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Difference between revisions of "Assault Rifle"

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(Unreal Tournament 2004)
(I like it better this way)
Line 27: Line 27:
 
: Ammo pickup: 100/4
 
: Ammo pickup: 100/4
 
: Maximum: 350/8
 
: Maximum: 350/8
Shares same ammo with Minigun.
 
 
}}
 
}}
 
The Assault Rifle in [[UT2003]] had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire. It shares bullets with the [[Minigun]].
 
The Assault Rifle in [[UT2003]] had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire. It shares bullets with the [[Minigun]].
Line 52: Line 51:
 
: Ammo pickup: 50/4
 
: Ammo pickup: 50/4
 
: Maximum: 200/8
 
: Maximum: 200/8
Does not share ammo with minigun.
 
 
}}
 
}}
 +
Unlike the UT2003 version, the UT2004 Assault Rifle's ammo is separate from the Minigun's ammo.
 
;Primary Fire
 
;Primary Fire
 
: A slightly more accurate machinegun than in UT2003.
 
: A slightly more accurate machinegun than in UT2003.
 
;Secondary Fire
 
;Secondary Fire
: A grenade projectile that bounces around and then detonates, with a higher reload time compared to UT2003's Assault Rifle.
+
: A grenade projectile that bounces around and then detonates.
 
;Game Description
 
;Game Description
 
''Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.''
 
''Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.''

Revision as of 19:01, 5 August 2007

The Assault Rifle was introduced in UT2003 as a replacement to the Enforcer from UT. The gun is more of a machine gun than a pistol. The primary fire is very wild and completely inaccurate. The secondary fire launches a grenade.

Assault Rifle
Primary Damage Type: Instant Hit
Alt. Damage Type: Projectile/Splash
Manufacturer: {{{manufacturer}}}


Unreal Tournament 2003

Assault Rifle
Assaultrifle-2003.jpg
Primary fire
Type: Hitscan
Damage: 7
Fire rate: 7.33/s
Secondary fire
Type: Projectile
Damage: 70
Fire rate: 0.45 s
Charge time: 0.91 s
Ammunition
Weapon pickup: 150/4
Ammo pickup: 100/4
Maximum: 350/8

The Assault Rifle in UT2003 had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire. It shares bullets with the Minigun.

Primary Fire
An inaccurate machinegun.
Secondary Fire
A grenade projectile that bounces around and then detonates.

Unreal Tournament 2004

Assault Rifle
Assaultrifle-2004.jpg
Primary fire
Type: Hitscan
Damage: 7
Fire rate: 6.88/s
Secondary fire
Type: Projectile
Damage: 70
Fire rate: 0.91 s
Charge time: 0.91 s
Ammunition
Weapon pickup: 100/4
Ammo pickup: 50/4
Maximum: 200/8

Unlike the UT2003 version, the UT2004 Assault Rifle's ammo is separate from the Minigun's ammo.

Primary Fire
A slightly more accurate machinegun than in UT2003.
Secondary Fire
A grenade projectile that bounces around and then detonates.
Game Description

Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.

Additional Information

The Assault Rifle has since been dropped from the Tournament, as of UT3.

See Also