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Difference between revisions of "Flak Cannon"
From Liandri Archives
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==Unreal== | ==Unreal== | ||
+ | {{Infobox Weapon Specific | ||
+ | | name = Flak Cannon | ||
+ | | image = [[Image:Flakcannon-unr.jpg|150px]] | ||
+ | | pri_dam_amount = ? | ||
+ | | sec_dam_amount = ? | ||
+ | }} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
==Unreal Tournament== | ==Unreal Tournament== | ||
{{Infobox Weapon Specific | {{Infobox Weapon Specific |
Revision as of 21:41, 30 July 2007
The Flak Cannon is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb.
Flak Cannon | |
Primary Damage Type: | Projectile |
Alt. Damage Type: | Projectile/Splash |
Manufacturer: | {{{manufacturer}}} |
Contents
Unreal
Flak Cannon | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Unreal Tournament
Flak Cannon | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Unreal Tournament 2003
Unreal Championship
Unreal Tournament 2004
Flak Cannon | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 “Negotiator.” The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.