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Difference between revisions of "Talk:Assault"
From Liandri Archives
IceCreamYou (talk | contribs) (how so?) |
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Actually, most of that information isn't on the UnrealWiki (at least, it's not directly on the Assault page) even though it probably should be. I wrote that straight out of my head except I checked the /GameObjective/ class to make sure I had all the objectives down. Those aren't mapping-specific (although it's important information for mappers) but rather it's informative for the player to know what they'll be facing. Maybe the Construction part wasn't entirely necessary, but it explains why there are so few (stock and custom) Assault maps. | Actually, most of that information isn't on the UnrealWiki (at least, it's not directly on the Assault page) even though it probably should be. I wrote that straight out of my head except I checked the /GameObjective/ class to make sure I had all the objectives down. Those aren't mapping-specific (although it's important information for mappers) but rather it's informative for the player to know what they'll be facing. Maybe the Construction part wasn't entirely necessary, but it explains why there are so few (stock and custom) Assault maps. | ||
--[[IceCreamYou]] 22:13, 21 July 2007 (EDT) | --[[IceCreamYou]] 22:13, 21 July 2007 (EDT) | ||
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+ | The point isn't that we don't want to duplicate the content of the Unreal Engine Wiki, it's that we don't want to duplicate the ''scope'' of the Unreal Engine Wiki. Most of the stuff you added should be put in there, not here. By duplication, I meant the map lists. The maps are already listed on the game pages. So there should probably be either links to that, or possibly to the Assault map categories. --[[User:Haarg|Haarg]] 23:48, 21 July 2007 (EDT) |
Revision as of 21:48, 21 July 2007
There's a lot of duplication between this page and the game pages. It's also a lot of code/map discussion. We aren't trying to replace the Unreal Engine Wiki. You can create links there easily with [[Unreal:PageName]]--Haarg 05:27, 21 July 2007 (EDT)
Actually, most of that information isn't on the UnrealWiki (at least, it's not directly on the Assault page) even though it probably should be. I wrote that straight out of my head except I checked the /GameObjective/ class to make sure I had all the objectives down. Those aren't mapping-specific (although it's important information for mappers) but rather it's informative for the player to know what they'll be facing. Maybe the Construction part wasn't entirely necessary, but it explains why there are so few (stock and custom) Assault maps. --IceCreamYou 22:13, 21 July 2007 (EDT)
The point isn't that we don't want to duplicate the content of the Unreal Engine Wiki, it's that we don't want to duplicate the scope of the Unreal Engine Wiki. Most of the stuff you added should be put in there, not here. By duplication, I meant the map lists. The maps are already listed on the game pages. So there should probably be either links to that, or possibly to the Assault map categories. --Haarg 23:48, 21 July 2007 (EDT)