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Difference between revisions of "DM-TrainingDay"
From Liandri Archives
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− | == | + | == Map Description == |
The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in. | The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in. |
Revision as of 22:55, 29 July 2007
Simple, flat, and chock full of weapons and ammunition.
Perfect for your first humiliation in the Tournament.
Contents
Full title | Training Day |
---|---|
Authors | Scott McGregor, Lee Perry |
Players | 2-3 |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
Map Description
The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.
Tips and Tricks
Flip off the golden wang and punch your opponent in the nuts for extra points.