Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Relics
From Liandri Archives
The Relics are mutators introduced in the Epic Bonus Pack for Unreal Tournament.
Overview
The relics are powerups which spawn in a random place in the map and teleport to some other place after not being taken for about 27 seconds. They give a permanent boost of some characteristics (Speed or Strength), or a special benefit to the player (Regen or Defense) or cause a special event when dying (Vengeance or Redemption). There can be several relics in one game, but players can have only one relic at a time. It is possible to change relics by throwing the one held (bind mutate tossrelic or in the configuration menu) and taking the new one.
Though widely considered as fun-additions, it has to be considered that Vengeance and Redemption dupe the killer and thus are considered to be lame. The other four relics on the other hand change the normal weapons and pickup system of UT in a strong way, which might not be desired.
Relic functions
Relic | Description |
---|---|
Relic: Defense | Prevents 60% of all damage sustained by it's user. |
Relic: Redemption | Prevents it's user from being fragged. It only works once. If the user was carrying a flag, it's dropped. |
Relic: Regeneration | Gives 10 HP to it's user every second. |
Relic: Speed | Increases it's user's speed and air control reflexes. |
Relic: Strength | Increases it's user's damage output. |
Relic: Vengeance | When it's user dies, a big skull appears above him. It then explodes like a Redeemer. |