Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Ion Painter"
From Liandri Archives
IceCreamYou (talk | contribs) |
|||
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
+ | |||
+ | Introduced in [[Unreal Tournament 2003]], the Ion Painter delivers a delayed but extremely powerful blast which appears to come out of the sky. Found in the [[DM]], [[CTF]], [[ONS]], and [[AS]] [[gametype]]s, the Ion Painter's strategic use is normally confined to blowing up objectives. | ||
==Unreal Tournament 2004== | ==Unreal Tournament 2004== | ||
''The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later, a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon. Once the Ion Painter has been used to designate a target, it is highly recommended that the user put considerable distance between themselves and the weapon’s area of effect.'' | ''The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later, a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon. Once the Ion Painter has been used to designate a target, it is highly recommended that the user put considerable distance between themselves and the weapon’s area of effect.'' | ||
− | [[Category:Weapons]] | + | [[Category:Weapons]] [[Category:Projectile_weapons]] |
Revision as of 23:09, 31 July 2007
Introduced in Unreal Tournament 2003, the Ion Painter delivers a delayed but extremely powerful blast which appears to come out of the sky. Found in the DM, CTF, ONS, and AS gametypes, the Ion Painter's strategic use is normally confined to blowing up objectives.
Unreal Tournament 2004
The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later, a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon. Once the Ion Painter has been used to designate a target, it is highly recommended that the user put considerable distance between themselves and the weapon’s area of effect.