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Difference between revisions of "Impact Hammer"
From Liandri Archives
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− | The Impact Hammer will return in [[Unreal Tournament 3]], but not much is known about this incarnation yet. | + | The Impact Hammer will return in [[Unreal Tournament 3]], but not much is known about this incarnation yet. It has been revealed that the Impact Hammer's alt-fire will charge an EMP burst that can disable vehicles or knock powerups off of players. It is unknown if it will be able to deflect certain projectiles or not. |
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[[Category:Weapons| {{PAGENAME}}]] | [[Category:Weapons| {{PAGENAME}}]] | ||
[[Category:Melee weapons| {{PAGENAME}}]] | [[Category:Melee weapons| {{PAGENAME}}]] |
Revision as of 11:19, 13 August 2007
The Impact Hammer is a melee weapon.
Contents
Unreal Tournament
Impact Hammer(UT)
- Primary fire
- Type: Melee
- Damage: 135 max
- Time until charged
- 2s/auto release after 1.33s
- Secondary fire
- Type: Melee
- Damage: 30
- Fire rate: 1.35/s
- Range
- primary: 90uu
- 60uu(auto release)
- secondary: 180uu
Classification: Melee Piston
- Primary Fire
- When trigger is held down, touch opponents with this piston to inflict massive damage.
- Secondary Fire
- Damage opponents at close range and has the ability to deflect projectiles.
- Techniques and Tricks
- Piston Jump: Shoot at the ground while jumping to jump extra high.
- Piston Dodge: Dodge and Piston Jump at the same time to gain extra speed when escaping from enemies' base in CTF matches.
- Trivia
- Watch out for Piston Camp near a teleporter.
- Impact hammer is often used in Telepunt.
Unreal Tournament 3
Impact Hammer(UT3)
- Primary fire
- Type: Melee
- Damage: ?
- Time until charged
- ?
- Secondary fire
- Type: Melee
- Damage: ?
- Fire rate: ?
- Range
- primary: ?
- ? (auto release)
- secondary: ?
The Impact Hammer will return in Unreal Tournament 3, but not much is known about this incarnation yet. It has been revealed that the Impact Hammer's alt-fire will charge an EMP burst that can disable vehicles or knock powerups off of players. It is unknown if it will be able to deflect certain projectiles or not.