DM-Deck

Deck is a remake of the various Deck maps in previous Unreal games. Its layout is similar to that of DM-Deck17 from UT2004, but it has green slime again like in UT's DM-Deck16II.

Pickups

 * 17x Health Vial:
 * 5x between the two boxes near the upper Flak Cannon
 * 4x around the Shield Belt
 * 4x behind the large tanks in the main room
 * 2x2 at the doorway from the lift area to the rounded passage way to the upper Rocket Launcher
 * 4x Health Pack:
 * 2x behind a box next to the right lift
 * 2x near the Damage Amp between the large box and the wall to the main room
 * Thigh Pads - on the upper ledge near the Sniper Rifle side
 * Armor Vest - near the lifts on the lowest floor
 * Shield Belt - on a narrow catwalk above the large slime pool
 * Jump Boots - in a small opening next to the large slime pool
 * Damage Amp - on a box below the sniper ledge

Weapons

 * 4x ammo for Enforcer
 * 2x Bio Rifle (4x ammo)
 * 2x Shock Rifle (5x ammo)
 * 1x Link Gun (2x ammo)
 * 1x Stinger Minigun (3x ammo)
 * 2x Flak Cannon (4x ammo)
 * 2x Rocket Launcher (6x ammo)
 * 2x Sniper Rifle (5x ammo)
 * 1x Redeemer - above the lift area, reachable through the teleporter at the large slime pool

Briefing
"Izanagi forces trapped the Krall chieftain inside Hyperion's main waste-processing plant. He's a rabid cornered dog. He's dangerous, and we need to put him down. If we're lucky, losing the alpha-male will make the whole pack turn on each other."

Mission Objectives
- Keep enemies in check until their Respawner charges are depleted. - There are environmental hazards throughout the facility. - Powerful weapons and powerups are located in more dangerous areas.