DM-Phobos

Map Description
This arena is set in space, inside and atop a satellite orbiting the Phobos moon. It is considered by many people to be one of the finest deathmatch maps in the game. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic, as well as a remake DM-Phobos2 (UT2004) and a partial remake DM-Deimos (UT3).

DM-Phobos is part of the challenge ladder. Here you will face Xan's team.

Strategy

 * The BioRifle's secondary fully charged shot and Ripper's primary shot are very useful weapons in the lower areas.
 * The tower offers a good sniping spot, but it's also a good way of hurting your enemy if he's the sniper. You can push him off with any weapon with enough splash damage to make your foe to fall.
 * In order to gain access to the Invisibility, you have to look for a wall with two big lights at the sides in the central area and shoot it. There's also a platform near of that wall.
 * The Jumpboots can be used to reach the Rocket Launcher from the Central area, and reach the second level from the lower one in order to search for health and armor.

Trivia

 * Although Pulse Cells are present in this map, there is no Pulse Gun to use them. DM-Phobos was one of the maps featured in the demo version of UT, and this map had a single Pulse Gun where the Bio Rifle and its ammo currently are. Only the Pulse Gun was edited out for the final version, leaving behind its Pulse Cells.
 * Pay attention to the computer voice announcing that the tower lift was called.
 * The map started as an enclosed arena, until Inoxx figured that it would have been fun to fight, but boring to watch.
 * The skybox was taken from CTF-Face, but with the Earth being replaced by Mars.
 * As the name implies, it was named after one of the natural satellites of Mars.
 * The Playstation 2 version of the game replaces the intro text with the following: