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Difference between revisions of "Talk:Assault"
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IceCreamYou (talk | contribs) (how so?) |
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There's a lot of duplication between this page and the game pages. It's also a lot of code/map discussion. We aren't trying to replace the Unreal Engine Wiki. You can create links there easily with <nowiki>[[Unreal:PageName]]</nowiki>--[[User:Haarg|Haarg]] 05:27, 21 July 2007 (EDT) | There's a lot of duplication between this page and the game pages. It's also a lot of code/map discussion. We aren't trying to replace the Unreal Engine Wiki. You can create links there easily with <nowiki>[[Unreal:PageName]]</nowiki>--[[User:Haarg|Haarg]] 05:27, 21 July 2007 (EDT) | ||
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+ | Actually, most of that information isn't on the UnrealWiki (at least, it's not directly on the Assault page) even though it probably should be. I wrote that straight out of my head except I checked the /GameObjective/ class to make sure I had all the objectives down. Those aren't mapping-specific (although it's important information for mappers) but rather it's informative for the player to know what they'll be facing. Maybe the Construction part wasn't entirely necessary, but it explains why there are so few (stock and custom) Assault maps. | ||
+ | --[[IceCreamYou]] 22:13, 21 July 2007 (EDT) |
Revision as of 20:13, 21 July 2007
There's a lot of duplication between this page and the game pages. It's also a lot of code/map discussion. We aren't trying to replace the Unreal Engine Wiki. You can create links there easily with [[Unreal:PageName]]--Haarg 05:27, 21 July 2007 (EDT)
Actually, most of that information isn't on the UnrealWiki (at least, it's not directly on the Assault page) even though it probably should be. I wrote that straight out of my head except I checked the /GameObjective/ class to make sure I had all the objectives down. Those aren't mapping-specific (although it's important information for mappers) but rather it's informative for the player to know what they'll be facing. Maybe the Construction part wasn't entirely necessary, but it explains why there are so few (stock and custom) Assault maps. --IceCreamYou 22:13, 21 July 2007 (EDT)