Talk:DM-Deck17

Items
What are people's thoughts on something a bit more structured like this for item listings? --Haarg 16:07, 5 November 2007 (EST)

Having had no interest in including that information ont he map pages, I actually like that and would like to see it on map pages. --Sir Brizz 18:28, 5 November 2007 (EST)

Definitely looks a lot better. I was confuzzled for a while about the selection of information (why the table includes the health vials' locations, but not those of the health packs), but now I see that's what the map is for. It might be handy to mention that for the rest of the locations one should look at the map, for retards like me --Kaithofis 07:10, 6 November 2007 (EST)

Well, not all maps have image maps to go along with them. But items are of difference importance. Health packs aren't a huge point of interest, but vials might be more important because they get you over 100. Mainly though, I was just copying the information that was on the page to begin with. It can be adjusted as needed. --Haarg 13:16, 6 November 2007 (EST)

On the contrary, I think the location of health packs are pretty important. Sure, after you play the level awhile you know where everything is, but having some entries filled out but not others makes the table look incomplete. Plus, it'll help new players who don't know the map be able to quickly find health under fire, assuming they remember where it is. Adrenaline might not be so important, since it isn't in any games other than 2kx (And UC2, albeit implemented far differently) and plus not too many servers even have it on, anyway. --Dark Pulse 00:17, 9 November 2007 (EST)

I agree with DP's point and his reasoning. In some cases Health Packs are more important than the vials that only give you 1 health, even if they do get you 100+. It all depends on the situation. Retodon8 23:29, 9 November 2007 (EST)

I don't disagree, but I would say in the case of Deck where there the vials are in clusters I would say they are more important than normal health packs. It really depends on the level. If we did want to go into full detail on every pickup though, this structure might not work the best. Any thoughts on how to improve it for that? --Haarg 21:47, 10 November 2007 (EST)

What about something like this:

Rather than make "overall" amounts, we split them into groups if possible, since it's pretty rare to see just one health vial or one adrenaline pill in a general area.

Yeah, it's a bit longer and perhaps over-informative to some, but I think that it's plenty of information, especially if we paired it up with maps and/or pictures. --Dark Pulse 04:20, 11 November 2007 (EST)

I think that's a bit overkill. Pickup locations are something you'll have to figure out while playing anyway, so I think limiting placement descriptions to items that are out of the way or of particular importance (super shield, amp) would be better. I'd also rather have something small enough that the pickup and weapon boxes can be placed next to each other as in my example, although the placement of the blank space isn't ideal. I'm fine with including more information that I did initially; as I said, I was just copying what is currently on the page. But including a complete description of every item's location is pointless in my opinion. --Haarg 19:26, 1 February 2008 (EST)