NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Talk:Impact Hammer"

From Liandri Archives

Jump to: navigation, search
(Changed melee)
Line 1: Line 1:
Maybe attack type should be 'melee' instead of hitscan.
+
Maybe attack type should be 'melee' instead of hitscan. *EDIT* ok, thanks (was my sugestion) [[User:Ne skaju|Ne skaju]] 13:20, 13 August 2007 (EDT)
  
 
melee might be better and non-confusing. (please sign your message so that i know who u are)--[[User:Pwyzpk|Pwyzpk]] 07:17, 13 August 2007 (EDT)
 
melee might be better and non-confusing. (please sign your message so that i know who u are)--[[User:Pwyzpk|Pwyzpk]] 07:17, 13 August 2007 (EDT)

Revision as of 10:20, 13 August 2007

Maybe attack type should be 'melee' instead of hitscan. *EDIT* ok, thanks (was my sugestion) Ne skaju 13:20, 13 August 2007 (EDT)

melee might be better and non-confusing. (please sign your message so that i know who u are)--Pwyzpk 07:17, 13 August 2007 (EDT)

Yes the damage type on the impact hammer should be melee. --Sir Brizz 10:08, 13 August 2007 (EDT)

I'm the fourth person who agrees, so I went ahead and changed it. It probably technically is a hitscan weapon, but since it's so short range it doesn't matter. (It certainly isn't physics or projectile-based.) Btw, to sign post use the tilde (~) four times in a row. (Try Preview if unsure.) Retodon8 11:46, 13 August 2007 (EDT)