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Difference between revisions of "Brute"
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===Unreal/RTNP=== | ===Unreal/RTNP=== | ||
As brutes are slow moving, they are relatively easy to hit with projectile weapons. It is wisest to keep one's distance from them as much as possible. In the earlier areas of [[Unreal]], when the player does not have a large arsenal of weapons to choose from, It is a good idea to use the [[Dispersion Pistol]], as it does not use up ammunition like the other weapons. | As brutes are slow moving, they are relatively easy to hit with projectile weapons. It is wisest to keep one's distance from them as much as possible. In the earlier areas of [[Unreal]], when the player does not have a large arsenal of weapons to choose from, It is a good idea to use the [[Dispersion Pistol]], as it does not use up ammunition like the other weapons. | ||
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+ | ==Trivia== | ||
+ | A 2D pop-up Brute is one of [[John Dalton]]'s targets in [[Unreal 2]]'s weapon training. | ||
[[Category:Unreal Characters]] | [[Category:Unreal Characters]] |
Revision as of 18:38, 17 February 2008
Brutes are large, stocky creatures appearing in Unreal and Return to Na Pali, as well as later in the Invasion gametype. Wielding dual rocket launchers with a fast firing rate, they pose quite a threat at close to medium range. Although usually quite slow moving, on various occasions Brutes will attempt to attack the player by charging at them.
Tactics
Unreal/RTNP
As brutes are slow moving, they are relatively easy to hit with projectile weapons. It is wisest to keep one's distance from them as much as possible. In the earlier areas of Unreal, when the player does not have a large arsenal of weapons to choose from, It is a good idea to use the Dispersion Pistol, as it does not use up ammunition like the other weapons.
Trivia
A 2D pop-up Brute is one of John Dalton's targets in Unreal 2's weapon training.