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Difference between revisions of "AVRiL"

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''Designed to be used strictly against vehicles, the AVRiL allows infantry a fighting chance. Once the AVRiL has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks its intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. Slow to recharge, the AVRiL must be used with caution, but can turn the tide in a pitched battle.''
 
''Designed to be used strictly against vehicles, the AVRiL allows infantry a fighting chance. Once the AVRiL has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks its intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. Slow to recharge, the AVRiL must be used with caution, but can turn the tide in a pitched battle.''
  
[[Category:Weapons]] [[Category:Projectile_weapons]] [[Category:Gametype-specific_weapons]]
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[[Category:Weapons| {{PAGENAME}}]] [[Category:Projectile weapons| {{PAGENAME}}]] [[Category:Gametype-specific weapons| {{PAGENAME}}]]

Revision as of 09:04, 1 August 2007

Introduced in UT2004 for the Onslaught gametype, AVRiL stands for Anti-Vehicle Rocket Launcher. It will be returning in Unreal Tournament 3.

Unreal Tournament 2004

Designed to be used strictly against vehicles, the AVRiL allows infantry a fighting chance. Once the AVRiL has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks its intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. Slow to recharge, the AVRiL must be used with caution, but can turn the tide in a pitched battle.