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Raptor

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Revision as of 10:07, 5 September 2007 by Retodon8 (talk | contribs) (Disambiguation link at the top to (future) "Raptor (character)" article)
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For the character, see Raptor (character).

The Raptor is a flying vehicle, first seen in Unreal Tournament 2004.

Raptor
Raptor.JPG
Health: 300
Number of Seats: 1
Driver Abilities: Fire Plasma Shots/Rockets.
Main Uses: Offensive, Support

Fire Modes

The primary fire mode of the Raptor fires team-colored plasma shots with splash damage and is useful against both infantry and vehicles.

The secondary fire mode fires a rocket which automatically follows Raptors, Mantas and Cicadas. However, the turn radius of the missile is quite low, therefore it misses very often, leading into long lasting fights between Raptors. Leading the target is helpful in this scenario.

Tactics against the Raptor

The Shock Rifle performs extremely well against the Raptor. The primary fire of the Shock keeps on pushing the Raptor around, making it hard for the pilot to hit. Besides that, the Shock beam does quite a lot of damage.

The Hellbender's second turret is also very strong because it does massive damage and the Raptor hasn't got a real chance to dodge it except hiding behind an obstacle until the Hellbender is down.

In order to destroy a Raptor with the AVRiL it is advisable not to fire the missile directly at the Raptor. This would give the pilot an immediate warning and - in most cases - enough time to break the lock by hiding behind an obstacle. A better tactic is to fire the missile only in the rough direction of the Raptor and lock it when it is close to the Raptor. That way the pilot has much less time to evade the missile.