Unreal

Unreal is the first game in the Unreal series and was the first 3D venture by Epic Games and Digital Extremes. The game was approved by GT Interactive in 1996 and released on May 22, 1998 to the world, however by several accounts work on the engine actually started sometime around 1994. Unreal provided a single player experience along with a multiplayer mode that allowed for up to 16 players. It was rated 'M' for Mature by the ESRB for intense violence.

History
Work on Unreal began in 1994 when James Schmalz, founder of Digital Extremes, showed Cliff Bleszinski a side project he had been working on. At the time, Schmalz was creating all of his own content, and programming the game all by himself. The game had not yet been fully realized, and Schmalz was creating all of his levels on paper.

A short time later, Schmalz showed what he had been working on to Tim Sweeney, founder of Epic MegaGames (later renamed to Epic Games). Tim was impressed and began working on a level editor for Schmalz to use to build his engine. As time went on, many people became involved in the process. Mark Rein was brought in to do PR, Steve Polge was hired to work on the AI. For a time, many of the people working for Epic were doing so remotely.

Originally the game was scheduled to come out in April 1997. A few months after this date slipped, pressure started mounting from GT Interactive to get the project completed. Epic moved all of it's remote employees to Digital Extremes Waterloo, Toronto, Canada offices to complete the final push of the game. Roughly one year later, the game was released and its level of detail put video game publishers on notice: a new age of gaming had arrived.

Demo
A demo was alluded to many times by various people at Epic Games throughout the life of Unreal, however the only demos that were ever released came bundled with various hardware. Many people saw this as a negative to Unreal as there was no real way to try the game before you bought it.

Release Details
A full version of Unreal was released with certain S3 Video Cards to show off Unreal's S3TC capabilities. This version came with several S3TC showcase levels that can be found online.
 * May 22, 1998 - Unreal (PC) - 1 CD
 * January 21st, 2000 - Unreal Gold (PC) - 1 CD
 * Included Return to Na Pali.
 * August 29, 2001 - Totally Unreal (PC) - 4 CDs
 * Included Unreal Gold, Unreal Tournament - GOTY and an Unreal Championship/Unreal 2 preview disc
 * November 6, 2006 - Unreal Anthology (PC) - 1 DVD
 * Included Unreal Gold, Unreal Tournament - GOTY, Unreal 2, and UT2004.
 * Published by Midway Games, who took publishing rights from Atari

Another version of Unreal was released with certain Creative products to show off Unreal's EAX capabilities.

Reception
Unreal was given very good reviews and was generally accepted very well by gamers. However, shortly after the game's release it became apparent that the multi-player network code was not up to scratch for the then widely used 56k modem connections. Due to this, the Epic MegaGames message board filled up with hundreds of posts of complaints about the poor quality of Unreal and the general need for a patch. This led to Epic's message boards being nicknamed the "Epic FlameBoards". In response, Epic released dozens of patches to the game, later including Direct3D and OpenGL support to the Software Rendering and Glide support.

Music
Alexander Brandon, Andrew G. Sega (Necros) and Michiel van den Bos all worked on various tracks for the game.
 * Tracks (Songs's true names are in brackets)
 * FlyBy (FlightCastle) - used in Unreal (Flyby Map) and UPak (RTNP's FlyBy) - Author: Alexander Brandon
 * Vortex (Vortex Rikers) - Two songsections - used in Vortex Rikers - Author: Alexander Brandon
 * Dusk (Dusk Horizon) - Two songsections - used in Nyleve's Fall and Sacred Passage - Author: Alexander Brandon
 * DigSh (Dig - Shareware Version) - Three Songsections - used in Rrajigar Mine and Depths of Rrajigar - Author: Alexander Brandon
 * Chizra 1 (Chizra) - used in Chizra-Nali Water God - Authors: Alexander Brandon and Michiel van den Bos
 * Seti (SETI) - Two songsections - used in The Ceremonial Chambers - Author: Michiel van den Bos
 * Nali (Nali Chant) - Two songsections - used in Dark Arena and Eldora Well (RTNP) - Author: Alexander Brandon
 * Hub 2 - Three songsections - used in Harobed Village and Glathriel Village 1 (RTNP) - Author: Michiel van den Bos
 * K_Vision (NightVision) - Three songsections - used in Terraniux Underground and Terraniux - Author: Sandman
 * Fourth (Hub 4) - Two songsections - used in Noork's Elbow - Author: Michiel van den Bos
 * UTemple (Unreal Crypt) - Two songsections - used in Temple of Vandora and Velora Temple (RTNP) - Author: Unknown
 * Fifth (Hub 5) - Two songsections - used in The Trench - Author: Michiel van den Bos
 * Newmca9 (Unreal #9) - Two songsections - used in ISV-Kran Deck 4 - Author: Michiel van den Bos
 * Kran32 (Unreal #9) - Two songsections - used in ISV-Kran Decks 3 and 2 - Author: Michiel van den Bos
 * Kran2 (Unreal #9) - Two songsections - used in ISV-Kran Deck 1 - Author: Michiel van den Bos
 * Spire (Hub 3) - Three songsections - used in Spire Village, The Sunspire and Spire Valley (RTNP) - Author: Michiel van den Bos
 * Surface (Surfacing) - used in Gateway to Na Pali - Author: Alexander Brandon
 * SkyTwn (All Hallows Sunset) - Two songsections - used in Na Pali Haven - Author: Alexander Brandon
 * Isotoxin - used in Outpost 3J - Author: Necros
 * Guardian - used in Velora Pass - Author: Alexander Brandon
 * Eversmoke (Bluff Eversmoking) - Two songsections - used in Bluff Eversmoking - Author: Michiel van den Bos
 * Newmca7 (Unreal #7) - Two songsections - used in Dasa Mountain Pass and Cellars at Dasa Pass - Author: Michiel van den Bos
 * WarGate - Three songsections - used in Serpent Canyon, Nali Castle, Demonlord's Lair and Glathriel Village 2 (RTNP) - Author: Alexander Brandon
 * Warlord (Warlord Theme) - used in Demonlord's Lair and Skaarj Generator - Author: Unknown
 * Crater (Hub 7) - Three songsections - used in Demon Crater - Author: Michiel van den Bos
 * Unreal4 (Erosion) - Three songsections - used in MotherShip Lab, MotherShip Core, Skaarj Generator and The Darkening - Author: Alexander Brandon
 * EndEx (Extreme END) - Three songsections - used in The Source Antechamber and Escape from Na Pali (RTNP) - Author: Unknown
 * QueenSong (Queen of Death) - Three songsections - used in The Source - Authors: Alexander Brandon and Michiel van den Bos
 * Utend (Unreal - Main Title) - used in Ending Sequence - Authors: Alexander Brandon and Michiel van den Bos
 * Newmca13 (Unreal #13) - Two songsections - unused - Author: Michiel van den Bos
 * Newmca16 (Unreal #16) - unused - Author: Michiel van den Bos

Weapons

 * Dispersion Pistol
 * The first weapon you acquire, fires small energy bolts or can charge up a larger bolt. Automatically recharges ammo.  Able to be upgraded with special pickups.
 * Automag
 * A basic pistol.
 * Stinger
 * Rapidly fires tarydium shards, or a group of shards in a spread pattern.
 * GES BioRifle
 * Launches blobs of toxic goop. Can also charge up a large blob.
 * A.S.M.D.
 * Fires an instant hit beam, or a moving core. Shooting the core with the beam causes a massive explosion.
 * Minigun
 * Rapid fire machine gun.
 * 8ball Launcher
 * A rocket launcher that can charge up multiple rockets. Alternatively, grenades can be fired.
 * Flak Cannon
 * Fires shrapnel in a spread pattern or launches a shell that explodes on contact, releasing shrapnel.
 * Razorjack
 * Launches fast spinning cutting blades. Blades can be guided with alternate fire.
 * Rifle
 * A High powered zooming sniper rifle

Characters

 * Ash
 * According to the manual with the game, Ash was one of the prison guards on the prison ship.

Races

 * Skaarj
 * The Skaarj are an alien race who enslaved the Nali on the planet you crash land on, Na Pali.
 * Nali
 * The Nali are a race indigenous to Na Pali but subordinate to the Skaarj as they have been enslaved.
 * Humans
 * You play as a human prisoner whose prison ship crash landed on a mysterious planet, Na Pali.
 * Krall
 * A race of unknown origin that has been enslaved by the Skaarj and act as their guards.

Gametypes

 * Deathmatch
 * Team Deathmatch
 * DarkMatch

Bonus Content

 * Fusion Map Pack
 * The only official bonus content for Unreal.

User Created Content

 * RealCTF

Additional Information

 * Many previews of the game mentioned a dragon in the game. The dragon morphed into what would later be known as the Krall.

Previews and Reviews

 * GameSpot Review (8.4/10)
 * IGN Review (9.0/10)