Flak Cannon

The Flak Cannon is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. The primary differences between the Flak Cannon's incarnations are the damage it causes, the number of times the flak shards bounce, and the distance the flak bomb flies.

Unreal

 * Primary Fire
 * Hot chunks of scrap metal spray out in a wide spread.


 * Secondary Fire
 * A flak grenade is launched out of the gun with a high arc.

Unreal Tournament
Classification: Heavy Shrapnel


 * Primary Fire
 * White hot chunks of scrap metal spray out in a wide spread. (8 shrapnels shoot out per shot, each does 24 damage)


 * Secondary Fire
 * A flak grenade is launched out of the gun with a high arc, which will inflict 105 damage on impact in its center with an explosion and spawning 5 flak shrapnels.
 * Max Damage: 105(on impact) + 5 shrapnels * 24 = 225

The Flak Cannon is useful for close combat situations as well as bouncing around corners.
 * Tactics:

Unreal Tournament 2003
The Flak Cannon in UT2003 is very similar to the one of UT2004. The only difference is that it generally fires faster and has a slightly bigger arc of the alternate fire. It also has more ammo so it wouldn't be out of ammo too soon, keeping in mind the increase of the speed.

Unreal Tournament 2004

 * Primary Fire
 * White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow behind all the chunks, making it easier to see. The damage they do goes down over their flight time, but a point-blank shot is extremely deadly. This fire mode fires 9 shards that do 13 damage each.


 * Secondary Fire
 * A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage. This means that sometimes you can kill someone with 100 health with a single flak shell even though the shell itself is only supposed to do 90 damage max.

Unreal Championship
Even though not much is known about the Flak Cannon of Unreal Championship, it is supposed to be very similar to the Unreal Tournament 2003 version. Only the appearance differs, it looks like something between Unreal Tournament's Flak Cannon (the 1st person view) and the Unreal Tournament 2003 and Unreal Tournament 2004 model (the 3rd person view) as its back, where the remaining ammo amount was displayed in UT, is left from Unreal Tournament, and the overall looks are updated to be similar to Unreal Tournament 2003 model.

Unreal Championship 2

 * Primary Fire
 * Fires shards of flak from a pre-exploded shell. The fragments can bounce off of walls and move slowly, so they are easily reflected. They also glow so they are highly visible.


 * Secondary Fire
 * A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage. Difficult to reflect because of it's heavy trajectory.

Unreal Tournament 3
The Flak Cannon returns, and it's just as devastating as ever.


 * Primary Fire
 * White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow-red behind all the chunks, making it easier to see.


 * Secondary Fire
 * A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage.

Additional Information
With the absence of the Ripper from UT2003 and UT2004, the Flak Cannon's primary firing mode was given an extra boost in it's reflective physical properties.

According to information in Unreal Championship 2 the Flak Cannon was first employed against humans during the suppression of the Green's World Rebellion in 2267.