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Difference between revisions of "Flak Cannon"
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− | + | The '''Flak Cannon''' is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. The primary differences between the Flak Cannon's incarnations are the damage it causes, the number of times the flak shards bounce, and the distance the flak bomb flies. The Flak Cannon is manufactured by [[Trident Defensive Technologies]]. | |
− | |||
− | The '''Flak Cannon''' is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. The primary differences between the Flak Cannon's incarnations are the damage it causes, the number of times the flak shards bounce, and the distance the flak bomb flies. | ||
{{Infobox Weapon General | {{Infobox Weapon General | ||
| name = Flak Cannon | | name = Flak Cannon | ||
| pri_dam_type = Projectile | | pri_dam_type = Projectile | ||
| sec_dam_type = Projectile/Splash | | sec_dam_type = Projectile/Splash | ||
+ | | manufacturer = [[Trident Defensive Technologies]] | ||
}} | }} | ||
__TOC__ | __TOC__ | ||
Line 14: | Line 13: | ||
; Primary fire | ; Primary fire | ||
: Type: Projectile | : Type: Projectile | ||
− | : Damage: | + | : Damage: 80-180 |
− | : Fire rate: | + | : Fire rate: 2.7 |
; Secondary fire | ; Secondary fire | ||
: Type: Projectile | : Type: Projectile | ||
− | : Damage: | + | : Damage: 220 max |
− | : Fire rate: | + | : Fire rate: 3.0 |
; Ammunition | ; Ammunition | ||
− | : Weapon pickup: | + | : Weapon pickup: 10 |
− | : Ammo pickup: | + | : Ammo pickup: 10 |
− | : Maximum: | + | : Maximum: 50 |
}} | }} | ||
− | + | ;Primary Fire | |
+ | : Hot chunks of scrap metal spray out in a wide spread. | ||
+ | |||
+ | ;Secondary Fire | ||
+ | : A flak grenade is launched out of the gun with a high arc. | ||
+ | |||
{{clear}} | {{clear}} | ||
Line 34: | Line 38: | ||
: Type: Projectile | : Type: Projectile | ||
: Damage: 24-192 | : Damage: 24-192 | ||
− | : Fire rate: 1 | + | : Fire rate: 1.4/s |
; Secondary fire | ; Secondary fire | ||
: Type: Projectile | : Type: Projectile | ||
: Damage: 225 max | : Damage: 225 max | ||
− | : Fire rate: 1 | + | : Fire rate: 1.1/s |
− | + | ||
− | + | ||
; Ammunition | ; Ammunition | ||
: Weapon pickup: 10 | : Weapon pickup: 10 | ||
Line 65: | Line 69: | ||
: Type: Projectiles | : Type: Projectiles | ||
: Damage: 13 x9 | : Damage: 13 x9 | ||
− | : Fire rate: | + | : Fire rate: 1.29/s |
; Secondary fire | ; Secondary fire | ||
: Type: Projectile | : Type: Projectile | ||
: Damage: 90-168 | : Damage: 90-168 | ||
− | : Fire rate: | + | : Fire rate: 1.1/s |
; Ammunition | ; Ammunition | ||
: Weapon pickup: 15 | : Weapon pickup: 15 | ||
Line 75: | Line 79: | ||
: Maximum: 50 | : Maximum: 50 | ||
}} | }} | ||
− | + | ||
+ | The Flak Cannon in UT2003 is very similar to the one of UT2004. The only difference is that it generally fires faster and has a slightly bigger arc of the alternate fire. It also has more ammo so it wouldn't be out of ammo too soon, keeping in mind the increase of the speed. | ||
+ | |||
{{clear}} | {{clear}} | ||
+ | |||
+ | ==Unreal Tournament 2004== | ||
+ | {{Infobox Weapon| | ||
+ | Flak Cannon|Image:Flakcannon-2004.jpg|| | ||
+ | ; Primary fire | ||
+ | : Type: Projectiles | ||
+ | : Damage: 13 x9 | ||
+ | : Fire rate: 1.23/s | ||
+ | ; Secondary fire | ||
+ | : Type: Projectile | ||
+ | : Damage: 90-168 | ||
+ | : Fire rate: 0.99/s | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 15 | ||
+ | : Ammo pickup: 10 | ||
+ | : Maximum: 35 | ||
+ | }} | ||
+ | {{QuoteSource|Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the "Mk3 Negotiator." The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.|UT2004 description|UT2004}} | ||
+ | |||
+ | ;Primary Fire | ||
+ | : White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow behind all the chunks, making it easier to see. The damage they do goes down over their flight time, but a point-blank shot is extremely deadly. This fire mode fires 9 shards that do 13 damage each. | ||
+ | |||
+ | ;Secondary Fire | ||
+ | : A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage. This means that sometimes you can kill someone with 100 health with a single flak shell even though the shell itself is only supposed to do 90 damage max. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
==Unreal Championship== | ==Unreal Championship== | ||
Line 83: | Line 116: | ||
; Primary fire | ; Primary fire | ||
: Type: Projectile | : Type: Projectile | ||
− | : Damage: ? | + | : Damage: 30-192 |
+ | : Fire rate: 1.9 | ||
+ | ; Secondary fire | ||
+ | : Type: Projectile | ||
+ | : Damage: 222 | ||
+ | : Fire rate: 2.0 | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: ? | ||
+ | : Ammo pickup: ? | ||
+ | : Maximum: ? | ||
+ | }} | ||
+ | Even though not much is known about the Flak Cannon of Unreal Championship, it is supposed to be very similar to the [[#Unreal Tournament 2003|Unreal Tournament 2003]] version. Only the appearance differs, it looks like something between [[#Unreal Tournament|Unreal Tournament's]] Flak Cannon (the 1<sup>st</sup> person view) and the Unreal Tournament 2003 and [[#Unreal Tournament 2004|Unreal Tournament 2004]] model (the 3<sup>rd</sup> person view) as its back, where the remaining ammo amount was displayed in UT, is left from Unreal Tournament, and the overall looks are updated to be similar to Unreal Tournament 2003 model. | ||
+ | {{clear}} | ||
+ | |||
+ | ==Unreal Championship 2== | ||
+ | {{Infobox Weapon| | ||
+ | Flak Cannon|Image:Placeholder.png|| | ||
+ | ; Primary fire | ||
+ | : Type: Projectile | ||
+ | : Damage: 16 | ||
: Fire rate: ? | : Fire rate: ? | ||
; Secondary fire | ; Secondary fire | ||
: Type: Projectile | : Type: Projectile | ||
− | : Damage: | + | : Damage: 80 (Splash) |
: Fire rate: ? | : Fire rate: ? | ||
; Ammunition | ; Ammunition | ||
Line 94: | Line 146: | ||
: Maximum: ? | : Maximum: ? | ||
}} | }} | ||
− | + | {{sectstub}} | |
+ | {{QuoteSource|The Flak Cannon was first employed against humans during the suppression of the [[Green's World Rebellion]]. Alt-fire lobs a deadly explosive shell. Primary fire detonates the shell in the barrel to fire a spread of hot metal fragments.|Unreal Championship 2|UC2}} | ||
+ | |||
+ | ;Primary Fire | ||
+ | : Fires shards of flak from a pre-exploded shell. The fragments can bounce off of walls and move slowly, so they are easily reflected. They also glow so they are highly visible. | ||
+ | ;Secondary Fire | ||
+ | : A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage. Difficult to reflect because of it's heavy trajectory. | ||
{{clear}} | {{clear}} | ||
− | ==Unreal Tournament | + | ==Unreal Tournament 3== |
{{Infobox Weapon| | {{Infobox Weapon| | ||
− | Flak Cannon|Image: | + | Flak Cannon|Image:UT3 flakcannon.png|| |
; Primary fire | ; Primary fire | ||
: Type: Projectiles | : Type: Projectiles | ||
− | : Damage: | + | : Damage: up to ~184 |
− | : Fire rate: | + | : (vs vehicles: up to ~147) |
+ | : Fire rate: 1.00/s | ||
+ | : Spread: 5.7° | ||
; Secondary fire | ; Secondary fire | ||
: Type: Projectile | : Type: Projectile | ||
− | : Damage: | + | : Damage: 100-190 |
− | : Fire rate: 1. | + | : Fire rate: 1.00/s |
; Ammunition | ; Ammunition | ||
− | : Weapon pickup: | + | : Weapon pickup: 10 |
− | : Ammo pickup: 10 | + | : Ammo pickup: 10 (Version 1.0-1.3)<br>8 (As of Version 2.0) |
− | : Maximum: | + | : Maximum: 30 |
}} | }} | ||
+ | {{QuoteSource|Trident Defensive Technologies continues to tweak and refine the flak cannon with their newly released Mk4 "Peacekeeper." In spite of its new name, the flak cannon remains banned from most military conflicts for high incidences of maiming and collateral damage. Still, the flak cannon is the weapon of choice for unconventional warfare in urban terrain. The primary mode detonates the flak shell in the barrel, launching shrapnel forward in a deadly shotgun pattern but often deafening the operator. The cannon also lobs an explosive flak shell that detonates on contact, sending shrapnel in a dangerously wide and unpredictable radius.|UT3 description|UT3}} | ||
+ | |||
+ | The '''Flak Cannon''' returns, and it's just as devastating as ever. | ||
+ | |||
;Primary Fire | ;Primary Fire | ||
− | : White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow behind all the chunks, making it easier to see. | + | : White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow-red behind all the chunks, making it easier to see. |
− | |||
;Secondary Fire | ;Secondary Fire | ||
− | : A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage | + | : A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage. |
− | |||
− | |||
{{clear}} | {{clear}} | ||
− | |||
− | |||
==Additional Information== | ==Additional Information== | ||
With the absence of the Ripper from UT2003 and UT2004, the Flak Cannon's primary firing mode was given an extra boost in it's reflective physical properties. | With the absence of the Ripper from UT2003 and UT2004, the Flak Cannon's primary firing mode was given an extra boost in it's reflective physical properties. | ||
− | + | According to information in Unreal Championship 2 the Flak Cannon was first employed against [[humans]] during the suppression of the [[Green's World Rebellion]] in 2267. | |
− | [[Category:Weapons | + | [[Category:Weapons]] |
+ | [[Category:Projectile weapons]] |
Latest revision as of 15:00, 6 August 2015
The Flak Cannon is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. The primary differences between the Flak Cannon's incarnations are the damage it causes, the number of times the flak shards bounce, and the distance the flak bomb flies. The Flak Cannon is manufactured by Trident Defensive Technologies.
Flak Cannon | |
Primary Damage Type: | Projectile |
Alt. Damage Type: | Projectile/Splash |
Manufacturer: | Trident Defensive Technologies |
Contents
Unreal
- Primary fire
- Type: Projectile
- Damage: 80-180
- Fire rate: 2.7
- Secondary fire
- Type: Projectile
- Damage: 220 max
- Fire rate: 3.0
- Ammunition
- Weapon pickup: 10
- Ammo pickup: 10
- Maximum: 50
- Primary Fire
- Hot chunks of scrap metal spray out in a wide spread.
- Secondary Fire
- A flak grenade is launched out of the gun with a high arc.
Unreal Tournament
- Primary fire
- Type: Projectile
- Damage: 24-192
- Fire rate: 1.4/s
- Secondary fire
- Type: Projectile
- Damage: 225 max
- Fire rate: 1.1/s
- Ammunition
- Weapon pickup: 10
- Ammo pickup: 10
- Maximum: 50
Classification: Heavy Shrapnel
- Primary Fire
- White hot chunks of scrap metal spray out in a wide spread. (8 shrapnels shoot out per shot, each does 24 damage)
- Secondary Fire
- A flak grenade is launched out of the gun with a high arc, which will inflict 105 damage on impact in its center with an explosion and spawning 5 flak shrapnels.
- Max Damage: 105(on impact) + 5 shrapnels * 24 = 225
- Tactics
The Flak Cannon is useful for close combat situations as well as bouncing around corners.
Unreal Tournament 2003
- Primary fire
- Type: Projectiles
- Damage: 13 x9
- Fire rate: 1.29/s
- Secondary fire
- Type: Projectile
- Damage: 90-168
- Fire rate: 1.1/s
- Ammunition
- Weapon pickup: 15
- Ammo pickup: 10
- Maximum: 50
The Flak Cannon in UT2003 is very similar to the one of UT2004. The only difference is that it generally fires faster and has a slightly bigger arc of the alternate fire. It also has more ammo so it wouldn't be out of ammo too soon, keeping in mind the increase of the speed.
Unreal Tournament 2004
- Primary fire
- Type: Projectiles
- Damage: 13 x9
- Fire rate: 1.23/s
- Secondary fire
- Type: Projectile
- Damage: 90-168
- Fire rate: 0.99/s
- Ammunition
- Weapon pickup: 15
- Ammo pickup: 10
- Maximum: 35
Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the "Mk3 Negotiator." The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.
- Primary Fire
- White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow behind all the chunks, making it easier to see. The damage they do goes down over their flight time, but a point-blank shot is extremely deadly. This fire mode fires 9 shards that do 13 damage each.
- Secondary Fire
- A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage. This means that sometimes you can kill someone with 100 health with a single flak shell even though the shell itself is only supposed to do 90 damage max.
Unreal Championship
- Primary fire
- Type: Projectile
- Damage: 30-192
- Fire rate: 1.9
- Secondary fire
- Type: Projectile
- Damage: 222
- Fire rate: 2.0
- Ammunition
- Weapon pickup: ?
- Ammo pickup: ?
- Maximum: ?
Even though not much is known about the Flak Cannon of Unreal Championship, it is supposed to be very similar to the Unreal Tournament 2003 version. Only the appearance differs, it looks like something between Unreal Tournament's Flak Cannon (the 1st person view) and the Unreal Tournament 2003 and Unreal Tournament 2004 model (the 3rd person view) as its back, where the remaining ammo amount was displayed in UT, is left from Unreal Tournament, and the overall looks are updated to be similar to Unreal Tournament 2003 model.
Unreal Championship 2
- Primary fire
- Type: Projectile
- Damage: 16
- Fire rate: ?
- Secondary fire
- Type: Projectile
- Damage: 80 (Splash)
- Fire rate: ?
- Ammunition
- Weapon pickup: ?
- Ammo pickup: ?
- Maximum: ?
The Flak Cannon was first employed against humans during the suppression of the Green's World Rebellion. Alt-fire lobs a deadly explosive shell. Primary fire detonates the shell in the barrel to fire a spread of hot metal fragments.
- Primary Fire
- Fires shards of flak from a pre-exploded shell. The fragments can bounce off of walls and move slowly, so they are easily reflected. They also glow so they are highly visible.
- Secondary Fire
- A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage. Difficult to reflect because of it's heavy trajectory.
Unreal Tournament 3
- Primary fire
- Type: Projectiles
- Damage: up to ~184
- (vs vehicles: up to ~147)
- Fire rate: 1.00/s
- Spread: 5.7°
- Secondary fire
- Type: Projectile
- Damage: 100-190
- Fire rate: 1.00/s
- Ammunition
- Weapon pickup: 10
- Ammo pickup: 10 (Version 1.0-1.3)
8 (As of Version 2.0) - Maximum: 30
Trident Defensive Technologies continues to tweak and refine the flak cannon with their newly released Mk4 "Peacekeeper." In spite of its new name, the flak cannon remains banned from most military conflicts for high incidences of maiming and collateral damage. Still, the flak cannon is the weapon of choice for unconventional warfare in urban terrain. The primary mode detonates the flak shell in the barrel, launching shrapnel forward in a deadly shotgun pattern but often deafening the operator. The cannon also lobs an explosive flak shell that detonates on contact, sending shrapnel in a dangerously wide and unpredictable radius.
The Flak Cannon returns, and it's just as devastating as ever.
- Primary Fire
- White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow-red behind all the chunks, making it easier to see.
- Secondary Fire
- A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're luckily some of the shards it sprays upon detonation will hit your enemies, causing further damage.
Additional Information
With the absence of the Ripper from UT2003 and UT2004, the Flak Cannon's primary firing mode was given an extra boost in it's reflective physical properties.
According to information in Unreal Championship 2 the Flak Cannon was first employed against humans during the suppression of the Green's World Rebellion in 2267.