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Difference between revisions of "DM-Phobos"
From Liandri Archives
m (Get that capitalisation right Neo! Also changed a couple of things to be less opinion-y) |
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This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch. | This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch. | ||
− | Match info as can be found in | + | Match info as can be found in UnrealED. This map is part of the challenge ladder. Here you will face Xan and his minions. DM-Phobos merely puts you against his minions. |
− | + | DM-Phobos is also considered by many people to be one of the finest deathmatch maps in the retail game. Through the use of well connected spaces, plenty of z-axis figthing and good weapon placement this map has earned its title as a classic. |
Revision as of 14:27, 21 July 2007
This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
Match info as can be found in UnrealED. This map is part of the challenge ladder. Here you will face Xan and his minions. DM-Phobos merely puts you against his minions.
DM-Phobos is also considered by many people to be one of the finest deathmatch maps in the retail game. Through the use of well connected spaces, plenty of z-axis figthing and good weapon placement this map has earned its title as a classic.