NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "DM-Phobos"

From Liandri Archives

Jump to: navigation, search
 
m (Get that capitalisation right Neo! Also changed a couple of things to be less opinion-y)
Line 1: Line 1:
 
This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
 
This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
  
Match info as can be found in unrealed. This map is part of the challenge ladder. Here you will face Xan and his minions. Dm-phobos merely puts you against his minions.
+
Match info as can be found in UnrealED. This map is part of the challenge ladder. Here you will face Xan and his minions. DM-Phobos merely puts you against his minions.
  
Dm-phobos is also one of the finest deathmatch maps in the retail game. Through the use of well connected spaces, plenty of z-axis figthing and good weapon placement this map has earned its title as a classic.
+
DM-Phobos is also considered by many people to be one of the finest deathmatch maps in the retail game. Through the use of well connected spaces, plenty of z-axis figthing and good weapon placement this map has earned its title as a classic.

Revision as of 15:27, 21 July 2007

This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.

Match info as can be found in UnrealED. This map is part of the challenge ladder. Here you will face Xan and his minions. DM-Phobos merely puts you against his minions.

DM-Phobos is also considered by many people to be one of the finest deathmatch maps in the retail game. Through the use of well connected spaces, plenty of z-axis figthing and good weapon placement this map has earned its title as a classic.