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Difference between revisions of "Raptor"
From Liandri Archives
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==Fire Modes== | ==Fire Modes== | ||
The primary fire mode of the Raptor fires team-colored plasma shots with splash damage and is useful against both infantry and vehicles. | The primary fire mode of the Raptor fires team-colored plasma shots with splash damage and is useful against both infantry and vehicles. | ||
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The secondary fire mode fires a rocket which automatically follows Raptors, [[Manta|Mantas]] and [[Ciccada|Ciccadas]]. However the turn radius of the missile is quite low, therefor it misses very often, leading into long lasting fights between Raptors. | The secondary fire mode fires a rocket which automatically follows Raptors, [[Manta|Mantas]] and [[Ciccada|Ciccadas]]. However the turn radius of the missile is quite low, therefor it misses very often, leading into long lasting fights between Raptors. | ||
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The [[Hellbender|Hellbender's second turret]] is also very strong because it does massive damage and the Raptor hasn't got a real chance to dodge it except hiding behind an obstacle until the Hellbender is down. | The [[Hellbender|Hellbender's second turret]] is also very strong because it does massive damage and the Raptor hasn't got a real chance to dodge it except hiding behind an obstacle until the Hellbender is down. | ||
− | In order to destroy a Raptor with the [[AVRiL]] it is advisable '''not''' to fire the missile directly at the Raptor. This would give the pilot an immediate warning and - in most cases - enough time to break the lock by hiding behind an obstacle. A better tactic is to fire the missile only in the rough direction of the Raptor and lock it when it is close to the Raptor. | + | In order to destroy a Raptor with the [[AVRiL]] it is advisable '''not''' to fire the missile directly at the Raptor. This would give the pilot an immediate warning and - in most cases - enough time to break the lock by hiding behind an obstacle. A better tactic is to fire the missile only in the rough direction of the Raptor and lock it when it is close to the Raptor. That way the pilot has much less time to evade the missile. |
Revision as of 14:30, 23 July 2007
The Raptor is a flying vehicle, first seen in Unreal Tournament 2004.
Fire Modes
The primary fire mode of the Raptor fires team-colored plasma shots with splash damage and is useful against both infantry and vehicles.
The secondary fire mode fires a rocket which automatically follows Raptors, Mantas and Ciccadas. However the turn radius of the missile is quite low, therefor it misses very often, leading into long lasting fights between Raptors.
Tactics against the Raptor
The Shock Rifle performs extremely well against the raptor. It keeps on pushing it around, making it hard for the Raptor pilot to hit and does quite much damage.
The Hellbender's second turret is also very strong because it does massive damage and the Raptor hasn't got a real chance to dodge it except hiding behind an obstacle until the Hellbender is down.
In order to destroy a Raptor with the AVRiL it is advisable not to fire the missile directly at the Raptor. This would give the pilot an immediate warning and - in most cases - enough time to break the lock by hiding behind an obstacle. A better tactic is to fire the missile only in the rough direction of the Raptor and lock it when it is close to the Raptor. That way the pilot has much less time to evade the missile.