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Difference between revisions of "Paladin"
From Liandri Archives
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Secondary fire creates a large energy shield, wich protects the Paladin and surrunding units from any attack. Unfortunately, the shield can only protect one area around the Paladin, and the shield also needs a recharge time when it is exhausted. This is the defensive attack. | Secondary fire creates a large energy shield, wich protects the Paladin and surrunding units from any attack. Unfortunately, the shield can only protect one area around the Paladin, and the shield also needs a recharge time when it is exhausted. This is the defensive attack. | ||
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+ | [[Image:paladin.jpg]] |
Revision as of 08:14, 24 August 2007
The Paladin is considered as a "Defenstive Tank" and appears in UT2004 with the UT2004 MegaBonus Pack realeased by Epic Games and in Unreal Tournament 3, as an Axon Vehicle. It moves slowly on eight wheels, but has a powerful defense attack.
Primary fire makes the Paladin shoot an Ion Blast, wich makes considerable damage in a small area of effect. This is the offensive attack.
Secondary fire creates a large energy shield, wich protects the Paladin and surrunding units from any attack. Unfortunately, the shield can only protect one area around the Paladin, and the shield also needs a recharge time when it is exhausted. This is the defensive attack.