NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Talk:Impact Hammer"

From Liandri Archives

Jump to: navigation, search
(Changed melee)
Line 4: Line 4:
  
 
Yes the damage type on the impact hammer should be melee. --[[User:Sir Brizz|Sir Brizz]] 10:08, 13 August 2007 (EDT)
 
Yes the damage type on the impact hammer should be melee. --[[User:Sir Brizz|Sir Brizz]] 10:08, 13 August 2007 (EDT)
 +
 +
: I'm the fourth person who agrees, so I went ahead and changed it. It probably technically is a hitscan weapon, but since it's so short range it doesn't matter. (It certainly isn't physics or projectile-based.) Btw, to sign post use the tilde (~) four times in a row. (Try Preview if unsure.) [[User:Retodon8|Retodon8]] 11:46, 13 August 2007 (EDT)

Revision as of 09:46, 13 August 2007

Maybe attack type should be 'melee' instead of hitscan.

melee might be better and non-confusing. (please sign your message so that i know who u are)--Pwyzpk 07:17, 13 August 2007 (EDT)

Yes the damage type on the impact hammer should be melee. --Sir Brizz 10:08, 13 August 2007 (EDT)

I'm the fourth person who agrees, so I went ahead and changed it. It probably technically is a hitscan weapon, but since it's so short range it doesn't matter. (It certainly isn't physics or projectile-based.) Btw, to sign post use the tilde (~) four times in a row. (Try Preview if unsure.) Retodon8 11:46, 13 August 2007 (EDT)