Inside UMS Prometheus

This map starts in the lower sleeping cabins. You begin in a cabin that you fell into at the end of the previous level. It's always good to look in all of the cabins. In one is a searchlight, for use later in the level. In one corridor is an open pipeline, which explains the water that has flooded into the deck. Using the searchlight, you must go through the pipe to get out of the crew cabin deck. Your first fight is with a group of bloblets. There are a lot of mercenaries in this level just like the last one. This level ends with a few spider fights after a large fight with some UMS Space Marines. Jumping off the ship at this time in not recommended(you usually leave a small crater).




 * Description : This is the map where the player completes his mission the UMS (Unified Military Services) assigns to him, but he also finds a transmission there, discovering that they plan to eliminate him when he gets back, betrayed, he tries to escape the UMS, several squads of UMS Marines try to stop him on his way through towards the trench, after defeating them, he continues on.


 * Author : Matthias Worch

Walkthrough
You begin in a room with water filling it, cables and computers are destroyed and the lights are flickering, barely able to work, proceed out of the room once you're ready. Once you exit the small room, go into another room to the right, there will be a Searchlight in there, you'll need it, continue through the hallway door after you're done. Go in the hole in the wall, use your searchlight to illuminate the dark tube, when you exit it, there will be a room halfway filled with water, there will be about three or four of those blobs that can and will attack you under the water. After you're done, go in the tube in the far left, and down to the exit of the annoying tunnel, break the glass to get out when you fall to the bottom of it. When you exit you should find a well-lit room with some boxes here and there, exit the room and go to the door at the right, there you will find a few mercenaries waiting for you, there will not be anything in the other door before that to the left, it will be blocked by a dead guy and boxes piled on top of each other.

Once you're done with the mercenaries, climb up and break the window to enter the ship's communication room, there you will find the mission objective, to get he weapon logs, proceeding onwards, there will be a corpse with a red book beside him [1], there will also be the weapon logs the player is required to acquire to complete his mission, grab them, and go to the computer near the door. There you will find a scene where the player finds a recorded transmission, saying that for security risks among other things, once Operation 'Talen hunter' is completed, prisoner 849 will be dealt with as commanded from the starlight base. After the scene the door beside you will open, leading to two mercenaries who are waiting for you, after you've killed them, I recommend you go around finding anything useful, any equipment, health, armor, weaponry, and ammo because you will soon be fighting a large squad of those UMS Marines.

The marines will not be easy, unless you are on the easy difficulty mode, after you finish collecting what ever you need from that level of the ship, go in the turbo lift to the top level which has holes in each of the walls, there will be armor around there. Go to the elevator there, which leads to the navigation room, go near the buttons to activate it, then the marines will start coming down and attacking you, there will be  a bunch of them so be prepared. If you stay inside they're going to go inside to find you anyways, so it's better to charge at them with caution, the missile launcher and grenade launcher are useful there. The marines will spawn at each end of the ship, and the middle sides too, they will use Combat Assault Rifles, and Missile Launchers, it's better to fight fire with fire on this one.



The only way to continue is to kill all the marines, so you'll have to do it whether you like it or not, there will be two different types of marines, their suit looks the same, but the color isn't, the green ones which you will face more, are weaker than the silver suited marines, they both have ugly suits though. After you're done, go to the end of the ship, where there will be a teleporter effect that the marines used, it will destroy a piece of the large rock formation, that will make a hole, go in the hole and continue onwards, there will be Spinners waiting for you after you go up the elevator, kill them and go through the doors to continue to the next map. The log entry the player records explains that he found a radio on one of the marines, there is a signal leading to another squad of marines held up in a fortress, or the nali castle, where there is a shuttle that he is going to get to escape.

Translator messages

 * 1) "Log Michael T. Williams, Scientific Officer: research has been completed for a few days, and we still got over a week left to our destination. This would be a great time to relax - if we werent trapped on this damn ship."
 * 2) "UMS Prometheus - Information Terminal: --- Information Network Offline ---"
 * 3) "UMS Prometheus - Information Terminal: --- Information Network Offline ---"
 * 4) "UMS Prometheus - navigation Network: Warning: Proximity Warning! Contact with planetary surface imminent!"
 * 5) "UMS Prometheus - Navigation Network: Status: Entry into atmosphere detected! Warning: Drop rate exceeding acceptable limit! | Critical: Hull breach detected in Section B3! | Critical: Hull breach detected in Section B2! | Warning: Hull integrity dropped to 26% in Section A3! | Critical: Hull breach detected in Section A2!"
 * 6) "UMS Prometheus - Navigation Network: Error: Planet not found in map databse! | Please stand by for results of primary analysis....."