarydium. And we need their gear if we're gonna flex on the Necris.'' Reaper: ''Fine. We'll be ready.'' Malcolm: ''Listen. I heard what happened to your colony. I know you want blood. This job gets you there faster. Trust me.''

Then starts the battle against Axon.

Main route

 * DM-ShangriLa
 * CTF-Reflection
 * WAR-Sinkhole
 * WAR-MarketDistrict
 * WAR-TankCrossing
 * vCTF-Kargo
 * Routes: CTF-Hydrosis (2.1) and WAR-Torlan (2.2)

Route 2.1

 * CTF-Hydrosis
 * Routes: vCTF-Suspense (2.1.1) and WAR-Torlan (2.1.2)

Route 2.2

 * WAR-Torlan
 * CTF-Hydrosis
 * Routes: vCTF-Suspense (2.2.1) and WAR-Serenity (2.2.2)

Route 2.1.1

 * vCTF-Suspense
 * WAR-Downtown
 * Routes: DM-Defiance (2.1.1.1) and DM-Diesel (2.1.1.2)

Route 2.1.2

 * WAR-Torlan
 * vCTF-Suspense
 * WAR-Serenity
 * WAR-Downtown
 * Routes: DM-Defiance (2.1.2.1) and DM-Diesel (2.1.1.2)

Route 2.2.1

 * vCTF-Suspense
 * WAR-Downtown
 * DM-Defiance
 * Routes: WAR-Serenity (2.2.1.1) and DM-Diesel (2.1.1.2)

Route 2.2.2

 * WAR-Serenity
 * vCTF-Suspense
 * WAR-Downtown
 * Routes: DM-Defiance (2.2.2.1) and DM-Diesel (2.2.2.2)

Route 2.1.1.1

 * DM-Defiance
 * WAR-Serenity
 * vCTF-Kargo
 * DM-Diesel
 * WAR-Torlan
 * End of chapter.

Route 2.1.1.2

 * DM-Diesel
 * vCTF-Kargo
 * WAR-Serenity
 * WAR-Torlan
 * End of chapter.

Route 2.1.2.1

 * DM-Defiance
 * WAR-Torlan
 * vCTF-Kargo
 * DM-Defiance
 * End of chapter.

Route 2.2.1.1

 * WAR-Serenity
 * vCTF-Kargo
 * WAR-Torlan
 * End of chapter.

Route 2.2.2.1

 * DM-Defiance
 * vCTF-Kargo
 * WAR-Serenity
 * End of chapter.

Route 2.2.2.2

 * DM-Diesel
 * vCTF-Kargo
 * WAR-Serenity
 * End of chapter.

Cards

 * Tactical Diversion: Reduces the number of opponents in the next match by 2.
 * Beat vCTF-Kargo the first time you play it.
 * Enhanced Respawners: Increases your starting health in 25.
 * Beat DM-Diesel in 2.1.1.2 (coming from 2.1.1 or 2.1.2) or 2.2.2.2.
 * Iron Guard Reinforcements: Gain 2 Iron Guard allies in the next mission.
 * Beat WAR-Serenity in 2.1.1.1 or 2.2.2.1.

Unlockable characters

 * Lauren: Beat DM-Diesel in 2.1.1.2 (coming from 2.1.1 or 2.1.2) or 2.2.2.2.