CTF-Dreary

Map description
A map with various rooms and ways to the flag. Perhaps one of the most complex yet playable maps of the game.

Each base has the flag room, a main hall (divided into upper hall and lower hall), two lateral lifts, an upper loft. There's also a central loft.

Each flag room is an octogonal room with a pool of slime over which stands a cross-shaped ramp with the flag in the central convergence.

The red loft and blue loft act as the upper entrances to the base, and are connected to the central loft by way of a thin bridge spanning all over both bases' main halls, and to the flag room by way of a hole in the ramp to the flag base.

The main halls are three-leveled rooms, one per team, connecting the lofts with the central loft (the aforementioned thin bridge) and both bases with each other (the second and third level) by way of one passage per hall, plus the first and second level by way of a lift spanning from a team's lower hall to the same team's upper hall, and the lower level with the upper one by way of question-sign shaped lift entrances (four per team, eight in total).

Tips & tricks

 * Learn how and where to use of the Translocator. This is one of the maps where it's use shines the most.
 * There's a bug with this map, namely if you use location names to learn how to guide yourself, the "Blue Right Lift Entrance" is misnamed as "Red Right Lift Entrance".

Trivia

 * The flag base is completely different in the console versions: after reaching this entrance, you have to pass through a room with a column, where you have three entrances, the frontal one, and two lateral ones. The flag base also lacks the slime; it's sealed.
 * The console versions had the flag enclosed in a field.

Unreal Tournament

 * Gametype: Capture The Flag
 * Score limit: 3
 * Rival Team: Black Legion
 * Players per Team: 5

Unreal Tournament (PS2)

 * Gametype: Capture The Flag
 * Score limit: 3
 * Rival Team: Dark Phalanx
 * Players Per Team: 4