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Difference between revisions of "Shield Gun"

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(Unreal Tournament 2004)
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The Shield Gun replaced the [[Impact Hammer]] in UT2003 and UT2004.
 
The Shield Gun replaced the [[Impact Hammer]] in UT2003 and UT2004.
 
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{{Infobox Weapon General
 +
| name = Shield Gun
 +
| pri_dam_type = Collision
 +
| sec_dam_type = Shield
 +
}}
 
==Unreal Tournament 2003==
 
==Unreal Tournament 2003==
 
Primary fire works similar to the Impact Hammer. Hold down primary to charge the weapon and walk into an enemy for an automatic release of the charged energy. This firemode deals up to 150 damage, enough to kill a lightly armoured opponent. Secondary fire creates a shield that protects the user's frontside. While the shield is up, it's energy slowly drains. In addition, any damage absorbed by the shield will also drain energy. Directly after the shield is up, it can drain 100 damage twice, enough for example to completely block two rockets. An attack that deals over 100 damage in one go, a fully charged bio glob for example, will partly penetrate the shield.
 
Primary fire works similar to the Impact Hammer. Hold down primary to charge the weapon and walk into an enemy for an automatic release of the charged energy. This firemode deals up to 150 damage, enough to kill a lightly armoured opponent. Secondary fire creates a shield that protects the user's frontside. While the shield is up, it's energy slowly drains. In addition, any damage absorbed by the shield will also drain energy. Directly after the shield is up, it can drain 100 damage twice, enough for example to completely block two rockets. An attack that deals over 100 damage in one go, a fully charged bio glob for example, will partly penetrate the shield.

Revision as of 21:26, 30 July 2007

The Shield Gun replaced the Impact Hammer in UT2003 and UT2004.

Shield Gun
Primary Damage Type: Collision
Alt. Damage Type: Shield
Manufacturer: {{{manufacturer}}}


Unreal Tournament 2003

Primary fire works similar to the Impact Hammer. Hold down primary to charge the weapon and walk into an enemy for an automatic release of the charged energy. This firemode deals up to 150 damage, enough to kill a lightly armoured opponent. Secondary fire creates a shield that protects the user's frontside. While the shield is up, it's energy slowly drains. In addition, any damage absorbed by the shield will also drain energy. Directly after the shield is up, it can drain 100 damage twice, enough for example to completely block two rockets. An attack that deals over 100 damage in one go, a fully charged bio glob for example, will partly penetrate the shield. In addition to blocking enemy attacks, pointing the shield down while falling will slightly reduce the damage taken from the impact when you hit the floor. While the shield is not used, it's energy recharges.

Unreal Tournament 2004

Shield Gun
Shieldgun-2004.jpg
Primary Damage Amount:  ?
Alt. Damage Amount: 200 shield


The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs and flooding the bloodstream with dangerous gas bubbles. This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal.

The primary fire is unchanged, but the secondary fire was toned down a bit. Creating the shield now instantly drains 15% of the total energy, reducing the total amount of damage that can be absorbed right after the shield is up to 170, and discouraging letting the shield down quickly inbetween attacks to recharge. In addition, the shield now takes double damage from attacks when wielded by a flag carrier in Capture the Flag, further reducing the amount of damage that can be blocked to 85.