VCTF-Suspense

Offense

 * This map offers a multitude of escape routes for a flag carrier. Some of them rely on Jump Boots to access otherwise unreachable walkways, like from the flag to the 1st floor walkway and from there to a the narrow walkway on the side of the building.
 * Another way would be to run, not board, to the side of the bridge opposite enemy base, heading down towards redeemer, once on the slope, board down across the wooden planking towards your base. When you can see your flag room, you should be safe.
 * A way to get to the flag easy with no damage lost, and the enemy not knowing you are there. Wait behind your teams raptor, on your hoverboard, and grapple when someone flies it. usually they will take the route across the water towards the enemies SPMA, they will fly over the SPMA towards the Scorpion & HellBender, they will fly low just before the flag room, jump off there or chances are that you will die! Jump down the hatchway and you should see the flag. Grab it and follow instructions of bullet point above.

Defense

 * The towers of the bridge are ideal sniping positions. Snipers are also often seen near the SPMA spawn.
 * The Goliath cannot reach all the way down the main road. It is often seen camping at the SPMA spawn to prevent enemies from crossing the bridge or right outside the player spawn area near the flag to cover all possible exits of the flag room.

Trivia

 * This is one of the three maps which came in the original demo of the game. The other two are DM-ShangriLa and VCTF-Suspense.

Mission Objectives

 * Disable the enemy Respawner by removing its FLaGs.
 * The towers of the bridge are ideal sniping positions.
 * There is a Redeemer on the lower path, under the bridge.

Voice Chat
(Berserk spawns) Reaper: Keep an eye out for the Berserk powerup. Othello: Awww YEAH! Jester: You waste enough ammo already, Othello. Bishop: One shot, one kill.