Liandri Archives:Layout Guidelines

This page will help you find pages that have been developed enough to warrant them being used as examples for further new pages in the same general category they are in. For example, you would look at DM-TrainingDay to see the general layout for a map page.

Game Pages
Example game pages: Unreal, Unreal Tournament

Game pages have a very simple layout and flow that we would like to keep consistent. If you need to add additional subsections, place them under a heading that makes the most sense. If you want to add a new section to an already created game page, please post in the Discussion page about it.

Map Pages
Example map pages: DM-TrainingDay, CTF-Orbital2, DDOM-Sepukku, ONS-Torlan, AS-Convoy

Map pages have different layouts depending upon the gametype the apply to. Make sure that you check out one of the example pages for the gametype you are working on before starting a new page for a map in that gametype. In the case where a particular gametype does not have any example maps created, please layout the pages like a gametype that is similar to the one you are creating pages for. For example, the main layout of a UT Domination map is going to be very similar to the layout for a UT2004 DDOM map.

Weapon Pages
Example weapon pages: Shock Rifle, Bio Rifle

Weapon pages all have a very similar layout. The most important thing to remember on these pages is that the main section headers are always the games in which the weapons appear. For example, the Shock Rifle page has headers for Unreal, Unreal Tournament, UT2003, Unreal Championship, UT2004 and Unreal Championship 2.

Gametype Pages
Example gametype pages: Onslaught, Capture The Flag

Gametype pages always have an inconsistent layout because every gametype is different. If you are adding a new gametype page, please use your best judgment in order to provide a layout that makes sense for the gametype in question.