BR-IceFields

This map is the same as Unreal Championship's BR-Kalendra.

Map Description
Inspired by the Canadian weather, it is no surprise that this map features dense fog and heavy snowfall. What's more surprising, is that it results in a rather cramped Bombing Run arena as well. The Ice Fields' rocky cliffs give shape to narrow canyons (for BR standards), and passing through them can be quite a task. There are a few shortcuts that can be used, as well as plenty of ledges, which add a bit of a Z-Axis to the map's gameplay. The Bomb spawns in the center region of the map, on a clearing. The teams must then pass through a series of canyons to reach the other team's base (which are both on open fields as well). The Goals are on the top floors of the bases and can be reached via an elevator. There is no terminal consequence for jumping through the goal in this map.

Tips & tricks

 * Because of the many narrow passages, it is hard for just 1 carrier to make it to the other team's base. Always have a teammate nearby to enable the use of the shortcuts.
 * Make sure to move the bomb around as much as possible. Pass to teammates regularly, or even to an opponent (who is then suddenly unable to fire his weapon, making him a sitting duck for a brief moment). Also, the "Translocate behind the opponent and pass the ball" maneuver works very well in this map.
 * Then there's the last stretch to the opponent's base. Luckily, the goal is out in the open, and the carrier could theoretically score from as far as the other end of the clearing. This, however, requires a lot of practice, a bit of luck and a boost from the Shock Rifle's primary fire.

Trivia

 * In the UT2003 SP intro, "Kalendra Ice Fields" is the arena that Malcolm's and Gorge's teams must fight in.
 * According to the author (Dave Ewing), this map was inspired by "a typical drive into work" (source).
 * The name for this map in the UT2003 926 Beta was BR-Kalendra. This is possibly why the name in the SP Intro was "Kalendra Ice Fields" as this beta was only 3 1/2 months before UT2003 was released. The map filename was retained for Unreal Championship.
 * Speaking of Unreal Championship, it turns out that the introductory text was much, much longer: