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Difference between revisions of "Squid"
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The '''Squid''' is a underwater monster that was cut from [[Unreal]]. Squids were originally planned to make appearances in [[Bluff Eversmoking]] and [[Dasa Mountain Pass]]. The monster is fully functional, and can be used in home-made maps and mods, or summoned in the regular game. | The '''Squid''' is a underwater monster that was cut from [[Unreal]]. Squids were originally planned to make appearances in [[Bluff Eversmoking]] and [[Dasa Mountain Pass]]. The monster is fully functional, and can be used in home-made maps and mods, or summoned in the regular game. | ||
Revision as of 17:05, 4 January 2008
The Squid is a underwater monster that was cut from Unreal. Squids were originally planned to make appearances in Bluff Eversmoking and Dasa Mountain Pass. The monster is fully functional, and can be used in home-made maps and mods, or summoned in the regular game.
The Squid is similar to an Earth squid, but has only six arms instead of eight, and no tentacles at all. The creature is mostly dark green, but has red eyes and suckers.[1]
In depth
- Health: 260
The Squid attacks its enemy by advancing and flailing its arms at it. After this attack, the Squid retreats to another position while releasing black oil which makes it slightly harder to see. After a while, the Squid will begin another assault.
The Squid is vulnerable to any weapon, and can easily be defeated from the safety of nearby dry land. If for any reason the Squid itself ends up outside of the water, it will jump like mad, trying to return to its own environment. Unlike the Devilfish, Squids don't die after long periods of time on land.