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Difference between revisions of "Flak Cannon"

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(Unreal)
(Unreal Tournament)
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==Unreal Tournament==
 
==Unreal Tournament==
{{Infobox Weapon Specific
+
{{Infobox Weapon|
| name = Flak Cannon
+
Flak Cannon|Image:Flakcannon-ut.jpg||
| image = [[Image:Flakcannon-ut.jpg|150px]]
+
; Primary fire
| pri_dam_amount = 16 per shard, max of 6 Shards = 96
+
: Type: Projectile
| sec_dam_amount = 70 (+ Flak Shards that hit)
+
: Damage: 16-96
 +
: Fire rate: ?
 +
; Secondary fire
 +
: Type: Projectile
 +
: Damage: 70+
 +
: Fire rate: ?
 +
; Ammunition
 +
: Weapon pickup: ?
 +
: Ammo pickup: ?
 +
: Maximum: ?
 
}}
 
}}
''Classification: Heavy Shrapnel Shotgun''
+
''Classification: Heavy Shrapnel''
  
 
;Primary Fire: White hot chunks of scrap metal are sprayed forth, shotgun style.
 
;Primary Fire: White hot chunks of scrap metal are sprayed forth, shotgun style.
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The Flak Cannon is far more useful in close combat situations.
 
The Flak Cannon is far more useful in close combat situations.
  
The primary fire can be reflected of walls slightly
+
The primary fire can be bounced off of walls.
  
Unlike in UT200X, the pieces of flak are directional in the alternate fire, making it similar to a long range primary fire.
+
The pieces of flak are directional in the alternate fire, making it similar to a long range primary fire.
 
{{clear}}
 
{{clear}}
  

Revision as of 09:43, 5 August 2007

The Flak Cannon is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. The primary differences between the Flak Cannon's incarnations are the damage it causes, the number of times the flak shards bounce, and the distance the flak bomb flies.

Flak Cannon
Primary Damage Type: Projectile
Alt. Damage Type: Projectile/Splash
Manufacturer: {{{manufacturer}}}


Unreal

Flak Cannon
Flakcannon-unr.jpg
Primary fire
Type: Projectile
Damage: ?
Fire rate: ?
Secondary fire
Type: Projectile
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

Needs more info.

Unreal Tournament

Flak Cannon
Flakcannon-ut.jpg
Primary fire
Type: Projectile
Damage: 16-96
Fire rate: ?
Secondary fire
Type: Projectile
Damage: 70+
Fire rate: ?
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

Classification: Heavy Shrapnel

Primary Fire
White hot chunks of scrap metal are sprayed forth, shotgun style.
Secondary Fire
A grenade full of shrapnel is lobbed at the enemy, with the direction of the smiley face on the shell directing the direction of the shrapnel
Techniques

The Flak Cannon is far more useful in close combat situations.

The primary fire can be bounced off of walls.

The pieces of flak are directional in the alternate fire, making it similar to a long range primary fire.

Unreal Tournament 2003

See below

Unreal Championship

see below

Unreal Tournament 2004

Flak Cannon
Flakcannon-2004.jpg
Primary Damage Amount:  ?
Alt. Damage Amount:  ?


Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 “Negotiator.” The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.


Primary Fire
White hot chunks of scrap metal are sprayed forth, shotgun style. the chunks glow as they do in UT, but they also create a trail of yellow behind all the chunks, making it easier to see.
Secondary Fire
A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating.
Techniques/notes

The Flak Cannon is far more useful in close combat situations.

The primary fire can be reflected of walls, making shooting around corners a useful tactic.

Unlike in Unreal and Unreal Tournament, the flak pieces spray in all directions.

Use gravity. shooting the primary fire at the ground will cause it to reflect off of the ground and form an arc. to shoot over objects. This also keeps the flak in a tighter formation, but with the cost of range.

Unreal Championship 2

Unreal Tournament 3

Additional Information

See Also