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Difference between revisions of "AVRiL"

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Introduced in UT2004 for its [[Onslaught]] gametype.  It made its return in Unreal Tournament 3.
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Introduced in UT2004 for the [[Onslaught]] gametype, AVRiL stands for Anti-Vehicle Rocket Launcher.  It will be returning in [[Unreal Tournament 3]].
  
 
==Unreal Tournament 2004==
 
==Unreal Tournament 2004==
''Designed to be used strictly against vehicles, the Avril allows infantry a fighting chance. Once the Avril has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks it’s intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. slow to recharge, the Avril must be used with caution, but can turn the tide in a pitched battle.''
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''Designed to be used strictly against vehicles, the AVRiL allows infantry a fighting chance. Once the AVRiL has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks its intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. Slow to recharge, the AVRiL must be used with caution, but can turn the tide in a pitched battle.''
  
[[Category:Weapons]]
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[[Category:Weapons]] [[Category:Projectile_weapons]]

Revision as of 23:48, 31 July 2007

Introduced in UT2004 for the Onslaught gametype, AVRiL stands for Anti-Vehicle Rocket Launcher. It will be returning in Unreal Tournament 3.

Unreal Tournament 2004

Designed to be used strictly against vehicles, the AVRiL allows infantry a fighting chance. Once the AVRiL has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks its intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. Slow to recharge, the AVRiL must be used with caution, but can turn the tide in a pitched battle.