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From Liandri Archives
Note: If you are seeking for the links to essential files, see the Essential files section.
Unreal Tournament is the first game in the Unreal Tournament series and the second game in the Unreal series. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.
|PC Release Date||November 23, 1999|
|PlayStation 2||October 21, 2000|
|Dreamcast||March 13, 2001|
|Engine Version||Unreal Engine 1|
|Epic Games Builds||338-436|
In 2291, in an attempt to control violence among deep-space miners, the New Earth Government legalized no-holds-barred fighting. Liandri Mining Corporation working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise.
The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament.
Now it is 2341, fifty years have passed since the founding of Deathmatch. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best.
To crush your enemies.
To win the tournament.
Unreal Tournament began life as an expansion pack for Unreal. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music.
The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn.
The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits DM-Tempest.
A patch was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.
The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.
A final demo for Unreal Tournament was released on October 19 1999 and contains 5 maps from the game; one map for each gametype. The demo has the maps CTF-Coret, DM-Morpheus, DM-Phobos, DM-Tempest, and DOM-Sesmar.
The Linux version of the Version 348 demo was released 20 October 1999.
An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.
An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.
- November 23, 1999 - Unreal Tournament (PC) - 2 CDs
- January 19, 2000 - Unreal Tournament (Mac)
- October 26, 2000 - Unreal Tournament (PS2) - 1 DVD
- October 27, 2000 - Unreal Tournament GOTY (PC) - 2 CDs
- March 14, 2001 - Unreal Tournament (DC) - 1 RD-Rom
- March 21, 2001 - Unreal Tournament GOTY (Mac)
- August 29, 2001 - Totally Unreal (PC) - 4 CDs
- November 6, 2006 - Unreal Anthology (PC) - 1 DVD
Unreal Tournament is still, arguably, the most popular Unreal series game ever released. It generated an enormous community and was many people's first multiplayer experience.
On its release, Unreal Tournament was capable of using maps created for Unreal. The Unreal content was automatically replaced by Unreal Tournament content when running an Unreal DM map with one of the Unreal Tournament gametypes. Mods like OldSkool Amp'd allowed players to play Unreal levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.
Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.
Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.
|Botpack #9(By Michiel)||Botmca9||1||DM-Phobos||Michiel van den Bos|
|BotMCA#10 (By Michiel)||Botpck10||1||DM-Tempest||Michiel van den Bos|
|Cannonade||Cannon||1||DOM-Condemned||Michiel van den Bos[?]|
|Colossus (Michiel)||Colossus||1||AS-Rook||Michiel van den Bos|
|The Course||Course||1||DM-Curse][||Michiel van den Bos|
|Room of Champions||Credits||1||Unused||Alexander Brandon & Michiel van den Bos|
|Ending||Ending||1||Trophy Room||Alexander Brandon|
|Unreal Add-on (Enigma)||Enigma||1||DOM-Cryptic||Basehead (Dan Gardopée)|
|FireBreath||firebr||1||CTF-Coret||Teque (Tero Kostermaa) & Nitro (Kaj-Eerik Komppa)|
|Foregone Destruction||Foregone||1||CTF-Face||Michiel van den Bos|
|Go Down||Godown||1||DM-Deck16][||Alexander Brandon|
|Mechanism Eight||Mech8||2||DM-Zeto||Necros (Andrew Sega)|
|Mission Landing||Mission||1||AS-Overlord||Michiel van den Bos|
|Nether Animal||Nether||1||DM-Fetid||Michiel van den Bos[?]|
|Phantom||Phantom||1||DM-Barricade||Michiel van den Bos & Alexander Brandon|
|Razorback // Unreal Mix||Razor-ub||2||DM-Liandri||Skaven (Peter Hajba)|
|Run||Run||1||DM-Conveyor||Michiel van den Bos|
|Save Me||SaveMe||1||DM-Morpheus||Alexander Brandon|
|Save Me G-Mix||Savemeg||1||Unused||Alexander Brandon|
|Unreal Add-on (Seeker)||Seeker||1||CTF-November||Basehead (Dan Gardopée)|
|Unreal Add-on (Seeker2)||Seeker2||1||CTF-Noxion16||Basehead (Dan Gardopée)|
|Skyward Fire||Skyward||1||CTF-LavaGiant||Michiel van den Bos|
|Into the Darkness||Strider||1||DM-Stalwart||Alexander Brandon|
|Underworld 2||UnWorld2||1||DOM-Sesmar||Alexander Brandon|
|Unreal Tournament Menu||utmenu23||1||Menu Screen||Alexander Brandon|
|Unreal Tournament Title||UTtitle||1||CityIntro||Michiel van den Bos|
|Three Wheels Turning||Wheels||1||CTF-Cybrosis][||Alexander Brandon|
- Impact Hammer
- Bio Rifle
- Shock Rifle
- Pulse Gun
- Flak Cannon
- Rocket Launcher
- Sniper Rifle
- Black Legion
- Blood Reavers
- Dark Phalanx
- Iron Guard
- Iron Skull
- Metal Guard
- Raw Steel
- Red Claw
- The Corrupt
- Thunder Crash
Check the UT Single Player page for details.
Here you will find all the links to the downloads of the essential files for your Unreal Tournament installation.
- UT 436 Patch - for retail version. Not needed for Unreal Anthology users.
- UT 436 Dedicated Server Package - standalone dedicated server package.
- UT 436 NoDelta Patch - if you have CD reading problems, or obtained it bundled, this is for you.
- UT Denial of Service Patch - this fix causes the UT server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and a denial of service attack. Users not running UT servers do not need to apply this patch.
- Epic's Updated OpenGL Renderer - Updated OpenGLDrv.dll for Unreal Tournament. Official, but not as good as the UTGLR renderers.
- Oldunreal Multimedia Patches for UnrealTournament - Multimedia patches, which include updates both for graphics and sound. This update adds support for OpenAL and FMOD sound systems. Note: Use this before adding the enhanced OpenGL and D3D renderers.
- Enhanced Renderers for Unreal Tournament - updates the OpenGL and D3D renderers to the latest versions. Highly recommended. Note: Add this after using the Oldunreal Multimedia Patches. D3D8 here.
- D3D10 Renderers for Unreal engine - latest D3D renderers for DirectX10 and DirectX11 on Windows Vista and later. See details for installation.
- UT 436 Linux Full - a Linux installer for the retail Unreal Tournament version.
- UT 436 Linux Patch - use after installing Unreal Tournament with the UT 436 Linux Full installer.
- UT 436 Linux GOTY Install - a Linux installer for the retail Unreal Tournament: Game of the Year Edition.
- UT Denial of Service Patch - this is the Linux server patch that addresses the same problems as the Windows fix. UT server admins are encouraged to apply this patch.
- UT 436 Mac Patch - Requires retail PC version of Unreal Tournament.
Official Epic Bonus Packs. For the contents, see the Bonus Content section.
- UT Bonus Pack 1 - also called Epic Bonus Pack. If you have the GOTY edition, you do not need this pack.
- UT Bonus Pack 2 - also called Digital Extremes pack. If you have the GOTY edition, you do not need this pack. Note: Do not overwrite the de.u package as this will lead to network incompatibility.
- UT Bonus Pack 3 - also called Inoxx Map pack. If you have the GOTY edition, you do not need this pack.
- UT Bonus Pack 4 - also called The Christmas 2000 Pack. Use this version if .umod files don't work.
- Unreal Tournament EAX Patch. In order to use the EAX sound enhancements, you will have to download and install this patch first.
- Unreal Tournament EAX-enhanced CTF Levels. Install this after installing the EAX patch.
- Unreal Tournament EAX-enhanced DM Levels. Install this after installing the EAX patch.
- High Resolution Textures. Replace client-side textures with the S3TC-compressed ones to get a lot more world detail. For all compilations of Unreal Tournament. Note: do not use these server-side.
Bonus Pack 1
Released 25 February 2000 by Epic.
- Three new models, a package containing six related mutators, and 11 maps.
- Relic of Strength
- Relic of Regeneration
- Relic of Defense
- Relic of Speed
- Relic of Redemption
- Relic of Vengeance
Bonus Pack 2
Released 4 Jan 2000 by Digital Extremes.
- Three new mutators and two maps.
- Volatile Ammo Mutator
- Team Beacon
- Volatile Weapon
Bonus Pack 3
Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric "Inoxx" Fiorentino.
- Two texture packs and six maps.
Bonus Pack 4
Released 23 December 2000 by Epic.
- Two new models, two texture packs and twelve new maps.
User Created Content
Over time, fans have created many modifications for Unreal Tournament which include mutators, gameplay altrerations, and even single-player campaigns, which in some cases are loosely based on the original storyline of Unreal.
Single Player Campaign Mods
- Operation Na Pali
- Xidia Gold
- Seven Bullets
- Nali Chronicles
- Project Zephon
- Project Xenome: First Day (Pt.1)
- Marathon: Resurrection
- Residual Decay (for UT and Unreal 277 Patch)
- Dead Cell (for UT and Unreal 277 Patch)
- Unannounced Skytown Reduxx reboot
- Unannounced Seven Bullets "Special Edition"
- Excessive Unreal 2: Batshit Insane
- Firestorm (UT, Unreal, Unreal 227 Patch)
- Project Xenome: Interloper (Pt.2)
- Project Xenome: (Pt.3)
- The Chosen One
- Unreal Tournament was originally planned as just an expansion pack to Unreal, but was later made into a full game.
Way back in 1998, we started on a multiplayer bonus pack for Unreal 1, which was initially going to be a free release, then a level pack, and then it turned into Unreal Tournament (...)
- An easter egg in the ending sequence reveals that there were five Liandri Grand Tournament winners before Xan Kriegor. They are named (in chronological order): Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. It seems that the winners' names are actually nicknames of Epic staff. Green Marine comes from Brandon "Green Marine" Reinhart, one of the programmers.
- Every map from Unreal, including the 10 default maps; the Fusion Mappack maps; the Return to Na Pali maps; the GW Press Addon maps; the cut maps DmMorbfanza, DmSplash, DmEclipse and DmDespair; and the 3DFX/S3TC Demo maps, were considered for the game. Ultimately only Curse, Deck16 and Morbias were selected for the retail version as DM-Curse][, DM-Deck16][ and DM-Morbias][; with Cybrosis, HealPod, Mojo and Shrapnel making it through the Epic Bonus Pack as DM-Cybrosis][, DM-HealPod][, DM-Mojo][ and DM-Shrapnel][.
- According to Josh Adams, the DC version of UT had to branch drastically from the PC version, to the point that the PC version couldn't really use the DC maps, aside from the dedicated servers used to run the servers at SegaNet.
- Also according to Josh Adams, Secret Level, the development house which did the port to Dreamcast, were contacted by Infogrames (then publisher of UT) to see if they would port UT to the console. Most other developers thumbed down the proposal. Meanwhile, Epic did the PS2 version in-house, and Secret Level was able to use a lot of their hard work on "consolizing" the game.
Previews and Reviews
- ↑ Demo Patch v322
- ↑ Version 348 Demo release announcement
- ↑ History of the changes to the demos between the 3dfx-only demo and the final Version 348 demo
- ↑ Unreal Technology Announcements - Steve Polge 19 November 1999
- ↑ http://www.utpg.org
- ↑ Tim Sweeney's interview @ PlanetUnreal
- ↑ Josh Adams's post @ UT forums
- ↑ 8.0 8.1 Josh Adams's another post @ UT forums