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Difference between revisions of "Redeemer"

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(Unreal Tournament 3)
Line 74: Line 74:
  
 
==Unreal Tournament 3==
 
==Unreal Tournament 3==
{{Infobox Weapon Specific
+
{{Infobox Weapon|
| name = Redeemer
+
Redeemer|Image:Redeemer-2003.jpg||
| image =
+
; Primary fire
| pri_dam_amount = ?
+
: Type: Projectile
| sec_dam_amount = ?
+
: Damage: ?
 +
; Secondary fire
 +
: Type: Projectile
 +
: Damage: ?
 +
; Ammunition
 +
: Weapon pickup: 1
 +
: Maximum: 1
 
}}
 
}}
 
Not much is known about this version of the Redeemer, but it has gotten a significant graphical overhaul.
 
Not much is known about this version of the Redeemer, but it has gotten a significant graphical overhaul.

Revision as of 21:02, 5 August 2007

The 'Redeemer is a Super Weapon that has been around since Unreal Tournament. The gun causes a massive nuclear explosion that obliterates anything within it's damage radius. Distance from said explosion is strongly advised.

Unreal Tournament

Redeemer (UT)
Redeemer-ut.jpg
Primary fire
Type: Projectile
Damage: 1333
Fire rate: 1.0 s
Secondary fire
Type: Projectile
Damage: 1333
Fire rate: 1.0 s
Ammunition
Weapon pickup: 1
Maximum: 2

Classification: Thermonuclear Device

Primary Fire
Fires a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone and anything within its colossal radius, including yourself.
Secondary Fire
Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.
Techniques
Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly.

Unreal Tournament 2003

Redeemer (UT2003)
Redeemer-2003.jpg
Primary fire
Type: Projectile
Damage: 250-1500
Secondary fire
Type: Projectile
Damage: 250-1500
Ammunition
Weapon pickup: 1
Maximum: 1


Unreal Championship

Redeemer
Primary Damage Amount:  ?
Alt. Damage Amount:  ?


Unreal Tournament 2004

Redeemer (UT2004)
Redeemer-2003.jpg
Primary fire
Type: Projectile
Damage: 250-1500
Secondary fire
Type: Projectile
Damage: 250-1500
Ammunition
Weapon pickup: 1
Maximum: 1
Primary Fire
Launches the Redeemer in a straight line, unguided.
Secondary fire
Allows you to take control of the Redeemer missile and guide it to it's destination. Unfortunately, you are unable to control your character or see anything around your character from this view so make sure you hide well.
Game Description

The first time you witness this miniature nuclear device in action, you’ll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you’re out of the Redeemer’s impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket’s-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer’s projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.

Unreal Tournament 3

Redeemer
Redeemer-2003.jpg
Primary fire
Type: Projectile
Damage: ?
Secondary fire
Type: Projectile
Damage: ?
Ammunition
Weapon pickup: 1
Maximum: 1

Not much is known about this version of the Redeemer, but it has gotten a significant graphical overhaul.

Primary Fire
Presumably, fires the missile in a straight line, no option for guiding.
Secondary Fire
Allows you to guide the nuke.