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Difference between revisions of "Manta (enemy)"

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{{for|the vehicle|Manta}}
 
{{for|the vehicle|Manta}}
[[Image:Cave manta.jpg|thumb|200px|A cave manta]]
 
 
{{Infobox Unreal Enemy
 
{{Infobox Unreal Enemy
 
| name=Manta
 
| name=Manta
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The Manta strongly resembles the [[Earth]] Manta ray in shape, but seems to be reptilian. It attacks its enemies by swooping in from the air, moving around them, and hitting them with their tail. After this it will get some distance before attacking again.
 
The Manta strongly resembles the [[Earth]] Manta ray in shape, but seems to be reptilian. It attacks its enemies by swooping in from the air, moving around them, and hitting them with their tail. After this it will get some distance before attacking again.
  
== Manta ==
 
  
 
[[Category:Animals]] [[category:Unreal enemies]]
 
[[Category:Animals]] [[category:Unreal enemies]]

Revision as of 15:02, 7 March 2009

For the vehicle, see Manta.
Manta
Manta enemy.jpg
Health 100 (Manta), 78 (Cave Manta), 400 (Giant Manta)
Projectile Damage
Melee Damage 20 (Manta), 15 (Cave Manta), 40 (Giant Manta)
Abilities: -
Main Appearances:


The Manta is a green, flying enemy in Unreal and Return to Na Pali.

The Manta strongly resembles the Earth Manta ray in shape, but seems to be reptilian. It attacks its enemies by swooping in from the air, moving around them, and hitting them with their tail. After this it will get some distance before attacking again.