NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Hoverboard

From Liandri Archives

Revision as of 13:06, 17 July 2007 by Sir Brizz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The HoverBoard' will replace the translocator on maps that have vehicles in them.

Information

Each player will have use of a Hoverboard, added as a way to keep people in the action at all times. Steve Polge comments (E3 2006) on the Hoverboard:

   It's not something you want to use in combat, because you don't have a weapon when you're on it. And if you get shot while you're on it you're going to tumble and become an easy target. You can also grapple onto the backs of other vehicles and get a ride. Steve also mentioned that they used to it solve the problem of when someone takes off in a hellbender without you, you can quickly grapple onto and tow yourself into the vehicle while it's moving.