Talk:Armor

Unreal Tournament 3 Armor Values
I went ahead and added this. A lot of this is assumption, but I don't see why they'd tweak armor values and absorption amounts.

As for the helmet armor, obviously, we don't know exactly how much it absorbs, nor how much it protects from headshots. (i.e; if it completely absorbs it but "blows up", if it just makes the headshot do normal damage, etc.) Also, 25% Damage would go in line with the other pieces of armor, but 33% would also be likely, seeing as a piece of armor that only absorbs 1/4th the damage would be semi-useless, except for Headshots or further stacking.

Oh well. It's better than "This protects you, this protects you more, this protects you even more..." isn't it? --Dark Pulse 23:07, 9 August 2007 (EDT)


 * I was the one who started the article, but ended up not looking up and entering all the values. The cool thing about wiki software is that anyone can add/edit stuff like that, and indeed it was done soon after I made the start. :) Since it's still brand new we'll have to accept the wiki will have the "under construction" look for a while to come.


 * In case you didn't know, there's a "History" link in the bar at the top of articles (and Talk pages like this one) which lets you view earlier edits as well as who made them and what comments they gave along with them. As for your final question, I don't think guessing values is a good idea. I could think up a bunch of other ideas about how the helmet would work. Even if what I wrote was vague... at least it's the truth. :) Retodon8 07:51, 10 August 2007 (EDT)

Armor vest said it protects from headshot, moved it to helmet.