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Difference between revisions of "Bio Rifle"
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==Unreal Tournament 2003== | ==Unreal Tournament 2003== | ||
In UT2003, the bio rifle was largely the same, but the fire rate had been marginally increased and the shot distance was greatly increased, making this already powerful weapon even deadlier. | In UT2003, the bio rifle was largely the same, but the fire rate had been marginally increased and the shot distance was greatly increased, making this already powerful weapon even deadlier. | ||
− | + | ==Unreal Championship== | |
+ | The Bio Rifle in [[Unreal Championship]] is pretty much identical to the [[UT2003]] variant. | ||
==Unreal Tournament 2004== | ==Unreal Tournament 2004== | ||
UT2004's version toned down the distance a notch making it a tad bit more balanced, but it can still be very lethal. The distance a glob flies is based on the amount of charge in the shot - primary fire shots go quite far, while a fully-charged glob goes considerably less distance. A direct fully-charged shot does about 210 damage, an amount rivaled only by triple-stacked spiral [[Rocket launcher|rockets]] and a well-timed [[Shock rifle|shock combo]]. The blast radius is also quite huge as well, at about 380 units (compare to rockets/[[Flak cannon|flak shell]] at 220). This makes charged goo a quick way of taking out someone who is heavily armored. Someone with 199 health or with 100 health and 100 shield will not be able to survive the brunt of one of these shots. | UT2004's version toned down the distance a notch making it a tad bit more balanced, but it can still be very lethal. The distance a glob flies is based on the amount of charge in the shot - primary fire shots go quite far, while a fully-charged glob goes considerably less distance. A direct fully-charged shot does about 210 damage, an amount rivaled only by triple-stacked spiral [[Rocket launcher|rockets]] and a well-timed [[Shock rifle|shock combo]]. The blast radius is also quite huge as well, at about 380 units (compare to rockets/[[Flak cannon|flak shell]] at 220). This makes charged goo a quick way of taking out someone who is heavily armored. Someone with 199 health or with 100 health and 100 shield will not be able to survive the brunt of one of these shots. | ||
+ | ==Unreal Championship 2== | ||
+ | The [[UC2]] version of the gun does a maximum of 119 damage when fully charged. Each individual glob does 18 damage (17 on the alt-fire) and when charged holds up to 7 blobs. The combo mode on the gun poisons the person it strikes and does 8 damage per second until the poison wears off. | ||
+ | ===Primary Fire=== | ||
+ | Fires individual blobs of toxic goo that bounce around and pursue the nearest player. If no-one is found, the blobs dissipate after about 10 seconds. The globs can be reflected, but it is very difficult to do so. Try to wait until they are at the top of their arc before performing a reflect. | ||
+ | ===Secondary Fire=== | ||
+ | Fires a large charged blob that splits into 7 smaller blobs upon impact. The large blob can be deflected if it is done in mid-air before it detonates. | ||
+ | ===Weapon Combo=== | ||
+ | Also known as the '''Bio Mist Cloud'''. | ||
+ | |||
+ | Press and hold the left trigger to charge up a large blob. When it is fully charged, pull the right trigger to launch the shot. Release both triggers at the same time to cause the projectile to release a large cloud of poisonous gas that persists for about 10 seconds. Make sure you wait to release the trigger buttons until after the blob is a fair ways away from you to prevent getting caught in the poison. This shot cannot be reflected. Has no effect against the [[Skaarj]]. | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 22:36, 17 July 2007
The GES bio rifle (Green Exploding Shit) is a weapon in Unreal, Unreal Tournament, UT2003, and UT2004.
Contents
Unreal
Unreal Tournament
In UT, the primary fire of the bio rifle shot semi quickly and did some moderate damage. The real power behind the weapon is its deadly secondary fire. Holding down the secondary fire will fill up the bio rifle with its deadly goo, which takes about 4 seconds to complete. Once filled, releasing the secondary fire will unleash a big ball of goo which spreads apart on impact.
Unreal Tournament 2003
In UT2003, the bio rifle was largely the same, but the fire rate had been marginally increased and the shot distance was greatly increased, making this already powerful weapon even deadlier.
Unreal Championship
The Bio Rifle in Unreal Championship is pretty much identical to the UT2003 variant.
Unreal Tournament 2004
UT2004's version toned down the distance a notch making it a tad bit more balanced, but it can still be very lethal. The distance a glob flies is based on the amount of charge in the shot - primary fire shots go quite far, while a fully-charged glob goes considerably less distance. A direct fully-charged shot does about 210 damage, an amount rivaled only by triple-stacked spiral rockets and a well-timed shock combo. The blast radius is also quite huge as well, at about 380 units (compare to rockets/flak shell at 220). This makes charged goo a quick way of taking out someone who is heavily armored. Someone with 199 health or with 100 health and 100 shield will not be able to survive the brunt of one of these shots.
Unreal Championship 2
The UC2 version of the gun does a maximum of 119 damage when fully charged. Each individual glob does 18 damage (17 on the alt-fire) and when charged holds up to 7 blobs. The combo mode on the gun poisons the person it strikes and does 8 damage per second until the poison wears off.
Primary Fire
Fires individual blobs of toxic goo that bounce around and pursue the nearest player. If no-one is found, the blobs dissipate after about 10 seconds. The globs can be reflected, but it is very difficult to do so. Try to wait until they are at the top of their arc before performing a reflect.
Secondary Fire
Fires a large charged blob that splits into 7 smaller blobs upon impact. The large blob can be deflected if it is done in mid-air before it detonates.
Weapon Combo
Also known as the Bio Mist Cloud.
Press and hold the left trigger to charge up a large blob. When it is fully charged, pull the right trigger to launch the shot. Release both triggers at the same time to cause the projectile to release a large cloud of poisonous gas that persists for about 10 seconds. Make sure you wait to release the trigger buttons until after the blob is a fair ways away from you to prevent getting caught in the poison. This shot cannot be reflected. Has no effect against the Skaarj.