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Difference between revisions of "Redeemer"
From Liandri Archives
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==Unreal Tournament 3== | ==Unreal Tournament 3== | ||
− | {{Infobox Weapon | + | {{Infobox Weapon| |
− | | | + | Redeemer|Image:Redeemer-2003.jpg|| |
− | + | ; Primary fire | |
− | + | : Type: Projectile | |
− | + | : Damage: ? | |
+ | ; Secondary fire | ||
+ | : Type: Projectile | ||
+ | : Damage: ? | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 1 | ||
+ | : Maximum: 1 | ||
}} | }} | ||
Not much is known about this version of the Redeemer, but it has gotten a significant graphical overhaul. | Not much is known about this version of the Redeemer, but it has gotten a significant graphical overhaul. |
Revision as of 22:02, 5 August 2007
The 'Redeemer is a Super Weapon that has been around since Unreal Tournament. The gun causes a massive nuclear explosion that obliterates anything within it's damage radius. Distance from said explosion is strongly advised.
Contents
Unreal Tournament
- Primary fire
- Type: Projectile
- Damage: 1333
- Fire rate: 1.0 s
- Secondary fire
- Type: Projectile
- Damage: 1333
- Fire rate: 1.0 s
- Ammunition
- Weapon pickup: 1
- Maximum: 2
Classification: Thermonuclear Device
- Primary Fire
- Fires a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone and anything within its colossal radius, including yourself.
- Secondary Fire
- Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.
- Techniques
- Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly.
Unreal Tournament 2003
- Primary fire
- Type: Projectile
- Damage: 250-1500
- Secondary fire
- Type: Projectile
- Damage: 250-1500
- Ammunition
- Weapon pickup: 1
- Maximum: 1
Unreal Championship
Redeemer | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Unreal Tournament 2004
- Primary fire
- Type: Projectile
- Damage: 250-1500
- Secondary fire
- Type: Projectile
- Damage: 250-1500
- Ammunition
- Weapon pickup: 1
- Maximum: 1
- Primary Fire
- Launches the Redeemer in a straight line, unguided.
- Secondary fire
- Allows you to take control of the Redeemer missile and guide it to it's destination. Unfortunately, you are unable to control your character or see anything around your character from this view so make sure you hide well.
- Game Description
The first time you witness this miniature nuclear device in action, you’ll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you’re out of the Redeemer’s impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket’s-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer’s projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.
Unreal Tournament 3
- Primary fire
- Type: Projectile
- Damage: ?
- Secondary fire
- Type: Projectile
- Damage: ?
- Ammunition
- Weapon pickup: 1
- Maximum: 1
Not much is known about this version of the Redeemer, but it has gotten a significant graphical overhaul.
- Primary Fire
- Presumably, fires the missile in a straight line, no option for guiding.
- Secondary Fire
- Allows you to guide the nuke.