Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Bloblet"
From Liandri Archives
Jet v4.3.5 (talk | contribs) (→The Bloblet) |
m (Added character category, seems standard for all monsters + fixed stuff) |
||
Line 1: | Line 1: | ||
− | + | '''Bloblets''' are seen in [[Unreal]] only once, and in [[Unreal - Return to Na Pali]] once also. In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player. | |
− | Bloblets | + | |
+ | [[Category:Unreal Characters]] |
Revision as of 20:17, 5 January 2008
Bloblets are seen in Unreal only once, and in Unreal - Return to Na Pali once also. In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.