Fly

Enemy monsters from Unreal 1. These creatures have the shape of oversized flies, and roam small areas of Na Pali. Native to the planet, they are aggressive against anyone and cannot advance to other locations for the presence of other flying creatures known as Mantas.

In depths
The way of the Flies to attack the preys is advancing to them (without caring of any attacks) and use their sting found on the tail's tip. They are slow and weak, but capable of ambushing the enemies in any unexpectable place possible. This can be easily counter-attacked by hearing their buzz. When they aren't attacking, they'll just roam their area by walking or flying. Their frequency is low to normal; example of places where they are located are Harobed Village, Noork's Elbow and Serpent Canyon.
 * Health: 30

Trivia
According to their scripts and animations, Flies were supposed to have also long-ranged attacks, shot by their tails. The idea was dropped, probably to make them less dangerous.