WAR-Torlan

Map Description
Torlan in Unreal Tournament III looks almost nothing like ONS-Torlan from Unreal Tournament 2004; while many things were kept the same, such as but not limited to the placement of vehicles at each Core and for the most part every Node as well as the weapons at the weapon lockers, it was completely rebuilt from scratch, and has a few new things of note.

Changes towards the UT2004 version

 * New East Road and West Road Nodes: Perhaps the most significant addition would be the East and West Road nodes. While the West Road node is north of the South Tank Node (PowerNode 4 in UT2004), the East Road Node is on the opposite side of the map.
 * Cicada replaces Manta, HellBender and Raptor: Instead of the extra vehicles on/nearby the bridge by the Center Road Node, there is now a Cicada. The Cicada can be driven by whoever controls the Node.
 * Berserk replaces Damage Amplifier: There is now a berserk at the Center Road Node instead of a Double Damage powerup (Damage Amp in UT3). The berserk is on top of the bridge by tremendous amounts of ammunition for various weapons.
 * Tropical Desert theme dropped: The Tropical Desert theme that was present in UT2004 was dropped and replaced with a more lush, rocky theme that saw an increase in foliage and water flow; water was significantly present, flowing from the south Prime Node, past the Center Road Node, and to the north Prime Node. Players could swim in the water at each Prime Node, which allowed for better tactical defence. As a result from all of these changes, the map was obviously much larger than the UT2004 version.

Vehicles
(*) Not available in Torlan_Classic.

Strategy

 * If you get the Redeemer and plan to destroy a Node with it, do not fire it from the tower; it is highly noticeable and gives sharpshooters ample time to take it out.

Mission Objectives
fire power.
 * Link together Nodes to access the enemy Core.
 * A Support Node below the central bridge will provide your team with extra