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Minigun

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Revision as of 10:50, 3 August 2007 by Dark Pulse (talk | contribs) (Damage Values! :D)
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The Minigun is a weapon in Unreal, Unreal Tournament, UT2003, and UT2004, as well as UC. Since UC2, the functions of the Minigun seem to have been taken over by the Stinger.

With one notable exception, the weapon has remained more or less unchanged: Primary fire shoots out a fast stream of inaccurate bullets that do light damage, while secondary fire shoots out more accurate and damaging bullets, but the rate of fire is severely dropped. The exception is in Unreal and Unreal Tournament, where these firing modes were swapped.

Unreal

MiniGun
Minigun-unr.jpg
Primary Damage Amount:  ?
Alt. Damage Amount:  ?


The Unreal minigun features two tri-barrels that spin with each other.

Unreal Tournament

MiniGun
Minigun-ut.jpg
Primary Damage Amount: 10-15 (Random)
Alt. Damage Amount: 10-15 (Random)


Classification: Gatling Gun

Primary Fire
Bullets are sprayed forth at a medium to fast rate of fire and good accuracy.
Secondary Fire
Minigun is twice as fast and half as accurate.
Techniques
Secondary Fire is much more useful at close range, but can eat up tons of ammunition.

Unreal Tournament 2003

MiniGun
Minigun-2004.jpg
Primary Damage Amount:  ?
Alt. Damage Amount:  ?


The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap. The T23-A is the rotary cannon of choice for the discerning soldier.

Unreal Championship

Unreal Tournament 2004

Unreal Championship 2

Unreal Tournament 3

Taking some hints from Unreal's Stinger weapon, the new Stinger Minigun has a powerful instant-hit primary fire, while the tarydium shard firing alternate fire mode can nail corpses to a wall.