CTF-Darji16

Map Description
A huge maze which passes itself as a CTF map. No joking, no biases. It's easy to get lost on your first attempts at playing it, and even seasoned players have trouble finding their way on it.

It has a big outside area, the flag bases, and a basement, crossway and sniper tower per team base.

The outside area appears simple at first sight: it's composed by four separated areas which are all connected between each other. (For orientation purposes, let's call these areas "blue outer base", "blue outside", "red outside", and "red outer base") But... no. Only the same team's outer area and outside areas are directly connected. Opposing outside areas are connected, but by way of the sniper towers going through them. All of this complexity is exacerbated by the fact that you cannot use the Translocator between these separated areas because they are divided by electric fences.

While going through this map, you might notice some holes in the floor. These holes send players to the crossway (closer to the sniper tower entrances) and the basement (closer to the sniper tower exits) areas. Crossway is a two-level underground area which acts as the "center" of the map for each team, not counting the outsides. Outside of translocating and a stair at a corner, there's no other connection between these two planes. Meanwhile the basement is a complex series of corridors and dead-ends where the wrong turn means definitely a waste of time or a sure way to lose the flag at the hands of a pursuer who may know the map or may encounter you by accident.

Tips & tricks

 * Play this map alone several times. The shortest paths between the flags aren't noticeable at first sight, but can give you the edge.

Trivia

 * This map comes with the Epic Bonus Pack, alongside the Nali, Nali Warcow and Skaarj Hybrid models/skins; the Relics and the maps CTF-Cybrosis][, CTF-Hydro16, CTF-Noxion16, DM-Agony, DM-ArcaneTemple, DM-CybrosisII, DM-HealPodII, DM-Malevolence, DM-MojoII and DM-ShrapnelII.