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Difference between revisions of "Hoverboard"

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(Cleanup + a bit more info)
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The ''HoverBoard'' is just what it sounds like: a snowboard-like object which players can use at any time in vehicle gametypes. It can grapple on to other vehicles, move faster than a player, and run people over, but players are not allowed to use weapons while riding it. However, flag carriers in [[CTF]] can ride the hoverboard.
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The '''HoverBoard''' is a snowboard-like object in [[Unreal Tournament 3]] that contestants can use at any time in vehicle gametypes to move faster than by running. HoverBoard users will lose their balance and fall off their boards if they are with any weapon, or if they fall too great distance. While boarding the user can grapple onto other vehicles to gain speed and run people over. HoverBoard users cannot use weapons while riding it. Flag carriers in [[Capture the Flag|CTF]] can ride the HoverBoard without dropping their Flag.
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==Information==
 
==Information==
Each player will have use of a Hoverboard, added as a way to keep people in the action at all times.
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Each player will have use of a HoverBoard, added as a way to keep people in the action at all times.
  
{{quote|who=Steve Polge (E3 2006)|It's not something you want to use in combat, because you don't have a weapon when you're on it. And if you get shot while you're on it you're going to tumble and become an easy target. You can also grapple onto the backs of other vehicles and get a ride. Steve also mentioned that they used to it solve the problem of when someone takes off in a hellbender without you, you can quickly grapple onto and tow yourself into the vehicle while it's moving.}}
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{{quote|who=Steve Polge (E3 2006)|It's not something you want to use in combat, because you don't have a weapon when you're on it. And if you get shot while you're on it you're going to tumble and become an easy target. You can also grapple onto the backs of other vehicles and get a ride. Steve also mentioned that they used to it solve the problem of when someone takes off in a [[Hellbender]] without you, you can quickly grapple onto and tow yourself into the vehicle while it's moving.}}

Revision as of 02:13, 8 August 2007

The HoverBoard is a snowboard-like object in Unreal Tournament 3 that contestants can use at any time in vehicle gametypes to move faster than by running. HoverBoard users will lose their balance and fall off their boards if they are with any weapon, or if they fall too great distance. While boarding the user can grapple onto other vehicles to gain speed and run people over. HoverBoard users cannot use weapons while riding it. Flag carriers in CTF can ride the HoverBoard without dropping their Flag.

Information

Each player will have use of a HoverBoard, added as a way to keep people in the action at all times.

It's not something you want to use in combat, because you don't have a weapon when you're on it. And if you get shot while you're on it you're going to tumble and become an easy target. You can also grapple onto the backs of other vehicles and get a ride. Steve also mentioned that they used to it solve the problem of when someone takes off in a Hellbender without you, you can quickly grapple onto and tow yourself into the vehicle while it's moving.
Steve Polge (E3 2006)