CTF-Coret

Map Description
An S-shaped map with long distances between flags, and several attacking ways between the bases.

The bases themselves are divided into 5 areas: flag base, foyer, overhead, side hall and main hall. The Flag base is self-explanatory: it holds the eponymous flag, and is where every road ends. The Foyer is the "computer room" connecting the Flag base with the Main hall. The overhead, as its name implies, overlooks the Main hall and the bottom of the ladder to the Shock Rifle chamber, and connects the Flag base with the Side hall. The two halls are connected by way of a ramp whose bottom is the main hall.

The main hall is separated from the central area by way of a door. From there on, the hall splits in two ways: one going to the central area (a.k.a. the "column" zone) and another going to the top area (the "Udamage" zone). The side hall is also connected to the Central area by way of a ramp and overlooks the stairs connecting the Central area to the Main hall.

Trivia

 * The demo version of the map had the connection between the side approach of each base and the central area's main entrance separated, so translocating between these areas wasn't possible. Also, in place of the jumppad between the overhead area and the flag base there was a ramp entrance to the defense area, and the overhead area could only be accessed by translocating onto it.
 * This was the only CTF map of the demo version.

UT Demo

 * Gametype: Capture The Flag
 * Score limit: 3
 * Rival Team: Raw Steel
 * Players per Team: 4

Unreal Tournament

 * Gametype: Capture The Flag
 * Score limit: 3
 * Rival Team: Blood Reavers
 * Players per Team: 4

Unreal Tournament (PS2)

 * Gametype: Capture The Flag
 * Score limit: 3
 * Rival Team: Raw Steel
 * Players Per Team: 4