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DOM-ScorchedEarth

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The stench of brimstone fills the air, as sulphurous clouds move overhead and lava bubbles menacingly below. The thick layer of rust on the remaining structures provides dubious protection for the metal ravaged by the many corrosive agents that poison the atmosphere. The environment is as lethal as the competition, making for one unforgiving battleground.
map description
Screenshot of Scorched Earth
Full title Scorched Earth
Author(s) Bastiaan 'Checker' Frank
Players 4-8
Music KR-Chemical-Burn (See trivia for music fix)
Games UT2003, UC, UT2004
Gametype Double Domination

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Ammo Location
Assault Rifle - 4
Shock Rifle 1 4
Link Gun 1 4
Flak Cannon 1 4
Rocket Launcher 1 4

Pickups

Pickup Count Location
Health Pack 6
Shield 2
Adrenaline 12

Tips & tricks

Single-Player tips

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Trivia

Beta levelshot of DOM-ScorchedEarth (as DOM-Peaked).
  • DOM-ScorchedEarth is one of three maps (the others are ONS-Tricky and CTF-Geothermal) with typographical errors in their audio properties that cause them to not have associated music. In ScorchedEarth's case this is because the mapper typed 'KR-ChemicalBurn ' (note the extra space) into the map's audio properties, instead of the correct 'KR-Chemical-Burn'. To enable music for this map, name an ogg music file KR-ChemicalBurn .ogg (again, note the extra space) and place it in your UT2004 music folder.
  • Originally, and judging by what was seen in some betas, the map would have lacked the hellish theme it got in the retail releases.
  • The map was done by Checker, with additional help from James Schmalz and Juan Pancho 'XceptOne' Eekels.
  • The map had the working title of DOM-Peaked, a possible reference to UT map DM-Peak.

Author's Notes

DOM-ScorchedEarth is a double domination map. You start in the centre spawning up on a ledge off of these spiky statues. You jump down and can move to the left or right tower with each a control point. Again a rather small and frantic map. Watch where you jump to not fall off into the lava! Mhuahaha!

I was responsible for most of the layout / meshing / and bug fixing. James Schmalz and Pancho Eekels both did a pass on lighting / other visuals.[1]

References