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Difference between revisions of "Category talk:Unreal Characters"

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(A response and suggestion (earlier one was lost))
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::Oh, and I agree about changing the capitalization for the leftover (actual) characters like Raffaelo9 listed. [[User:Retodon8|Retodon8]] 00:39, 9 March 2008 (EST)
 
::Oh, and I agree about changing the capitalization for the leftover (actual) characters like Raffaelo9 listed. [[User:Retodon8|Retodon8]] 00:39, 9 March 2008 (EST)
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:::It's fine for me. [[User:Raffaello9|Raffaello9]] 17:51, 9 March 2008 (EDT)

Revision as of 15:51, 9 March 2008

This should be Category:Unreal characters --Haarg 14:45, 6 December 2007 (EST)

Most of these characters would be monsters/aliens, so i'd agree with this recategorization. Regular characters should be UMS-849, Ash, etc. Raffaello9 20:40, 9 January 2008 (EST)
Hmmm, I think my edit got lost during the server's problem phase. I basically said animals like the Manta, Nali Rabbit, etc., shouldn't be classified as "Characters", but as "Animals", which Raffaello9 then agreed to. (Correct me if I'm wrong!)
I went ahead and made a Category:Animals and added some other animals there. How about putting Unreal's animal enemies in there, and also adding a Category:Unreal enemies for both animal and humanoidish enemies? Then we could have a Category:Unreal 2 enemies for U2. To sort the non-animal creatures we should have another category. "Intelligent" or "sapient species" maybe? "Humanoid" would be stretching it for some of the species. (Even the Skaarj aren't remotely humanoid in pupa stage.) Speaking of which, perhaps "races" would be better than "species", since its definition is more vague? Please discuss! :)
Oh, and I agree about changing the capitalization for the leftover (actual) characters like Raffaelo9 listed. Retodon8 00:39, 9 March 2008 (EST)
It's fine for me. Raffaello9 17:51, 9 March 2008 (EDT)