Minigun

The Minigun is a weapon in Unreal, Unreal Tournament, UT2003, UT2004, and UC. In Unreal II, UC2 and UT3 the Minigun's function has been taken by the Combat Assault Rifle, Stinger and the Stinger Minigun respectively.

The Minigun has remained more or less unchanged throughout the games: Primary fire shoots out a fast stream of inaccurate bullets that do light damage, while secondary fire shoots out more accurate and damaging bullets, but the rate of fire is severely dropped. In Unreal and Unreal Tournament these firing modes are swapped.

Unreal
The Unreal minigun features two tri-barrels that spin with each other.

Unreal Tournament
Classification: Gatling Gun


 * Primary Fire: Bullets are sprayed forth at a medium to fast rate of fire and good accuracy.


 * Secondary Fire: Minigun is twice as fast and half as accurate.


 * Techniques: Secondary Fire is much more useful at close range, but can eat up tons of ammunition.

Fire Rate and Tick Rate
In UT and also in Unreal the Minigun's actual firing rate greatly depends on the server's current tick rate or offline frame rate.

TNSe's boring page of Tickrate & Netspeed facts explains:


 * [[Image:Minigun-Firerate.jpg|thumb|Minigun Diagram]]
 * Now, the minigun is a nasty thing when it comes to tickrate. I'll simply put up a little pic here:


 * So what does this mean? Actually it's quite simple, read the stuff on the diagram. The minigun fires more or less bullets depending on the tickrate of the server. A tickrate of 20 will give you ~10 bullets/second, while increasing to 25 could theoretically give you 12.5 bullets/second. a 25% increase in damage.35 tickrate gives about 11 bullets/second. Remember though, this is entirely theoretical. The tickrate is not perfect on the server, it will vary a bit. But it's interesting enough as it shows on the picture. Different tickrates can be used to manipulate the power of the minigun. This is one of the reasons I think tickrate should stay at a default of 20. Simply to avoid minigun being overpowered.

Unreal Tournament 2003
''The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap. The T23-A is the rotary cannon of choice for the discerning soldier.''

Unreal Tournament 2004
In UT2004 the Minigun no longer causes lockdown to players.

Unreal Tournament 3
UT3 merged the Minigun with the Stinger to create the Stinger Minigun.

Rapidly fires unprocessed Tarydium crystal shards. These shots are instant hit. Slower-moving, larger chunk of Tarydium. This is NOT instant hit, so you will have to lead a bit, however, it does have a fair bit of knockback, as well as the ability to pin opponents to the walls with a killing shot. ''Replacing the Minigun in this year's Tournament, the 'Stinger' is actually a Liandri mining tool converted into military service. The Stinger fires shards of unprocessed Tarydium crystal at an alarming rate, raking opponents with a storm of deadly needles. The alternate fire shoots larger hunks of crystal that can knock back an opponent, sometimes even pinning them to walls.
 * Primary Fire
 * Secondary Fire
 * Game Description

Unreal Championship
This incarnation of the Minigun is similar to that of UT2003. It's mesh is somewhat different though, although the ammo pickup remains the same through UC, UT2003 and UT2004.

Unreal Championship 2
The Minigun does not feature in UC2; its place is taken by the Stinger.