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Difference between revisions of "Sniper Rifle"
From Liandri Archives
(→Unreal Tournament 2004) |
(→Unreal Tournament 2004: Mentioned the lightning gun co-existing in UT04 - Might need a rephrase) |
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==Unreal Tournament 2004== | ==Unreal Tournament 2004== | ||
{{Infobox Weapon| | {{Infobox Weapon| | ||
− | Sniper Rifle | + | Sniper Rifle|Image:Ut2004rifle.jpg|| |
; Primary fire | ; Primary fire | ||
: Type: Hitscan | : Type: Hitscan | ||
Line 75: | Line 75: | ||
;Notes | ;Notes | ||
: A puff of smoke appears when firing this weapon, partially obscuring the player's vision. | : A puff of smoke appears when firing this weapon, partially obscuring the player's vision. | ||
+ | : The [[Lightning Gun]] is still available, it's the mappers choice whether he includes both, only one or none of the two. | ||
{{clear}} | {{clear}} | ||
Revision as of 08:10, 3 February 2008
The Sniper Rifle has been an Unreal series mainstay. With two exceptions, a Sniper Rifle has been in every single game.
Contents
Unreal
- Primary fire
- Type: Hitscan
- Damage: ?
- Fire rate: ?
- Secondary fire
- Type: Zoom
- Ammunition
- Weapon pickup: ?
- Ammo pickup: ?
- Maximum: ?
Commonly referred to as the "Pocket Howitzer" and sometimes a "Skaarj Hunting Rifle", this five-foot-long blaster packs an incredible wallop. Formerly used as a hunting rifle in the farthest reaches of the galaxy, it was useful for taking down the biggest game.
- Primary Fire
- A long range, very powerful, accurate shot.
- Secondary Fire
- Zoom scope
The original assault rifle's alt fire was supposed to cause a multiple slug shot, but this feature was replaced by the sniper zoom. When the zoom was active, a scope would pop out from the bottom of the rifle and would arrange itself on top of the rifle, but this animation was never used.
Unreal Tournament
- Primary fire
- Type: Hitscan
- Damage: 67/150 HS
- Fire rate: 0.6 s
- Secondary fire
- Type: Zoom
- Ammunition
- Weapon pickup: 8
- Ammo pickup: 10 if box, 1 if single shell
- Maximum: 50
Classification: Long Range Ballistic
- Primary Fire
- Fires a high powered bullet. Can kill instantly when applied to the cranium of opposing forces.
- Secondary Fire
- Zooms the rifle in, up to eight times normal vision. Allows for extreme precision from hundreds of yards away.
- Disadvantage: Unaware of close opponent(s) in zoom.
- Techniques
- Great for long distance headshots!
Unreal Tournament 2003/Unreal Championship
The sniper rifle was replaced by the Lightning Gun in UT2003 and Unreal Championship.
Unreal Tournament 2004
- Primary fire
- Type: Hitscan
- Damage: 60/120 HS
- Fire rate: 1.21 s
- Secondary fire
- Type: Zoom
- Ammunition
- Weapon pickup: 15
- Ammo pickup: 10
- Maximum: 35
- Primary Fire
- Fires a high velocity bullet.
- Secondary Fire
- Activates a scope allowing you to zoom in on your opponents.
- Game Description
- This high-muzzle velocity sniper rifle with a 10x scope is a lethal weapon at any range, especially if you can land a headshot.
- Notes
- A puff of smoke appears when firing this weapon, partially obscuring the player's vision.
- The Lightning Gun is still available, it's the mappers choice whether he includes both, only one or none of the two.
Unreal Tournament 3
- Primary fire
- Type: Hitscan
- Damage: 65 (130 HS)
- Fire rate: 1.2 s
- Secondary fire
- Type: Zoom
- Ammunition
- Weapon pickup: 10
- Weapon locker: 10
- Ammo pickup: 10
- Maximum: 40
Features a red bullet tracer - all the better to see you with, my dear.
- Primary Fire
- Fire a high velocity sniper round.
- Secondary Fire
- User-Controlled Zoom.
- Game Description
The venerable Axon Research long-range target interdiction rifle is the weapon of choice for the discerning sniper. Acquisition of a target at distance requires a steady hand, but the rewards merit the effort: the high-caliber round is lethal at any range. With a precise headshot, the target will be neutralized by the super-sonic bullet long before they hear the report. As they say in the N.E.G. Marines: 'any shot you hear is nothing to be worried about.'