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Difference between revisions of "Manta (enemy)"
From Liandri Archives
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{{for|the vehicle|Manta}} | {{for|the vehicle|Manta}} | ||
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{{Infobox Unreal Enemy | {{Infobox Unreal Enemy | ||
| name=Manta | | name=Manta | ||
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The Manta strongly resembles the [[Earth]] Manta ray in shape, but seems to be reptilian. It attacks its enemies by swooping in from the air, moving around them, and hitting them with their tail. After this it will get some distance before attacking again. | The Manta strongly resembles the [[Earth]] Manta ray in shape, but seems to be reptilian. It attacks its enemies by swooping in from the air, moving around them, and hitting them with their tail. After this it will get some distance before attacking again. | ||
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[[Category:Animals]] [[category:Unreal enemies]] | [[Category:Animals]] [[category:Unreal enemies]] |
Revision as of 14:02, 7 March 2009
- For the vehicle, see Manta.
Manta | |
Health | 100 (Manta), 78 (Cave Manta), 400 (Giant Manta) |
Projectile Damage | |
Melee Damage | 20 (Manta), 15 (Cave Manta), 40 (Giant Manta) |
Abilities: | - |
Main Appearances: |
The Manta is a green, flying enemy in Unreal and Return to Na Pali.
The Manta strongly resembles the Earth Manta ray in shape, but seems to be reptilian. It attacks its enemies by swooping in from the air, moving around them, and hitting them with their tail. After this it will get some distance before attacking again.