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Dispersion Pistol

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Revision as of 05:50, 26 October 2008 by GreatEmerald (talk | contribs) (Unreal II: Images and a small cleanup)
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Dispersion Pistol
Primary Damage Type: Projectile
Alt. Damage Type: Projectile charged
Manufacturer: {{{manufacturer}}}


The Dispersion Pistol is an automatically recharging energy pistol which fires relatively weak non-hitscan energy bolts. Its secondary fire stores up a charge in the capacitor before releasing it, resulting in a much more powerful bolt with splash damage.

The weapon features in Unreal, Return to Na Pali, Unreal 2. A weapon based on its design features in Unreal Championship 2.

Unreal and RTNP

Dispersion Pistol
Dispersion Pistol
Primary fire
Type: Projectile
Damage: ?
Fire rate: ?
Secondary fire
Type: Projectile
Damage: ?
Fire rate: ?
Ammunition
Ammo pickup: NA, recharges
Maximum: 50 uncharged, 90 fully charged

In Unreal and Return to Na Pali the Dispersion Pistol is the player's default weapon. As such, it normally fires weak energy bolts. One useful feature is that it recharges energy over time, so it is always available as a last resort. In this vein it is also useful for tasks such as breaking open barrels and creates when searching for items.

Holding the trigger allows energy to build up, letting the user fire more powerful blasts, depending on the amount of time the trigger was held. When it fully charges, it automatically fires and does splash damage. This version of the pistol can be upgraded a number of times using Dispersion Pistol Powerup pickups. Each successive powerup morphs the pistol into more elaborate shapes, makes the energy bolts more powerful, gives more reserve capacity as well as changing the bolt's primary fire color. However, the upgraded versions take more energy from the reserves, making it useful for only a few powerful shots, and takes more time between shots.

Unreal II

LEPEW-13
LEPEW-13
Primary fire
Type: Projectile
Damage: ?
Fire rate: ?
Secondary fire
Type: Projectile
Damage: ?
Fire rate: ?
Ammunition
Ammo pickup: NA, recharges
Maximum: 8


While the Dispersion Pistol is a fine weapon for a law enforcement officer, it was not designed for military use and is not effective in high-intensity combat. Use it only as a last resort.

Unreal II features a Dispersion pistol known as the LEPEW-13, short for Law Enforcement Personal Energy Weapon, Type 13. It is also called simply Popgun.

The first person view.

The LEPEW-13 was designed by the TCA, and is similar to the version in Unreal. Unlike Unreal's Dispersion Pistol, however, Unreal II's cannot be upgraded, but can hold the fully charged projectile until the player needs it, rather than firing it off as soon as it charges up. Because it is relatively weak, players should primarily use it as a fall-back weapon. However, the alt-fire inflicts a significant amount of electromagnetic damage, quite useful for taking out electronics and machines. A small quantum source in the handle automatically recharges the pistol.

The regular mode fires energy bolts, alternate fire allows energy to build up, creating more powerful blasts. During charge, the weapons starts shaking and, when it's fully charged, requires two hands to hold it.

Unreal Championship 2

Nakhti Scorpion
Nakhti Scorpion
Primary fire
Type: Projectile
Damage: ?
Fire rate: ?
Secondary fire
Type: Energy blast (freezes)
Damage: ?
Fire rate: ?
Ammunition
Ammo pickup: NA, recharges
Maximum: NA

In Unreal Championship 2 the Nakhti dual-wield a weapon called the Nakhti Scorpion, which is based on the TCA's Dispersion Pistol design. The weapon's secondary mode needs to charge like in other versions, but fires a blast that freezes opponents in place.

Raiden uses Lightning Bolts, fashioned after a set of Nakhti Scorpions using electrical energy. The weapons fire lightning bolts, but functions in much the same as actual Nakhti Scorpions.