Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Flak Cannon"
From Liandri Archives
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
+ | The '''Flak Cannon''' is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. | ||
+ | {{Infobox Weapon General | ||
+ | | name = Flak Cannon | ||
+ | | pri_dam_type = Projectile | ||
+ | | sec_dam_type = Projectile/Splash | ||
+ | }} | ||
+ | __TOC__ | ||
+ | {{clear}} | ||
==Unreal== | ==Unreal== | ||
==Unreal Tournament== | ==Unreal Tournament== |
Revision as of 22:18, 30 July 2007
The Flak Cannon is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb.
Flak Cannon | |
Primary Damage Type: | Projectile |
Alt. Damage Type: | Projectile/Splash |
Manufacturer: | {{{manufacturer}}} |
Contents
Unreal
Unreal Tournament
Unreal Tournament 2003
Unreal Championship
Unreal Tournament 2004
Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 “Negotiator.” The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.