Turrets

Turrets are immobile weapons platforms that can be manned by players. They can be entered like vehicles, but are much more limited in their movement.

XMP
XMP features the following turrets, all with 600 health. Turrets aren't entered, but controlled from computer screens in its vicinity. Like vehicles, turrets are extra sensitive to EMP damage. One of the turrets can move on a rail, a feature that returns for UT3's turrets. (The turrets aren't officially named in the actual game.)


 * Roundhouse Turret - Fires red plasma
 * Turret Post - Fires red plasma
 * Winged Turret - Fires plasma
 * Garden Turret - Fires green plasma
 * Turret Giant - Fires mortar shells
 * Lowlands Giant Cannon - Fires electric discharge

Unreal 2 and XMP also feature deployable "Auto Turrets" and "Rocket Turrets" that function independently of the players.

Unreal Tournament 2004
UT2004 features a number of different turrets, which can be healed with the Link Gun. The following list shows the default health for each turrets. (Different maps may features turrets with more/less hitpoints if so programmed.)

Default Onslaught maps feature only Energy Turrets, whereas Assault maps feature the other types.


 * Energy Turret - 450 health, shoots lasers, used in Onslaught
 * Minigun Turret - 1500 health, works similar to the Minigun
 * Link Turret- 750 (or 400) health, works similar to the Link Gun
 * Ion Cannon - 3000 health, works similar to the Ion Plasma Tank's turret
 * Energy (Mothership) Turret - 650 health, is controlled from computer screen in its vicinity, has a shield similar to that of the Shield Gun, and is equipped with basic AI when not manned

Team-based maps sometimes feature small, autonomous turrets called Sentinels that protect the teams' spawn points. Sentinels cannot be destroyed and shoot powerful lasers that can kill a player with just a few hits.

Unreal Tournament 3
Turrets in Unreal Tournament 3 have a default health of 400 and are usually mounted on rails to provide limited movement. All turrets have a zoom function as their secondary fire mode.


 * Energy Turret : Fires blue energy beams similar to the Onslaught turrets in UT2004.

! Damage: ! Fire rate:
 * 34
 * 5/s
 * }


 * Rocket Turret : Fires 4 rockets in quick succession, which are similar to those of the Rocket Launcher without target lock, just a lot faster.

! Damage: ! Damage radius: ! Fire rate:
 * 80 per rocket
 * 180UU
 * 1 burst in 1.8s
 * }


 * Shock Turret : Fires shock balls, similar to the Shock Rifle's secondary fire mode, but they travel a little faster than Shock Rifle balls and always blow up combo-style.

! Damage: ! Damage radius: ! Fire rate:
 * 120
 * 275UU
 * 2.2/s
 * }


 * Stinger Turret : Fires stinger shards, similar to the Stinger Minigun's secondary firing mode, but they travel a lot faster.

! Damage: ! Fire rate:
 * 30
 * 11/s
 * }