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Difference between revisions of "Fly"

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Enemy monsters from Unreal 1. These creatures have the shape of oversized flies, and roam small areas of Na Pali. Native of the planet, they are aggressive against anyone but have difficulties advancing to other locations for the presence of other flying creatures known as [[Manta (Unreal)|Manta]]s.
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'''Flies''' are enemies in [[Unreal]]. These creatures have the shape of oversized flies, and roam small areas of Na Pali. Native of the planet, they are aggressive against anyone but have difficulties advancing to other locations for the presence of other flying creatures known as [[Manta (enemy)|Mantas]].
 
 
=== In depth ===
 
  
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===In depth===
 
*Health: 30
 
*Health: 30
The way of the Flies to attack the preys is flying to them (without caring of any attacks) and use their sting found on the tail's tip. They are slow and weak, but capable of ambushing the enemies in any unexpectable place possible. This can be easily counter-attacked by hearing their buzz.
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The way of the Flies to attack the preys is flying to them (without caring of any attacks) and use their sting found on the tail's tip. They are slow and weak, but capable of ambushing the enemies in any unexpectable place possible. This can be easily counter-attacked by hearing their buzz. When they aren't attacking, they'll just roam their area by walking or flying. Their frequency is low to normal; example of places where they are located are [[Harobed Village]], [[Noork's Elbow]], and [[Serpent Canyon]].
When they aren't attacking, they'll just roam their area by walking or flying. Their frequency is low to normal; example of places where they are located are [[Harobed Village]], [[Noork's Elbow]] and [[Serpent Canyon]].
 
  
== Trivia ==
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==Trivia==
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According to their scripts and animations, Flies were supposed to have also long-ranged attacks, shot by their tails. The idea was dropped, probably to make them less dangerous.
  
According to their scripts and animations, Flies were supposed to have also long-ranged attacks, shot by their tails. The idea was dropped, probably to make them less dangerous.
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[[Category:Animals]] [[Category:Unreal enemies]]

Revision as of 17:13, 17 March 2008

Flies are enemies in Unreal. These creatures have the shape of oversized flies, and roam small areas of Na Pali. Native of the planet, they are aggressive against anyone but have difficulties advancing to other locations for the presence of other flying creatures known as Mantas.

In depth

  • Health: 30

The way of the Flies to attack the preys is flying to them (without caring of any attacks) and use their sting found on the tail's tip. They are slow and weak, but capable of ambushing the enemies in any unexpectable place possible. This can be easily counter-attacked by hearing their buzz. When they aren't attacking, they'll just roam their area by walking or flying. Their frequency is low to normal; example of places where they are located are Harobed Village, Noork's Elbow, and Serpent Canyon.

Trivia

According to their scripts and animations, Flies were supposed to have also long-ranged attacks, shot by their tails. The idea was dropped, probably to make them less dangerous.