Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Shield Gun"
From Liandri Archives
m |
|||
Line 36: | Line 36: | ||
: Maximum: 100 | : Maximum: 100 | ||
}} | }} | ||
+ | The primary fire is unchanged, but the secondary fire was toned down a bit. Creating the shield now instantly drains 15% of the total energy, reducing the total amount of damage that can be absorbed right after the shield is up to 170, and discouraging letting the shield down quickly inbetween attacks to recharge. In addition, the shield now takes double damage from attacks when wielded by a flag carrier in [[Capture the Flag]], further reducing the amount of damage that can be blocked to 85. | ||
+ | ;Game Description | ||
''The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs and flooding the bloodstream with dangerous gas bubbles. This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal.'' | ''The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs and flooding the bloodstream with dangerous gas bubbles. This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal.'' | ||
− | |||
− | |||
{{clear}} | {{clear}} | ||
[[Category:Weapons| {{PAGENAME}}]] | [[Category:Weapons| {{PAGENAME}}]] | ||
[[Category:Melee weapons| {{PAGENAME}}]] | [[Category:Melee weapons| {{PAGENAME}}]] |
Revision as of 20:39, 5 August 2007
The Shield Gun replaced the Impact Hammer in UT2003 and UT2004.
Unreal Tournament 2003
- Primary fire
- Type: Melee
- Damage: 40-150
- Fire rate: 0.55 s
- Charge time: 2.27 s
- Secondary fire
- Type: Shield
- Fire rate: 0.91 s
- Ammunition
- Weapon pickup: 100
- Maximum: 100
Primary fire works similar to the Impact Hammer. Hold down primary to charge the weapon and walk into an enemy for an automatic release of the charged energy. This firemode deals up to 150 damage, enough to kill a lightly armoured opponent. Secondary fire creates a shield that protects the user's frontside. While the shield is up, it's energy slowly drains. In addition, any damage absorbed by the shield will also drain energy. Directly after the shield is up, it can drain 100 damage twice, enough for example to completely block two rockets. An attack that deals over 100 damage in one go, a fully charged bio glob for example, will partly penetrate the shield. In addition to blocking enemy attacks, pointing the shield down while falling will slightly reduce the damage taken from the impact when you hit the floor. While the shield is not used, it's energy recharges.
Unreal Tournament 2004
- Primary fire
- Type: Melee
- Damage: 40-150
- Fire rate: 0.55 s
- Charge time: 2.27 s
- Secondary fire
- Type: Shield
- Fire rate: 0.91 s
- Ammunition
- Weapon pickup: 100
- Maximum: 100
The primary fire is unchanged, but the secondary fire was toned down a bit. Creating the shield now instantly drains 15% of the total energy, reducing the total amount of damage that can be absorbed right after the shield is up to 170, and discouraging letting the shield down quickly inbetween attacks to recharge. In addition, the shield now takes double damage from attacks when wielded by a flag carrier in Capture the Flag, further reducing the amount of damage that can be blocked to 85.
- Game Description
The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs and flooding the bloodstream with dangerous gas bubbles. This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal.